Items of The Revenge of Mr. Shade

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This page contains a list of all items in The Revenge of Mr. Shade, there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the ITEM cheat code.

Item 100-167 are ordinary items and item 168-582 are special items not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular "cheat code unlocked"-sound and nothing will happen.

To get a understanding of the location identifiers, see the locations page.

Ordinary items

# Item Location Comment Inventory
100 Black key 21
Ss3 item 100 inventory 333.png
101 Screwdriver 24
Ss3 item 101 inventory 302.png
102 Antidote 24 Placed in box (item 206) on shelf (item 205)
Ss3 item 102 inventory 294.png
103 Green candy 26 Picked up when clicking the left locker in the group of lockers
Ss3 item 103 inventory 299.png
104 Building book 27 Makes it possible to inspect all floors via the blue button (but only if picked up while in location 27)
Ss3 item 104 inventory 300.png
105 Big yellow key 27
Ss3 item 105 inventory 297.png
106 Data paper 28 Behind plant
Ss3 item 106 inventory 301.png
107 Data paper 28 At elevator
Ss3 item 106 inventory 301.png
108 Data paper 35 Picked up by clicking on the table (item 268)
Ss3 item 106 inventory 301.png
109 Data paper 37
Ss3 item 106 inventory 301.png
110 Data paper 45
Ss3 item 106 inventory 301.png
111 Data paper 54
Ss3 item 106 inventory 301.png
112 Data paper 63
Ss3 item 106 inventory 301.png
113 Data paper 72
Ss3 item 106 inventory 301.png
114 Data paper 81
Ss3 item 106 inventory 301.png
115 Cactus needle 06 Picked up when clicking on the catcus (item 240)
Ss3 item 115 inventory 295.png
116 Camera 30 Picked up in the locker (item 244) by using item 115
Ss3 item 116 inventory 007.png
117 Gold coin 29 Picked up by clickin on the fountain (item 248) twice
Ss3 item 117 inventory 296.png
118 Green candy 34 Picked up when clicking the left sofa (item 265)
Ss3 item 103 inventory 299.png
119 Small yellow key 34 Picked up when clicking the right sofa (item 266)
Ss3 item 119 inventory 298.png
120 Spider book 31 Looks like 104 when laying on table.

Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.

Ss3 item 120 inventory 250.png
121 Pearl 40 Possible to pick up from the shell after using the ray tail (item 140)
Ss3 item 121 inventory 021.png
122 Green candy 43 Behind whale (top corner)
Ss3 item 103 inventory 299.png
123 Green candy 10 Behind bottom palm
Ss3 item 103 inventory 299.png
124 Green candy 63 Behind bricks (to the left)
Ss3 item 103 inventory 299.png
125 Green candy 57 Behind lion (to the left)
Ss3 item 103 inventory 299.png
126 Green candy 80 Behind walrus (to the right)
Ss3 item 103 inventory 299.png
127 Red candy 43 Behind whale (top corner)
Ss3 item 127 inventory 329.png
128 Butterfly dust 47 Top corner
Ss3 item 128 inventory 038.png
129 Bamboo stick + booger + feather (assembled) Anywhere See 130 + 131 + 134
Ss3 item 129 inventory 123.png
130 Feather 51 Top corner
Ss3 item 130 inventory 040.png
131 Booger 59 Picked up when clicking the proboscis monkey's nose
Ss3 item 131 inventory 039.png
132 Bamboo seeds 50
Ss3 item 132 inventory 036.png
133 Bamboo stick + booger (assembled) Anywhere See 131 + 134
Ss3 item 133 inventory 128.png
134 Bamboo Stick 53 Possible to pick up after planting bamboo seeds (item 132) in the vase
Ss3 item 134 inventory 037.png
135 Elephant tusk 61
Ss3 item 135 inventory 058.png
136 Drum 12 You automatically get this once entering locaiton 62 (but that's not possible in regular gameplay
Ss3 item 136 inventory 148.png
137 Skeeto in drum 61 When putting Skeeto in the drum at the water fall. See item 136.

Only possible in location 61 and will give you back item 136 once leaving location 61.

Ss3 item 137 inventory 178.png
138 Lion paw 57
Ss3 item 138 inventory 231.png
139 Whip 59
Ss3 item 139 inventory 059.png
140 Ray tail 39 Picked of the ray (item 279)
Ss3 item 140 inventory 020.png
141 Electric screwdriver 37
Ss3 item 141 inventory 023.png
142 Powered electric screwdriver 41 After adding electricity from the eel
Ss3 item 142 inventory 343.png
143 Crab claw 44 Placed on the right side (from our perspective) on the right crab
Ss3 item 143 inventory 401.png
144 Red candy 88
Ss3 item 127 inventory 329.png
145 Blue candy 94
Ss3 item 145 inventory 328.png
146 Pickaxe head 63
Ss3 item 146 inventory 234.png
147 Pickaxe shaft 70
Ss3 item 147 inventory 291.png
148 Pickaxe (assembled) Anywhere See 146 + 147
Ss3 item 148 inventory 239.png
149 Cat jump potion 64 Picked up when using the gold coin (item 117) on the vending machine (item 403)
Ss3 item 149 inventory 242.png
150 Llama paste 65
Ss3 item 150 inventory 244.png
151 Goat horn 66 Left horn
Ss3 item 151 inventory 246.png
152 Diamond ring 67 Behind left frame of door
Ss3 item 152 inventory 314.png
153 Saw 67 Picked up by clicking the pile of tools (item 418)
Ss3 item 153 inventory 252.png
154 Vampire medallion 71
Ss3 item 154 inventory 284.png
155 Silver coin 14
Ss3 item 155 inventory 078.png
156 Soda can 16 Picked up by using silver coin (item 155) on soda vending machine (item 442)
Ss3 item 156 inventory 077.png
157 Ice cube 16 Picked up when clicking the ice cube box (item 443)
Ss3 item 157 inventory 073.png
158 Globe 72 Picked up by clicking the globe twice
Ss3 item 158 inventory 075.png
159 Fairy tale book 74
Ss3 item 159 inventory 079.png
160 Ice skates 79 Are shown in the location after bowling down the pinguins with the globe (item 158)
Ss3 item 160 inventory 076.png
161 Cogwheel 73 Found by crawling into igloo
Ss3 item 161 inventory 344.png
162 Net 82 Are shown in the location after using fairy tale book on Skipper/Suzy
Ss3 item 162 inventory 139.png
163 Nail 86 Picked up by clicking on the left cross (item 514)
Ss3 item 163 inventory 141.png
164 Heaven key 87 Can be picked up from the grave after using the garlic (item 165)
Ss3 item 164 inventory 363.png
165 Garlic 84 Picked up by clicking the pot (item 524)
Ss3 item 165 inventory 140.png
166 Accordion 84
Ss3 item 166 inventory 099.png
167 Unicorn horn 88
Ss3 item 167 inventory 134.png

Special items

Item 168-583 can still be "picked up" with the item with the cheat code, but they don't represent something that's possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they're both present.

Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you've already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn't crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn't dead yet).

For the majority of the items, they are "blank" (just the usual background in the inventory) when picked up unless you stand in the room where they usually belong to - the only exception seems to be the dead spiders. When doing so they won't appear in their usual spot, but rather in the inventory - and might obviously not always fit into the inventory window as they were made for something else. The items are possible to place randomly in the location the usually belong to if there are room for them.

Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won't happen in all cases - for instance for 581 or 582 if the character (or item) aren't usually visual because you're playing with the opposite one.

# Item Location Comment
168 Dead spider 44
169 Dead spider 08
170 Dead spider 45
171 Dead spider 48
172 Dead spider 54
173 Dead spider 14
174 Dead spider 65
175 Dead spider 71
176 Dead spider 73
177 Dead spider 80
178 Dead spider 18
179 Dead spider 90
180 Dead spider 20
181 Dead spider 93
182 Car (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.
183 Toolbox (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.
184 Spare tire (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.
185 Oil drum (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.
186 Garage door (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you've previously picked up). Will stack with 197.
187 Boxes in left cornor (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked).
188 Cages (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked).
189 Suzy's ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.
190 Skipper's ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.
191 Suzy with ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.
192 Skipper with ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.
193 Car (regular gameplay) 23 Only during regular gameplay. Will stack with 182.
194 Toolbox (first cutscene) 23 Only during regular gameplay. Will stack with 183.
195 Spare tire (first cutscene) 23 Only during regular gameplay. Will stack with 184.
196 Oil drum (first cutscene) 23 Only during regular gameplay. Will stack with 185.
197 Garage door (regular gameplay) 23 Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you've previously picked up). Will stack with 186.
198 Mr Shade 22
199 Suzy's ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.
200 Skipper's ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.
201 Suzy with ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.
202 Skipper with ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.
203 Boxes in left cornor (after unlocked) 22 Only after unlocking (even during cutscene). This stacks with 187.
204 Cages (after unlocked) 22 Only after unlocking (even during cutscene). This stacks with 188.
205 Shelf with boxes 24 A "duplicate" of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)
206 Box with item 102 24 Placed in shelf (item 205)
207 Open box 25 Skeeto concludes based on this box that the boxes contains formalin
208 Top box 25 Stacks with 209, 210 and 211
209 Bottom box 25 Stacks with 208, 210 and 211
210 Left box 25 Stacks with 208, 209 and 211
211 Right box 25 Stacks with 208, 209 and 210
212 ???[1] Stacks wtih 242
213 First locker from top corner 26 Stacks with 214, 215, 216 and 269
214 Second locker from top corner 26 Stacks with 213, 215, 216 and 269
215 Third locker from top corner 26 Stacks with 213, 214, 216 and 269
216 Fourth locker from top corner 26 Stacks with 213, 214, 215 and 269
217 Fifth locker from top corner 26
218 Locker in left corner 26 Stacks with 244.

Note: Does not seem to stack with the other lockers in room 26

219 ???[1]
220 Shelf 27
221 Poster with spider 27 Stacks with 250
222 Torch 27
223 Red square 27 Seems like it can't be seen in the location usually
224 Table, lamp, phone and sockets 27
225 Office chair 27
226 Plant + pot 28
227 Sofa 28 Note: Does not stack with the other sofas
228 Elevator door 28 Stacks with 239 and 270
229 Red square 03/04
230 B button 03/04 Active (yellow) basement button
231 G button 03/04 Active (yellow) ground floor button
232 1 button 03/04 Active (yellow) 1st floor floor button
233 2 button 03/04 Active (yellow) 2nd floor floor button
234 3 button 03/04 Active (yellow) 3rd floor floor button
235 4 button 03/04 Active (yellow) 4th floor floor button
236 5 button 03/04 Active (yellow) 5th floor floor button
237 6 button 03/04 Active (yellow) 6th floor floor button
238 7 button 03/04 Active (yellow) 7th floor floor button
239 Elevator door 06 Stacks with 228 and 270
240 Cactus 06
241 Sofa 06
242 ???[1] Stacks with 212
243 ???[1]
244 Locker 30 Stacks with 218
245 Big computer 30
246 Small computer 30
247 ???[1]
248 Fountain 29
249 Office chair 31
250 Poster with spider 31 Stacks with 221
251 Book 31 Has same front as 104, but when picked up in regular gameplay it's 120
252 Table and lamp 31
253 Plant (bottom) 32 Stacks with 254
254 Plant (right) 32 Stacks with 253
255 Desk 32 Includes small in front poster, but not phone (256)
256 Phone 32 Standing on 255
257 Doors to outside 32
258 ???[1]
259 ???[1]
260 ???[1]
261 ???[1]
262 Laser beams 33
263 Left laser tower 33
264 Right laser tower 33
265 Left sofa 34 Note: Does not stack with the other sofas
266 Right sofa 34 Note: Does not stack with the other sofas
267 Door (right) 34
268 Table, box and lamp 35
269 Locker 35 Stacks with 213, 214, 215 and 216
270 Elevator door 08 Stacks with 228 and 239
271 Sign 08
272 Shark 36 Including base and support
273 Red square 36
274 Sign 36
275 ???[1]
276 Computer 37
277 Turtle 38 Including base and support
278 Sign 38
279 Ray 39 Including support
280 Ray tail 39 When picked up in regular gameplay, this becomes item 140
281 Sign 39
282 Oyster 40 Including base and a copy of the wall
283 Sign 40
284 ???[1]
285 Eel (animation) 41 Including base and support. The animation when "charging" item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been "picked up" beforehand. See 290
286 Red square 41
287 Laser beams 41
288 Left laser tower 41
289 Right laser tower 41
290 Eel (static) 41 Including base and support. The eel before and after "charged" item 141 into 142. See 285
291 Sign 41
292 Orca 42 Including support
293 Sign 42
294 Loose crab claw 44 Placed in right crab (294). Stacks with 143, even though they don't look the same in inventory (item 294 is smaller).
295 Placed pearl 44
296 Left crab 44 Including base
297 Right crab 44 Without loosse claw (item 294)
298 Sign 44
299 Whale 43 Including base
300 Sign 43
301 Top palm 10 Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341
302 Right palm 10 Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341
303 Bottom palm 10 Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341
304 Left palm 10 Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341
305 Top palm 45 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341
306 Right palm 45 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341
307 Computer 45
308 ???[1]
309 Right palm 46 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341
310 Bottom palm 46 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341
311 Top gorilla 46 Note: Does not stack with the other gorilla (312)
312 Left gorilla 46 Note: Does not stack with the other gorilla (311)
313 Sign 46
314 Spiderweb 46 Also including do and copy of a bit of door frame, floor and wall (it's a cutout)
315 Left palm 47 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341
316 Bottom palm 47 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341
317 Butterfly 47 Including base and support
318 Sign 47
319 Right palm 48 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341
320 Bottom palm 48 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341
321 Snake 48 Including base and support
322 Sign 48
323 Right palm 51 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341
324 Left palm 51 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341
325 Parrot 51 Including support, floor and fence
326 Sign 51
327 Bottom palm 49 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341
328 Left palm 49 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341
329 Monkey 49 Including base. Also including nose, but 331 is placed on top
330 Sign 49
331 Monkey nose 49 Placed on top of 329, assumable to be interactive to be able to get 131
332 Bottom palm 50 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341
333 Left palm 50 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341
334 Panda 50 Including base
335 Sign 50
336 Bottom palm 53 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341
337 Beetle 53 Including base
338 Sign 53
339 Vase 53
340 Top palm 52 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341
341 Right palm 52 Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340
342 Tapir 52 Including base, floor and holes for spises (but not the spikes - see 344)
343 Sign 52
344 Spikes 52 Also see tapir (342)
345 Tree 12 Stacks with 350 and 355
346 Left grass 12 Stacks with 359, 360, 366 and 381
347 Right grass 12 Stacks with 382, 383 and 391
348 Elevator door 12
349 ???[1]
350 Tree 54 Stacks with 345 and 355
351 Computer 54
352 Ventilation shaft 54
353 Suzy crawling out of ventilation 54 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
354 Skipper crawling out of ventilation 54 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper.
355 Tree 57 Stacks with 345 and 350
356 Loose lion paw 57
357 Lion 57 Including base, but without the loose paw (356)
358 Sign 57
359 Left grass 60 Stacks with 346 360, 366 and 381
360 Top grass 60 Stacks with 346, 359, 366 and 381
361 ???[1]
362 Gnu 60 Including base
363 Sign 60
364 Revolving door 60
365 Tree 59 Stacks with 378
366 Grass 59 Stacks with 346, 359, 360 and 381
367 Zebra 59 Includes plate
368 Sign 59
369 Whip on ground 59
370 ???[1]
371 Stone 61 Used to activate the split waterfall
372 Loose elephant tusk 61
373 Elefant 61
374 Sign 61
375 Waterfall split animation 61 This is both horizontal and vertical water, stones and some of the wall (it's basically a cutout).

It's not 100% clear this is the animation, but the animation is't there when this has been picked up.

376 Waterfall before split 61 This is both horizontal and vertical water, stones and some of the wall (it's basically a cutout)
377 Waterfall after split 61 This is both horizontal and vertical water, stones and some of the wall (it's basically a cutout)
378 Tree 62 Stacks with 365
379 Rhino 62 Including base
380 Sign 62
381 Middle grass 58 In group of grass to the left. Stacks with 346, 359, 360 and 366
382 Left grass 58 In group of grass to the left. Stacks with 347, 383 and 391
383 Right grass 58 In group of grass to the left. Stacks with 347, 382 and 391
384 Tree, leopard and dirt 58 This does not include the sign
385 Leopard 58 Does not include the tail. Is on top of 384 that also includes the leopard
386 Sign 58
387 Suzy using whip animation 58 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy. If using the whip as Suzy while this is picked up, Suzy will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.
388 Skipper using whip animation 58 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. If using the whip as Skipper while this is picked up, Skipper will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.
389 Crocodile 56 Note that this is on top of the crododile that's part of the location base, so when this item is removed, it looks like the crocodile is still there.
390 Sign 56
391 Right grass 55 Stacks with 347, 382 and 383
392 Gazelle 55 Including base and support
393 Sign 55
394 Ventilation shaft and steps 55
395 Suzy climbing animation 55 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
396 Skipper climbing animation 55 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper.
397 Bricks 14 Stacks with 402 and 420
398 Elevator door 14
399 Bricks 63
400 Wall decoration 63
401 Computer 63
402 Bricks 64 Stacks with 397 and 420
403 Puma and vending machine 64
404 Sign 64
405 Llama 65 Including base
406 Sign 65
407 Left pile of rokcs after demolition 66
408 Right pile of rokcs after demolition 66
409 ???[1]
410 Goat 66 Including base, without loose horn
411 Sign 66
412 Loose horn 66
413 Pile of rocks 66 Including some of the wall door frame (a cutout). This is also the animation playing when doing the demolition
414 Wall decoration 67
415 Skeleton 67
416 Ring on ground 67
417 Sign 67
418 Tools 67 In left corner
419 Door 67
420 Bricks 71 Stacks with 397 and 402
421 Bear 71
422 Sign 71
423 ???[1]
424 ???[1]
425 Door 70 Just a cutout/copy, the door is still there when the item is removed
426 Mountain 70 Both when it's up and down, including animation. Has the hole, flower and sign (including pole) as well.
427 Sign when mountain is up 70 Without the usual pole. Put on top of the sign in 426
428 Sign when mountain is down 70 Without the usual pole.Put on top of the sign in 426
429 Right fence/rail 69
430 Condor 69 Including the tree
431 Sign 69
432 Animation of Suzy climbing from the platform to the sign 69 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy. This does not include the wall and door in contrary to 433, 434 and 435.
433 Animation of Suzy climbing from the sign to the platform 69 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy. This includes the wall, floor and door as well (a cutout).
434 Animation of Skipper climbing from the platform to the sign 69 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).
435 Animation of Skipper climbing from the sign to the platform 69 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).
436 Eagle 68 Including stone, support and sign (sign is present as 437 as well). When clicking this in gameplay you hear about the eagle
437 Sign 68 When clicking this in gameplay Skipper/Suzy jump to read the sign (if they've used 149 beforehand)
438 Animation of Suzy jumping down and up 68 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
439 Animation of Skipper jumping down and up 68 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper.
440 Water dispenser 16 Note: Does not stack with 497
441 Elevator door 16
442 Soda vending machine 16
443 Ice cube box 16
444 Whale tail 72
445 Aquarium with plant 72 Stacks with 483
446 Computer 72
447 Globe 72 Including base
448 Eskimo 73
449 Sign 73
450 Igloo 73
451 Animation of Suzy crawling into igloo 73 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
452 Animation of Skipper crawling into igloo 73 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper.
453 Whale tail 74
454 Dog sledge and dogs 74 Book laying on top (item 159) is not inlcuded
455 Sign 74
456 Animation of Suzy drifting to right platform 75 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
457 Animation of Skipper drifting to right platform 75 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.
458 Animation of Skipper drifting to the narwhal 75 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery and also the default state (so when this is picked up, Skipper is gone from the location)
459 Animation of Suzy drifting to the narwhal 75 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy. Cutout of a lot of the scenery and also the default state (so when this is picked up, Suzy is gone from the location)
460 Animation of Suzy drifting from the narwhal to the left platform 75 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
461 Animation of Skipper drifting from the narwhal to the left platform 75 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.
462 Narwhal 75 Copy of the one in the location, when picked up it's still there
463 Sign 75 Semi-copy of the one in the location, some is still left when it's picked up
464 Left doorstep 75 Copy of the one in the location, when picked up it's still there
465 Right doorstep 75 Copy of the one in the location, when picked up it's still there
466 Boat 75 Copy of the one in the location, when picked up it's still there
467 Animation of Suzy drifting to Seal 76 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
468 Animation of Skipper drifting to Seal 76 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.
469 Animation of Suzy drifting from Seal to center 76 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
470 Animation of Skipper drifting from Seal to center 76 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.
471 Animation of Suzy drifting to top-right door 76 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
472 Animation of Skipper drifting to top-right door 76 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.
473 Animation of Suzy drifting to bottom-right door 76 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
474 Animation of Skipper drifting to bottom-right door 76 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.
475 Animation of Skipper floating in center 76 This is the animation when in default location. Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.
476 Animation of Suzy floating in center 76 This is the animation when in default location. Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
477 Top-right doorstep 76 Copy of the one in the location, when picked up it's still there
478 Bottom-right doorstop 76 Copy of the one in the location, when picked up it's still there
479 Seal 76 Copy of the one in the location, when picked up it's still there
480 Sign 76
481 Polarbear 77 Copy of the one in the location, when picked up it's still there
482 Sign 77
483 Aquarium with plant 80 Stacks with 445
484 Walrus 80 Including base
485 Sign 80
486 ???[1]
487 Whale tail 79
488 Pinguins and Skipper animation 79 Default state of pinguins, but also the animation of Skipper bowling with the globe (item 158). Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.
489 Pinguins and Suzy animation 79 Default state of pinguins, but also the animation of Suzy bowling with the globe (item 158). Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
490 Sign 79
491 ???[1]
492 Animation of Skipper skating to sign and back 78 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.
493 Animation of Suzy skating to sign and back 78 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
494 Rabbit 78
495 Sign 78
496 Elevator door 18
497 Water dispenser 18 Note: Does not stack with 440
498 Tree 18
499 Computer 81
500 ???[1]
501 Fire 85 Animation that appears when try to go through top-left door (if you haven't used item 157)
502 Dragon head 85 Including base
503 Sign 85
504 Animation of appearing net 82 Starting as a stone (copy of the scenery), ending like a net (item 162)
505 Mermaid 82 Copy of the one in the location, when picked up it's still there
506 Sign 82
507 ???[1]
508 Loch Ness 83 Default state of it, but also the animation when the camera (item 116) has been attached
509 Sign 83
510 Tripod (with camera) 83 Per default just the tripod, but when the camera (item 116) has been attached, that's included as well
511 ???[1]
512 ???[1]
513 Right cross 86
514 Left cross 86
515 Entrance to chamber tomb 86
516 Animation of zombie getting caugth 86 When using the net (item 162)
517 Zombie 86 Including initial animation
518 Sign 86
519 ???[1]
520 Coffin 87
521 Alter 87
522 Sign 87
523 Accordion in elfs hand 84 When picked up in regular gameplay it's 166
524 Elfs and pot in top corner 84 Three elfs
525 Elf with accordion 84 The accordion (item 166/523) is not included
526 Snow white and elf 84
527 Right sign 84
528 Elf in left corner 84
529 Sign 84
530 Unicorn horn on unicorn 88 When picked up in regular gameplay it's 167
531 Unicorn 88 Without horn (item 167/530), but including base
532 Sign 88
533 Cloud that Suzy is standing on 89 Including animation. Looks a lot like item 534, but only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
534 Cloud that Skipper is standing on 89 Including animation. Looks a lot like item 533, but only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper.
535 Control switch 89
536 Right door 89 Only the double-door, the frame isn't part of this
537 Skipper fake 90 Including base
538 Sign 90
539 Suzy fake 90 Including base
540 ???[1]
541 ???[1]
542 Elevator door 20
543 Glass doors 20
544 Middle small spider 92 Including animation. Stacks with 545 and 546
545 Left small spider 92 Including animation. Stackcs with 544 and 546
546 Right small spider 92 Including animation. Stacks with 544 and 545
547 Italian wall 93
548 Top-left leg 98 Including open state. Stacks with 550 and 552 no matter the state
549 Top-right leg 98 Including open state. Stacks with 551 and 553 no matter the state
550 Middle-left leg 98 Including open state. Stacks with 548 and 552 no matter the state
551 Middle-right leg 98 Including open state. Stacks with 549 and 553 no matter the state
552 Bottom-left leg 98 Including open state. Stacks with 548 and 550 no matter the state
553 Bottom-right leg 98 Including open state. Stacks with 549 and 553 no matter the state
554 ???[1]
555 ???[1]
556 Big spider 99 Including drop animation
557 Drop "wheel" 99 Where unicorn horn (item 167) should be placed to drop big spider (item 556). This is both with and without the horn attached
558 ???[1]
559 Animation of Suzy in moving spider robot 97 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
560 Animation of Skipper in moving spider robot 97 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper.
561 Animation of Suzy crawling into the spider robot 97 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
562 Animation of Skipper crawling into the spider robot 97 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper.
563 Spider robot 97 The broken one before they're using it
564 Robot and junk in top corner 97
565 Drum with green liquid 97
566 Spider piece in right corner 97 Next to box of junk (item 568)
567 Robotic arm to the left 97
568 Box of junk 97
569 Mr. Shade talking 95 Mr. Shades first animation
570 Mr. Shade fighting 95 Mr. Shades second animation
571 Mr. Shade fainting 95 Mr. Shades third animation
572 Air tank 95
573 Empty spider robot 95 After fight
574 Suzy in spider robot initial 95 First stage. Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
575 Skipper in spider robot initial 95 First stage. Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper.
576 Suzy in spider robot attacking 95 Second stage. Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is only playing in inventory if your character is Suzy.
577 Skipper in spider robot attacking 95 Second stage. Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is only playing in inventory if your character is Skipper.
578 Suzy in cage 95 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case.
579 Skipper in cage 95 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case.
580 Rocket ship 91 When picked up, it's not possible to enter it
581 Skipper outside rocket 91 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is playing in inventory if your character is Suzy.
582 Suzy outside rocket 91 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is playing in inventory if your character is Skipper.

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they're still just blank) is by starting the game process from scratch. After getting one item, it's not possible to get it again in the same process (not even by loading a saved game)