Tales from Paradise Park

Tales from Paradise Park (also known as Play & Learn: Tales from Paradise Park) is the first game in the series. There exist two distinct versions of this game, but they both have the same end goal: The witch have stolen the fairy's wand, so Skipper and Skeeto need to help all the animals of Paradise Park such that they can help getting it back.

Tales from Paradise Park
Game 1.jpg
Type Educational
Released 1996 (1st and 2nd version)
Sequel The Great Treasure Hunt
Danish Leg og Lær med Magnus & Myggen
Finnish Leiki ja opi Manu ja Matti kanssa
Swedish Lek och Lär med Magnus & Myggan
Norwegian Lek og Lær med Magnus & Myggen
German Max & Mario: Die Suche nach dem Zauberstab
Russian следствие ведут шкипер и скито
Spanish Topi y Teo en el Parque Paraíso
Czech Skipper & Skeeto: Vítejte v parku zábavy a poučení
French Le Jardin Magique: Les aventures de Max & Moustique
Dutch Skipper & Skeeto in Pretpark

Plot Summary

Under cover of a crackling storm the wicked witch swoops in through the window and snatches the good fairy's magic wand. The good fairy groans in despair because without her wand she is grounded. She rushes to her wishing well and immediately asks Skipper and Skeeto to get it back. She tells them, that the wicked witch has hidden it somewhere in Paradise Park and that if Skipper and Skeeto seek out all the animals that live in the park and help them to find their lost items, then they in turn will help to prise the wand from the clutches of the wicked witch. So begins this sweet little play and learn adventure with Skipper the mole and Skeeto the mosquito.

Gameplay

Essentially the game play involves one big treasure hunt. Hunt down the park residents, find out what they have lost, and then hunt down the relevant items to keep them happy. And it's a hunt that's all good fun in this brightly coloured land consisting of 48 locations and a host of creatures to interact with. Rubin the Rabbit has lost his trousers, Bizzie Bee needs a pail for her honey, Murray the Monkey wants some music, and there's sure to be something useful in the tree house if the five missing rungs of the ladder can be found. In order to earn more magic points and get some handy help, the player can take a book from the shelf and play a game. There are around 11 different games, not all of the same merit, but mostly very good. As well as a memory game there are games that teach telling the time on an old fashioned analogue clock, number and letter recognition, spelling and arithmetic.

Characters

Name Role Localtion Versions Purpose
Skipper Main character Everywhere Both Has to get the fairy's wand back
Skeeto Main character Everywhere Both Has to get the fairy's wand back
Witch Enemy (main) Bottom of tree Both Has captured the fairy and stolne her wand
Fairy Bottom of wishing well Both Has been captured by the fairy
Ruben Rabbit Resident Ruben Rabbit Both Has lost his pants and is now hiding in a barrel
Lizzie Bee (Bizzie Bee?) Resident Lizzie's tree Both Is making honey and has lost a bucket
Arnold (Murray the Monkey?) Resident Outer wall Both Version 1: Owns the radio Skipper and Skeeto borrows. He plays a song for them, but has to leave as the circus director is calling for him.

Version 2: Has lost his radio.

Molly Mouse Resident Molly Mouse Both
Vlad the bat (Boris Bat?) Resident Vlad the bat's cave Both
Susan Blackbird (Becky Blackbird?) Resident Susan Blackbird's nest Both
Harold Resident Path 8 Both
Snailmail Resident Path 7 Both
Squirrel (Sidney?) Resident Squirrel's home Both
Melvin Duck (Darold Duck?) Resident Melvin Duck Both
Fungy Frog Resident Fungy Frog Both
Beetles Redidents Beetle house Both
Ant Queen Resident Ant Palace Both
Father Pixie Resident Pixie Hill Both
Mother Pixie Resident Pixie Hill Both
Fish Resident The white bridge Both
Owen Owl Resident Owen Owl's home Both
Fox Enemy Shrubbery 1 Both
Snake Enemy Path 4 Both
Konrad (Kurt the Cat / Conrad Cat?) Enemy Path 11 Both
Ricky Tricky Enemy Path 1 Both
Fly commander Enemy Fly commander Second
Dog Enemy Top of tree Both

Locations

Versions

This game uses different versions of Macromedias Shockwave Player, in earlier versions the executable has the wrong name and launches with an error. The version is the version of the Shockwave Player and not the version of the game itself.

Version Language(s) Publisher Exe date Characteristics
4.0b1[1] Danish Ivanoff Interactive 02-03-1996 CD-case.

Includes songs (can be played with CD-player).

A bit different game play compared to the other versions.

5.0.1r26 Danish, Finnish, Swedish, Norwegian Ivanoff Interactive 07-10-1996 CD-case. CD-name: MAGNUS15S
5.0.1r26 German bhv Verlag GmbH 21-07-1999 CD-case.

Executable needs to be renamed in Start32

5.0.1r26 English, Russian GSP 21-10-1999
8.5.1.102 Danish, Finnish, Swedish, Norwegian Ivanoff Interactive 19-08-2002
10.1.0.11 Danish Ivanoff Interactive,

Pan vision

08-10-2008 Part of "Gyldne Klassikere"

Reception

Trivia

Screenshots

Game boxes and CDs

Notes

  1. Not visible in properties, but can be found within the executable as "Director version 4.0b1"