Items of The Revenge of Mr. Shade: Difference between revisions

Add most of the dead spider special items
Add the last dead spider and add some extra details about the behavior of the special items
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Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you've already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn't crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn't dead yet).
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you've already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn't crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn't dead yet).


For the majority of the items, they are "blank" unless you stand in the room where they usually belong to. When doing so they won't appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.
For the majority of the items, they are "blank" (just the usual background in the inventory) when picked up unless you stand in the room where they usually belong to - the only exception seems to be the dead spiders. When doing so they won't appear in their usual spot, but rather in the inventory - and might obviously not always fit into the inventory window as they were made for something else. The items are possible to place randomly in the location the usually belong to if there are room for them.


Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won't happen in all cases - for instance for 581 or 582 if the character (or item) aren't usually visual because you're playing with the opposite one.<gallery perrow="2" mode="nolines" widths="300" heights="225" caption="Examples of how it looks in gameplay when special items are picked up.">
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won't happen in all cases - for instance for 581 or 582 if the character (or item) aren't usually visual because you're playing with the opposite one.<gallery perrow="2" mode="nolines" widths="300" heights="225" caption="Examples of how it looks in gameplay when special items are picked up.">
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