Items of The Revenge of Mr. Shade: Difference between revisions

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Special items: Adding more special items, finishing basement and elevator (at least it seems like)
Add a lot more of the special items and add a few more details to the existing as we learn more and more
Line 135: Line 135:
|120
|120
|Spider book
|Spider book
|
|31
|
|Looks like 104 when laying on table.
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.
|[[File:ss3 item 120 inventory 250.png|center]]  
|[[File:ss3 item 120 inventory 250.png|center]]  
|-
|-
Line 255: Line 256:
|140
|140
|Ray tail  
|Ray tail  
|
|39
|
|
|[[File:ss3 item 140 inventory 020.png|center]]
|[[File:ss3 item 140 inventory 020.png|center]]
Line 267: Line 268:
|142
|142
|Powered electric screwdriver
|Powered electric screwdriver
|
|41
| After adding electricity from the eel
| After adding electricity from the eel
|[[File:ss3 item 142 inventory 343.png|center]]
|[[File:ss3 item 142 inventory 343.png|center]]
Line 668: Line 669:
|First locker from top corner
|First locker from top corner
|26
|26
|Stacks with 214, 215 and 216
|Stacks with 214, 215, 216 and 269
|-
|-
|214
|214
|Second locker from top corner
|Second locker from top corner
|26
|26
|Stacks with 213, 215 and 216
|Stacks with 213, 215, 216 and 269
|-
|-
|215
|215
|Third locker from top corner
|Third locker from top corner
|26
|26
|Stacks with 213, 214 and 216
|Stacks with 213, 214, 216 and 269
|-
|-
|216
|216
|Fourth locker from top corner
|Fourth locker from top corner
|26
|26
|Stacks with 213, 214 and 215
|Stacks with 213, 214, 215 and 269
|-
|-
|217
|217
Line 693: Line 694:
|Locker in left corner
|Locker in left corner
|26
|26
|Note: Does not seem to stack with the other lockers even though it's similar
|Stacks with 244.
Note: Does not seem to stack with the other lockers in room 26
|-
|-
|219
|219
Line 708: Line 710:
|Poster with spider
|Poster with spider
|27
|27
|
|Stacks with 250
|-
|-
|222
|222
Line 738: Line 740:
|Sofa
|Sofa
|28
|28
|
|Note: Does not stack with the other sofas
|-
|-
|228
|228
|Elevator door
|Elevator door
|28
|28
|Stacks with 239
|Stacks with 239 and 270
|-
|-
|229
|229
Line 798: Line 800:
|Elevator door
|Elevator door
|06
|06
|Stacks with 228
|Stacks with 228 and 270
|-
|-
|240
|240
Line 814: Line 816:
|
|
|Stacks with 212
|Stacks with 212
|-
|243
|???<ref name=":0" />
|
|
|-
|244
|Locker
|30
|Stacks with 218
|-
|245
|Big computer
|30
|
|-
|246
|Small computer
|30
|
|-
|247
|???<ref name=":0" />
|
|
|-
|248
|Fountain
|29
|
|-
|249
|Office chair
|31
|
|-
|250
|Poster with spider
|31
|Stacks with 221
|-
|251
|Book
|31
|Has same front as 104, but when picked up in regular gameplay it's 120
|-
|252
|Table and lamp
|31
|
|-
|253
|Plant (bottom)
|32
|Stacks with 254
|-
|254
|Plant (right)
|32
|Stacks with 253
|-
|255
|Desk
|32
|Includes small in front poster, but not phone (256)
|-
|256
|Phone
|32
|Standing on 255
|-
|257
|Doors to outside
|32
|
|-
|258
|???<ref name=":0" />
|
|
|-
|259
|???<ref name=":0" />
|
|
|-
|260
|???<ref name=":0" />
|
|
|-
|261
|???<ref name=":0" />
|
|
|-
|262
|Laser beams
|33
|
|-
|263
|Left laser tower
|33
|
|-
|264
|Right laser tower
|33
|
|-
|265
|Left sofa
|34
|Note: Does not stack with the other sofas
|-
|266
|Right sofa
|34
|Note: Does not stack with the other sofas
|-
|267
|Door (right)
|34
|
|-
|268
|Table and lamp
|35
|
|-
|269
|Locker
|35
|Stacks with 213, 214, 215 and 216
|-
|270
|Elevator door
|08
|Stacks with 228 and 239
|-
|271
|Sign
|08
|
|-
|272
|Shark
|36
|Including base and support
|-
|273
|Red square
|36
|
|-
|274
|Sign
|36
|
|-
|275
|???<ref name=":0" />
|
|
|-
|276
|Computer
|37
|
|-
|277
|Turtle
|38
|Including base and support
|-
|278
|Sign
|38
|
|-
|279
|Ray
|39
|Including support
|-
|280
|Ray tail
|39
|When picked up in regular gameplay, this becomes item 140
|-
|281
|Sign
|39
|
|-
|282
|Oyster
|40
|Including base and a copy of the wall
|-
|283
|Sign
|40
|
|-
|284
|???<ref name=":0" />
|
|
|-
|285
|Eel (animation)
|41
|Including base and support. The animation when "charging" item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been "picked up" beforehand. See 290
|-
|286
|Red square
|41
|
|-
|287
|Laser beams
|41
|
|-
|288
|Left laser tower
|41
|
|-
|289
|Right laser tower
|41
|
|-
|290
|Eel (static)
|41
|Including base and support. The eel before and after "charged" item 141 into 142. See 285
|-
|291
|Sign
|41
|
|-
|-
|
|

Revision as of 23:24, 13 October 2023

This page contains a list of all items in The Revenge of Mr. Shade, there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the ITEM cheat code.

Item 100-167 are ordinary items and item 168-582 are special items not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular "cheat code unlocked"-sound and nothing will happen.

To get a understanding of the location identifiers, see the locations page.

Ordinary items

# Item Location Comment Inventory
100 Black key
101 Screwdriver 24
102 Antidote 24 Placed in box (item 206) on shelf (item 205)
103 Green candy 26
104 Building book
105 Big yellow key
106 Data paper 28 Behind plant
107 Data paper 28 At elevator
108 Data paper
109 Data paper
110 Data paper
111 Data paper
112 Data paper
113 Data paper
114 Data paper
115 Cactus needle
116 Camera
117 Gold coin
118 Green candy
119 Small yellow key
120 Spider book 31 Looks like 104 when laying on table.

Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.

121 Pearl
122 Green candy
123 Green candy
124 Green candy
125 Green candy
126 Green candy
127 Red candy
128 Butterfly dust
129 Stick + booger + feather (assembled) See 130 + 131 + 134
130 Feather
131 Booger
132 Bamboo seeds
133 Stick + booger (assembled) See 131 + 134
134 Stick
135 Elephant tusk
136 Drum
137 Skeeto in drum When putting Skeeto in the drum at the water fall. See 136
138 Lion claw
139 Whip
140 Ray tail 39
141 Electric screwdriver
142 Powered electric screwdriver 41 After adding electricity from the eel
143 Crab claw
144 Red candy
145 Blue candy
146 Pickaxe head
147 Pickaxe shaft
148 Pickaxe (assembled) See 146 + 147
149 Cat jump potion
150 Llama paste
151 Goat horn
152 Diamond ring
153 Saw
154 Vampire medallion
155 Silver coin
156 Soda can
157 Ice cube
158 Globe
159 Fairy tale book
160 Ice skates
161 Cogwheel
162 Net
163 Nail
164 Heaven key
165 Garlic
166 Accordion
167 Unicorn horn

Special items

Item 168-583 can still be "picked up" with the item with the cheat code, but they don't represent something that's possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they're both present.

Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you've already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn't crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn't dead yet).

For the majority of the items, they are "blank" unless you stand in the room where they usually belong to. When doing so they won't appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.

Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won't happen in all cases - for instance for 581 or 582 if the character (or item) aren't usually visual because you're playing with the opposite one.

# Item Location Comment
168 Dead spider
169 Dead spider 08
170 Dead spider
171 Dead spider
172 Dead spider
173 Dead spider
174 Dead spider
175 Dead spider
176 Dead spider
177 Dead spider
178 Dead spider
179 Dead spider
180 Dead spider
181 Dead spider
182 Car (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.
183 Toolbox (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.
184 Spare tire (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.
185 Oil drum (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.
186 Garage door (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you've previously picked up). Will stack with 197.
187 Boxes in left cornor (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked).
188 Cages (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked).
189 Suzy's ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.
190 Skipper's ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.
191 Suzy with ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.
192 Skipper with ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.
193 Car (regular gameplay) 23 Only during regular gameplay. Will stack with 182.
194 Toolbox (first cutscene) 23 Only during regular gameplay. Will stack with 183.
195 Spare tire (first cutscene) 23 Only during regular gameplay. Will stack with 184.
196 Oil drum (first cutscene) 23 Only during regular gameplay. Will stack with 185.
197 Garage door (regular gameplay) 23 Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you've previously picked up). Will stack with 186.
198 Mr Shade 22
199 Suzy's ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.
200 Skipper's ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.
201 Suzy with ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.
202 Skipper with ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.
203 Boxes in left cornor (after unlocked) 22 Only after unlocking (even during cutscene). This stacks with 187.
204 Cages (after unlocked) 22 Only after unlocking (even during cutscene). This stacks with 188.
205 Shelf with boxes 24 A "duplicate" of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)
206 Box with item 102 24 Placed in shelf (item 205)
207 Open box 25 Skeeto concludes based on this box that the boxes contains formalin
208 Top box 25 Stacks with 209, 210 and 211
209 Bottom box 25 Stacks with 208, 210 and 211
210 Left box 25 Stacks with 208, 209 and 211
211 Right box 25 Stacks with 208, 209 and 210
212 ???[1] Stacks wtih 242
213 First locker from top corner 26 Stacks with 214, 215, 216 and 269
214 Second locker from top corner 26 Stacks with 213, 215, 216 and 269
215 Third locker from top corner 26 Stacks with 213, 214, 216 and 269
216 Fourth locker from top corner 26 Stacks with 213, 214, 215 and 269
217 Fifth locker from top corner 26
218 Locker in left corner 26 Stacks with 244.

Note: Does not seem to stack with the other lockers in room 26

219 ???[1]
220 Shelf 27
221 Poster with spider 27 Stacks with 250
222 Torch 27
223 Red square 27 Seems like it can't be seen in the location usually
224 Table, lamp, phone and sockets 27
225 Office chair 27
226 Plant + pot 28
227 Sofa 28 Note: Does not stack with the other sofas
228 Elevator door 28 Stacks with 239 and 270
229 Red square 03/04
230 B button 03/04 Active (yellow) basement button
231 G button 03/04 Active (yellow) ground floor button
232 1 button 03/04 Active (yellow) 1st floor floor button
233 2 button 03/04 Active (yellow) 2nd floor floor button
234 3 button 03/04 Active (yellow) 3rd floor floor button
235 4 button 03/04 Active (yellow) 4th floor floor button
236 5 button 03/04 Active (yellow) 5th floor floor button
237 6 button 03/04 Active (yellow) 6th floor floor button
238 7 button 03/04 Active (yellow) 7th floor floor button
239 Elevator door 06 Stacks with 228 and 270
240 Cactus 06
241 Sofa 06
242 ???[1] Stacks with 212
243 ???[1]
244 Locker 30 Stacks with 218
245 Big computer 30
246 Small computer 30
247 ???[1]
248 Fountain 29
249 Office chair 31
250 Poster with spider 31 Stacks with 221
251 Book 31 Has same front as 104, but when picked up in regular gameplay it's 120
252 Table and lamp 31
253 Plant (bottom) 32 Stacks with 254
254 Plant (right) 32 Stacks with 253
255 Desk 32 Includes small in front poster, but not phone (256)
256 Phone 32 Standing on 255
257 Doors to outside 32
258 ???[1]
259 ???[1]
260 ???[1]
261 ???[1]
262 Laser beams 33
263 Left laser tower 33
264 Right laser tower 33
265 Left sofa 34 Note: Does not stack with the other sofas
266 Right sofa 34 Note: Does not stack with the other sofas
267 Door (right) 34
268 Table and lamp 35
269 Locker 35 Stacks with 213, 214, 215 and 216
270 Elevator door 08 Stacks with 228 and 239
271 Sign 08
272 Shark 36 Including base and support
273 Red square 36
274 Sign 36
275 ???[1]
276 Computer 37
277 Turtle 38 Including base and support
278 Sign 38
279 Ray 39 Including support
280 Ray tail 39 When picked up in regular gameplay, this becomes item 140
281 Sign 39
282 Oyster 40 Including base and a copy of the wall
283 Sign 40
284 ???[1]
285 Eel (animation) 41 Including base and support. The animation when "charging" item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been "picked up" beforehand. See 290
286 Red square 41
287 Laser beams 41
288 Left laser tower 41
289 Right laser tower 41
290 Eel (static) 41 Including base and support. The eel before and after "charged" item 141 into 142. See 285
291 Sign 41
580 Rocket ship 91 When picked up, it's not possible to enter it
581 Skipper outside rocket 91 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is playing in inventory if your character is Suzy.
582 Suzy outside rocket 91 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is playing in inventory if your character is Skipper.

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they're still just blank) is by starting the game process from scratch. After getting one item, it's not possible to get it again in the same process (not even by loading a saved game)