Items of The Revenge of Mr. Shade: Difference between revisions

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Special items: Update screenshot description
Special items: Adding more special items, finishing basement and elevator (at least it seems like)
Line 21: Line 21:
|101
|101
|Screwdriver
|Screwdriver
|
|24
|
|
|[[File:ss3 item 101 inventory 302.png|center]]
|[[File:ss3 item 101 inventory 302.png|center]]
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|102
|102
|Antidote
|Antidote
|
|24
|
|Placed in box (item 206) on shelf (item 205)
|[[File:ss3 item 102 inventory 294.png|center]]
|[[File:ss3 item 102 inventory 294.png|center]]
|-
|-
|103  
|103  
|Green candy
|Green candy
|
|26
|
|
|[[File:ss3 item 103 inventory 299.png|center]]
|[[File:ss3 item 103 inventory 299.png|center]]
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|-
|-
|187
|187
|Boxes in left cornor
|Boxes in left cornor (when locked up)
|21
|21
|Only in first time the dungeon is shown (before they are unlocked).  
|Only in first time the dungeon is shown (before they are unlocked).  
|-
|-
|188
|188
|Cages
|Cages (when locked up)
|21
|21
|Only in first time the dungeon is shown (before they are unlocked).  
|Only in first time the dungeon is shown (before they are unlocked).  
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|22
|22
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.
|-
|203
|Boxes in left cornor (after unlocked)
|22
|Only after unlocking (even during cutscene). This stacks with 187.
|-
|204
|Cages (after unlocked)
|22
|Only after unlocking (even during cutscene). This stacks with 188.
|-
|205
|Shelf with boxes
|24
|A "duplicate" of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)
|-
|206
|Box with item 102
|24
|Placed in shelf (item 205)
|-
|207
|Open box
|25
|Skeeto concludes based on this box that the boxes contains formalin
|-
|208
|Top box
|25
|Stacks with 209, 210 and 211
|-
|209
|Bottom box
|25
|Stacks with 208, 210 and 211
|-
|210
|Left box
|25
|Stacks with 208, 209 and 211
|-
|211
|Right box
|25
|Stacks with 208, 209 and 210
|-
|212
|???<ref name=":0">These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they're still just blank) is by starting the game process from scratch. After getting one item, it's not possible to get it again in the same process (not even by loading a saved game)</ref>
|
|Stacks wtih 242
|-
|213
|First locker from top corner
|26
|Stacks with 214, 215 and 216
|-
|214
|Second locker from top corner
|26
|Stacks with 213, 215 and 216
|-
|215
|Third locker from top corner
|26
|Stacks with 213, 214 and 216
|-
|216
|Fourth locker from top corner
|26
|Stacks with 213, 214 and 215
|-
|217
|Fifth locker from top corner
|26
|
|-
|218
|Locker in left corner
|26
|Note: Does not seem to stack with the other lockers even though it's similar
|-
|219
|???<ref name=":0" />
|
|
|-
|220
|Shelf
|27
|
|-
|221
|Poster with spider
|27
|
|-
|222
|Torch
|27
|
|-
|223
|Red square
|27
|Seems like it can't be seen in the location usually
|-
|224
|Table, lamp, phone and sockets
|27
|
|-
|225
|Office chair
|27
|
|-
|226
|Plant + pot
|28
|
|-
|227
|Sofa
|28
|
|-
|228
|Elevator door
|28
|Stacks with 239
|-
|229
|Red square
|03/04
|
|-
|230
|B button
|03/04
|Active (yellow) basement button
|-
|231
|G button
|03/04
|Active (yellow) ground floor button
|-
|232
|1 button
|03/04
|Active (yellow) 1st floor floor button
|-
|233
|2 button
|03/04
|Active (yellow) 2nd floor floor button
|-
|234
|3 button
|03/04
|Active (yellow) 3rd floor floor button
|-
|235
|4 button
|03/04
|Active (yellow) 4th floor floor button
|-
|236
|5 button
|03/04
|Active (yellow) 5th floor floor button
|-
|237
|6 button
|03/04
|Active (yellow) 6th floor floor button
|-
|238
|7 button
|03/04
|Active (yellow) 7th floor floor button
|-
|239
|Elevator door
|06
|Stacks with 228
|-
|240
|Cactus
|06
|
|-
|241
|Sofa
|06
|
|-
|242
|???<ref name=":0" />
|
|Stacks with 212
|-
|-
|
|
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|}
|}


=== Notes ===
<references />
[[Category:The Revenge of Mr. Shade]]
[[Category:The Revenge of Mr. Shade]]
[[Category:Games]]
[[Category:Games]]

Revision as of 22:47, 11 October 2023

This page contains a list of all items in The Revenge of Mr. Shade, there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the ITEM cheat code.

Item 100-167 are ordinary items and item 168-582 are special items not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular "cheat code unlocked"-sound and nothing will happen.

To get a understanding of the location identifiers, see the locations page.

Ordinary items

# Item Location Comment Inventory
100 Black key
101 Screwdriver 24
102 Antidote 24 Placed in box (item 206) on shelf (item 205)
103 Green candy 26
104 Building book
105 Big yellow key
106 Data paper 28 Behind plant
107 Data paper 28 At elevator
108 Data paper
109 Data paper
110 Data paper
111 Data paper
112 Data paper
113 Data paper
114 Data paper
115 Cactus needle
116 Camera
117 Gold coin
118 Green candy
119 Small yellow key
120 Spider book
121 Pearl
122 Green candy
123 Green candy
124 Green candy
125 Green candy
126 Green candy
127 Red candy
128 Butterfly dust
129 Stick + booger + feather (assembled) See 130 + 131 + 134
130 Feather
131 Booger
132 Bamboo seeds
133 Stick + booger (assembled) See 131 + 134
134 Stick
135 Elephant tusk
136 Drum
137 Skeeto in drum When putting Skeeto in the drum at the water fall. See 136
138 Lion claw
139 Whip
140 Ray tail
141 Electric screwdriver
142 Powered electric screwdriver After adding electricity from the eel
143 Crab claw
144 Red candy
145 Blue candy
146 Pickaxe head
147 Pickaxe shaft
148 Pickaxe (assembled) See 146 + 147
149 Cat jump potion
150 Llama paste
151 Goat horn
152 Diamond ring
153 Saw
154 Vampire medallion
155 Silver coin
156 Soda can
157 Ice cube
158 Globe
159 Fairy tale book
160 Ice skates
161 Cogwheel
162 Net
163 Nail
164 Heaven key
165 Garlic
166 Accordion
167 Unicorn horn

Special items

Item 168-583 can still be "picked up" with the item with the cheat code, but they don't represent something that's possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they're both present.

Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you've already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn't crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn't dead yet).

For the majority of the items, they are "blank" unless you stand in the room where they usually belong to. When doing so they won't appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.

Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won't happen in all cases - for instance for 581 or 582 if the character (or item) aren't usually visual because you're playing with the opposite one.

# Item Location Comment
168 Dead spider
169 Dead spider 08
170 Dead spider
171 Dead spider
172 Dead spider
173 Dead spider
174 Dead spider
175 Dead spider
176 Dead spider
177 Dead spider
178 Dead spider
179 Dead spider
180 Dead spider
181 Dead spider
182 Car (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.
183 Toolbox (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.
184 Spare tire (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.
185 Oil drum (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.
186 Garage door (first cutscene) 02 Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you've previously picked up). Will stack with 197.
187 Boxes in left cornor (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked).
188 Cages (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked).
189 Suzy's ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.
190 Skipper's ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.
191 Suzy with ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.
192 Skipper with ball and chain (when locked up) 21 Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.
193 Car (regular gameplay) 23 Only during regular gameplay. Will stack with 182.
194 Toolbox (first cutscene) 23 Only during regular gameplay. Will stack with 183.
195 Spare tire (first cutscene) 23 Only during regular gameplay. Will stack with 184.
196 Oil drum (first cutscene) 23 Only during regular gameplay. Will stack with 185.
197 Garage door (regular gameplay) 23 Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you've previously picked up). Will stack with 186.
198 Mr Shade 22
199 Suzy's ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.
200 Skipper's ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.
201 Suzy with ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.
202 Skipper with ball and chain (after unlocked) 22 Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.
203 Boxes in left cornor (after unlocked) 22 Only after unlocking (even during cutscene). This stacks with 187.
204 Cages (after unlocked) 22 Only after unlocking (even during cutscene). This stacks with 188.
205 Shelf with boxes 24 A "duplicate" of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)
206 Box with item 102 24 Placed in shelf (item 205)
207 Open box 25 Skeeto concludes based on this box that the boxes contains formalin
208 Top box 25 Stacks with 209, 210 and 211
209 Bottom box 25 Stacks with 208, 210 and 211
210 Left box 25 Stacks with 208, 209 and 211
211 Right box 25 Stacks with 208, 209 and 210
212 ???[1] Stacks wtih 242
213 First locker from top corner 26 Stacks with 214, 215 and 216
214 Second locker from top corner 26 Stacks with 213, 215 and 216
215 Third locker from top corner 26 Stacks with 213, 214 and 216
216 Fourth locker from top corner 26 Stacks with 213, 214 and 215
217 Fifth locker from top corner 26
218 Locker in left corner 26 Note: Does not seem to stack with the other lockers even though it's similar
219 ???[1]
220 Shelf 27
221 Poster with spider 27
222 Torch 27
223 Red square 27 Seems like it can't be seen in the location usually
224 Table, lamp, phone and sockets 27
225 Office chair 27
226 Plant + pot 28
227 Sofa 28
228 Elevator door 28 Stacks with 239
229 Red square 03/04
230 B button 03/04 Active (yellow) basement button
231 G button 03/04 Active (yellow) ground floor button
232 1 button 03/04 Active (yellow) 1st floor floor button
233 2 button 03/04 Active (yellow) 2nd floor floor button
234 3 button 03/04 Active (yellow) 3rd floor floor button
235 4 button 03/04 Active (yellow) 4th floor floor button
236 5 button 03/04 Active (yellow) 5th floor floor button
237 6 button 03/04 Active (yellow) 6th floor floor button
238 7 button 03/04 Active (yellow) 7th floor floor button
239 Elevator door 06 Stacks with 228
240 Cactus 06
241 Sofa 06
242 ???[1] Stacks with 212
580 Rocket ship 91 When picked up, it's not possible to enter it
581 Skipper outside rocket 91 Only present in usual gameplay if you've picked Suzy. Can be "picked up" in any case, but animation is playing in inventory if your character is Suzy.
582 Suzy outside rocket 91 Only present in usual gameplay if you've picked Skipper. Can be "picked up" in any case, but animation is playing in inventory if your character is Skipper.

Notes

  1. 1.0 1.1 1.2 These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they're still just blank) is by starting the game process from scratch. After getting one item, it's not possible to get it again in the same process (not even by loading a saved game)