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	<id>https://skipperandskeeto.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anigif</id>
	<title>Skipper &amp; Skeeto - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://skipperandskeeto.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anigif"/>
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	<updated>2026-05-15T12:59:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=User:BonnieSowers&amp;diff=660</id>
		<title>User:BonnieSowers</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=User:BonnieSowers&amp;diff=660"/>
		<updated>2024-01-02T20:25:04Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Remove link to non-existing website&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Estella (20) from Bois-Colombes, France. &amp;lt;br&amp;gt;I&#039;m learning Hindi literature at a local university and I&#039;m just about to graduate.&amp;lt;br&amp;gt;I have a part time job in a university.&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=User:TorstenE98&amp;diff=659</id>
		<title>User:TorstenE98</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=User:TorstenE98&amp;diff=659"/>
		<updated>2024-01-02T20:24:29Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Remove link to non-existing website&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I’m Torsten from Kalorama doing my final year engineering in Continuing Education and Summer Sessions. I did my schooling, secured 91% and hope to find someone with same interests in Vintage Books.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my web blog;&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=597</id>
		<title>The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=597"/>
		<updated>2023-10-23T20:47:57Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Locations and items */ Split up the sections and use the new see also template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| image=Game 3.jpg&lt;br /&gt;
| gameType=Adventure&lt;br /&gt;
| releaseTime=1998&lt;br /&gt;
| previous=[[The Great Treasure Hunt]]&lt;br /&gt;
| sequel=[[The Shadow of Mr. Shade]]&lt;br /&gt;
| danish=Magnus &amp;amp; Myggen: Skumlesens Hævn&lt;br /&gt;
| finnish=Manu ja Matti: Herra Varjon Kosto&lt;br /&gt;
| swedish=Magnus &amp;amp; Myggan: Herr Skurksons hämnd&lt;br /&gt;
| norwegian=Magnus &amp;amp; Myggen: Skumlesens Hevn&lt;br /&gt;
| german=Max &amp;amp; Mario: Die Rache des Dr Düsters&lt;br /&gt;
| russian=&lt;br /&gt;
| spanish=Topi y Teo en la Venganza de Mister Ruin&lt;br /&gt;
| czech=&lt;br /&gt;
| french=&lt;br /&gt;
| dutch=Skipper &amp;amp; Skeeto 3: De Wraak van Meneer Schim&lt;br /&gt;
| italian=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Revenge of Mr. Shade&#039;&#039;&#039; is the third game in the series. In this game, [[Mr. Shade]] has captured [[Skipper]] and [[Suzy]] as revenge for what happened in [[The Great Treasure Hunt|the second game]]. Only one of the two escapes and partners up with Skeeto in order to move up inside Mr. Shade&#039;s building to free the other. On each floor of the building, Mr. Shade has animals and alike on display he has caught around the world.&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
The evil Mr. Shade has taken Skipper as his prisoner and taken him to the Shade building, a scary building with 9 floors. Here Skipper meets Suzy the mole and his good friend Skeeto, who has followed after Mr. Shade. You have to help Skipper &amp;amp; Skeeto and their new friend Suzy stop the evil plans of Mr. Shade in this third game in the series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
It has a lot of new puzzles and features: you can play both Skipper and Suzy; lots of facts about endangered and fascination animals; more than 85 locations; collect mysterious items and solve fun puzzles; fight Mr. Shade and his mechanical spiders.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Skipper]]&lt;br /&gt;
*[[Skeeto]]&lt;br /&gt;
*[[Mr. Shade|Mr Shade]]&lt;br /&gt;
*[[Suzy Molson]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{See also|Locations of The Revenge of Mr. Shade}}&lt;br /&gt;
There&#039;s a total of 87 locations divided between 9 floors. On top of that it&#039;s possible to warp to a &amp;quot;void&amp;quot; room with cheat codes. For a full list of all locations, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{See also|Items of The Revenge of Mr. Shade}}&lt;br /&gt;
There&#039;s a total of 63 collectable items and 5 you can gain by assembling or processing items. On top of that, it is possible to pick up more or less all objects in the game by using cheat codes. For a full list of all items, see [[Items of The Revenge of Mr. Shade|the items page]].&lt;br /&gt;
&lt;br /&gt;
== Easter eggs and cheat codes ==&lt;br /&gt;
The game has these codes that can be entered and change the gameplay in various ways as described. These have been found by inspecting the source code. This also means it hasn&#039;t been possible to confirm all they do, but effects has been figured out by trying them out in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some things worth mentioning when using the codes:&lt;br /&gt;
&lt;br /&gt;
* The codes can be entered in either lowercase or uppercase, but are shown here in uppercase as that&#039;s how they&#039;re usually presented (in the source code) and that&#039;s hopefully easier to read.&lt;br /&gt;
* When the code has been successfully entered a sound will play. Note that this plays even if it doesn&#039;t change anything (for instance when trying to add an item you already have in your inventory)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code&lt;br /&gt;
!Requirement&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|HIFI&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BLUES&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NINJA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCATION&lt;br /&gt;
|Needs to be followed by a location number as described by the [[Locations of The Revenge of Mr. Shade|location page]]&lt;br /&gt;
|Goes to the location specified by the number. For instance entering LOCATION47 will move you to the middle of the room with the giant butterfly on 2nd floor. Furthermore [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|ITEM&lt;br /&gt;
|Needs to be followed by a item number as described by the [[Items of The Revenge of Mr. Shade|items page]]&lt;br /&gt;
|Adds the item specified by the number to your inventory. For instance entering ITEM130 adds the feather to your inventory. Furthermore [[The Revenge of Mr. Shade#The item codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|FUKUNG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CARD&lt;br /&gt;
|The key card needs to be collected&lt;br /&gt;
|Fills up the key card (if collected). In basement you still have to pick up the paper begind the plant in the last room and on ground floor you still have to do everything (at least seems like), but on the remaining it&#039;s enough to visit the computer to unlock the next level.&lt;br /&gt;
|-&lt;br /&gt;
|RESET&lt;br /&gt;
|None&lt;br /&gt;
|Moves you to the middle of the locaiton you&#039;re currently in. If used in the room where Skipper are locked up before they are unlocked, Suzy is picked and moved (as a duplicate) to the middle of the current location. You can however not move out of the room the regular way.&lt;br /&gt;
|-&lt;br /&gt;
|7LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 20, which is the first room of 7th floor (next to the elevator). The seems to be the same as typing LOCATION20 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|6LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 18, which is the first room of 6th floor (next to the elevator). The seems to be the same as typing LOCATION18 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|5LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 16, which is the first room of 5th floor (next to the elevator). The seems to be the same as typing LOCATION16 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|4LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 14, which is the first room of 4th floor (next to the elevator). The seems to be the same as typing LOCATION14 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|3LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 12, which is the first room of 3rd floor (next to the elevator). The seems to be the same as typing LOCATION12 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|2LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 10, which is the first room of 2nd floor (next to the elevator). The seems to be the same as typing LOCATION10 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|1LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 08, which is the first room of 1st floor (next to the elevator). The seems to be the same as typing LOCATION08 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|GLEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 06, which is the first room of ground floor (next to the elevator). The seems to be the same as typing LOCATION06 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|START&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 28, which is the last room of basement (next to the elevator). The seems to be the same as typing LOCATION28 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|MICKEY&lt;br /&gt;
|None&lt;br /&gt;
|Typing this any scene, will change the voices to a high pitch until leaving the scene (either manually or automatically if part of a cutscene). The narrator (at least in the Danish version) doesn&#039;t change pitch.&lt;br /&gt;
|-&lt;br /&gt;
|WARP2&lt;br /&gt;
|Skipper or Suzy needs to be unlocked (health bar activated)&lt;br /&gt;
|Switches the character you&#039;re playing with, between Skipper and Suzy&lt;br /&gt;
|-&lt;br /&gt;
|VITAMIN&lt;br /&gt;
|None&lt;br /&gt;
|Fills up the health bar, even if not activated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The location codes ===&lt;br /&gt;
When using the LOCATION code or one of the level-codes (START, GLEVEL or 1..7LEVEL) you are by default moved to the locaiton specified, as described in the table above.&lt;br /&gt;
&lt;br /&gt;
If you have unlocked Skipper or Suzy (when the health bar is activated) the following applies:&lt;br /&gt;
&lt;br /&gt;
* When moving to a location next to the one you were in, you are moved to the entrance of the next room - just like you would in regular gameplay.&lt;br /&gt;
* When moving to some location that&#039;s not next to the current location, you&#039;re moved to the middle of the location.&lt;br /&gt;
* When moving from elevator to first floor on each room, you&#039;re standing next to the elevator door - just like in regular gameplay.&lt;br /&gt;
* When moving to the location you&#039;re already in will move you to the middle of the location&lt;br /&gt;
* On some floors it is not possible to enter the elevator unless you&#039;ve unlocked the floor you&#039;re on. The doors opens, but they won&#039;t enter&lt;br /&gt;
If you haven&#039;t unlocked either Skipper or Suzy (before the health bar is activated) the following applies:&lt;br /&gt;
* It is possible to move locations, but only Skeeto will be in the screen&lt;br /&gt;
* It isn&#039;t possible to pick up things or move to other rooms the regular way&lt;br /&gt;
* It isn&#039;t possible to read signs, but the information about the animals can still be read aloud&lt;br /&gt;
* It seems like (at least in the Danish version) that it&#039;s Suzy that&#039;s supposed to be there. The narrator for instance says &amp;quot;as Suzy enters the room she...&amp;quot; and it&#039;s Suzy that&#039;s reacting to them meeting a spider&lt;br /&gt;
&lt;br /&gt;
=== The item codes ===&lt;br /&gt;
When using the ITEM code, you by default get the item identified by the number appended. However some extra details apply:&lt;br /&gt;
* A bit like in usual gameplay:&lt;br /&gt;
** Items that are of same kind (like the papers or the candy) will stack&lt;br /&gt;
** Adding items via the code will still remove the item from the floor, like you&#039;ve picked it up&lt;br /&gt;
** Items will be picked up if they&#039;re left on the floor if the code is entered&lt;br /&gt;
* It is not possible to add an item you already have, but the &amp;quot;code accepted&amp;quot; sound will still play&lt;br /&gt;
* It is possible to add an item that has previous been used (for instance the key in the first room). The item can also be left on the floor, but can not be picked up again by Skipper/Suzy&lt;br /&gt;
* Entering a number that&#039;s not present in the items list might crash the game or leave it hanging&lt;br /&gt;
==Versions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Language(s)&lt;br /&gt;
!Publisher&lt;br /&gt;
!Exe date&lt;br /&gt;
!Characteristics&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|12-11-1998&lt;br /&gt;
|CD-Case. It does not have a version when inspecting via properties&lt;br /&gt;
|-&lt;br /&gt;
|1.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|13-06-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1.1.0.1&lt;br /&gt;
|German&lt;br /&gt;
|bhv Verlags GmbH&lt;br /&gt;
|16-09-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|17-04-2000&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|2.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|02-03-2005&lt;br /&gt;
|DVD-case. Part of SuperStarter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In the German version Mr Shade has a doctoral degree.&lt;br /&gt;
&lt;br /&gt;
== Game boxes and CDs ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game 3 da front.jpg|Danish front&lt;br /&gt;
File:Game 3 da back.jpg|Danish back&lt;br /&gt;
File:Game 3 da disk.jpg|Danish CD&lt;br /&gt;
File:Game 3 fi front.jpg|Finnish front&lt;br /&gt;
File:Game 3 fi back.jpg|Finnish back&lt;br /&gt;
File:Game 3 fi front new.jpg|Finnish front new&lt;br /&gt;
File:Game 3 fi disk.jpg|Finnish CD&lt;br /&gt;
File:Game 3 sv-fi disk.jpg|Swedish/Finnish CD&lt;br /&gt;
File:Game 3 sv front.jpg|Swedish front&lt;br /&gt;
File:Game 3 de front.jpg|German front&lt;br /&gt;
File:Game 3 de back.jpg|German back&lt;br /&gt;
File:Game 1-4 de combo.jpg|German multipack&lt;br /&gt;
File:Game 3 es front.jpg|Spanish front&lt;br /&gt;
File:Game 3 es back.jpg|Spanish back&lt;br /&gt;
File:Game 3 nl front.jpg|Dutch front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Template:See_also&amp;diff=596</id>
		<title>Template:See also</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Template:See_also&amp;diff=596"/>
		<updated>2023-10-23T20:43:54Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 20px&amp;quot;&amp;gt; &amp;#039;&amp;#039;See also: {{{1}}}&amp;#039;&amp;#039; &amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{See also|List of games}}  Useful in sections that has a related article with more information. Use it like this: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{See also|Link to article}}&amp;lt;/nowiki&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 20px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also: [[{{{1}}}]]&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{See also|List of games}}&lt;br /&gt;
&lt;br /&gt;
Useful in sections that has a related article with more information. Use it like this: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{See also|Link to article}}&amp;lt;/nowiki&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=595</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=595"/>
		<updated>2023-10-23T20:15:22Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Fill out remaining location of standard items and add various other info at the same time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|Picked up when clicking the left locker in the group of lockers&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|27&lt;br /&gt;
|Makes it possible to inspect all floors via the blue button (but only if picked up while in location 27)&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|35&lt;br /&gt;
|Picked up by clicking on the table (item 268)&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|81&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|06&lt;br /&gt;
|Picked up when clicking on the catcus (item 240)&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|30&lt;br /&gt;
|Picked up in the locker (item 244) by using item 115&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|29&lt;br /&gt;
|Picked up by clickin on the fountain (item 248) twice&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|34&lt;br /&gt;
|Picked up when clicking the left sofa (item 265)&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|34&lt;br /&gt;
|Picked up when clicking the right sofa (item 266)&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|40&lt;br /&gt;
|Possible to pick up from the shell after using the ray tail (item 140)&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|43&lt;br /&gt;
|Behind whale (top corner)&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|10&lt;br /&gt;
|Behind bottom palm&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|63&lt;br /&gt;
|Behind bricks (to the left)&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|57&lt;br /&gt;
|Behind lion (to the left)&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|80&lt;br /&gt;
|Behind walrus (to the right)&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|43&lt;br /&gt;
|Behind whale (top corner)&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|47&lt;br /&gt;
|Top corner&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Bamboo stick + booger + feather (assembled)&lt;br /&gt;
|Anywhere&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|51&lt;br /&gt;
|Top corner&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|59&lt;br /&gt;
|Picked up when clicking the proboscis monkey&#039;s nose&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Bamboo stick + booger (assembled)&lt;br /&gt;
|Anywhere&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Bamboo Stick&lt;br /&gt;
|53&lt;br /&gt;
|Possible to pick up after planting bamboo seeds (item 132) in the vase&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|12&lt;br /&gt;
|You automatically get this once entering locaiton 62 (but that&#039;s not possible in regular gameplay&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|61&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See item 136.&lt;br /&gt;
Only possible in location 61 and will give you back item 136 once leaving location 61.&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion paw&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|Picked of the ray (item 279)&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|44&lt;br /&gt;
|Placed on the right side (from our perspective) on the right crab&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|94&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|Anywhere&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|64&lt;br /&gt;
|Picked up when using the gold coin (item 117) on the vending machine (item 403)&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|66&lt;br /&gt;
|Left horn&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|67&lt;br /&gt;
|Behind left frame of door&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|67&lt;br /&gt;
|Picked up by clicking the pile of tools (item 418)&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|16&lt;br /&gt;
|Picked up by using silver coin (item 155) on soda vending machine (item 442)&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|16&lt;br /&gt;
|Picked up when clicking the ice cube box (item 443)&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|72&lt;br /&gt;
|Picked up by clicking the globe twice&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|79&lt;br /&gt;
|Are shown in the location after bowling down the pinguins with the globe (item 158)&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|73&lt;br /&gt;
|Found by crawling into igloo&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|82&lt;br /&gt;
|Are shown in the location after using fairy tale book on Skipper/Suzy&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|86&lt;br /&gt;
|Picked up by clicking on the left cross (item 514)&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|87&lt;br /&gt;
|Can be picked up from the grave after using the garlic (item 165)&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|84&lt;br /&gt;
|Picked up by clicking the pot (item 524)&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; (just the usual background in the inventory) when picked up unless you stand in the room where they usually belong to - the only exception seems to be the dead spiders. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not always fit into the inventory window as they were made for something else. The items are possible to place randomly in the location the usually belong to if there are room for them.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table, box and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|Orca&lt;br /&gt;
|42&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|Sign&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|Loose crab claw&lt;br /&gt;
|44&lt;br /&gt;
|Placed in right crab (294). Stacks with 143, even though they don&#039;t look the same in inventory (item 294 is smaller).&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|Placed pearl&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|Left crab&lt;br /&gt;
|44&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|Right crab&lt;br /&gt;
|44&lt;br /&gt;
|Without loosse claw (item 294)&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|Sign&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|Whale&lt;br /&gt;
|43&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|Sign&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Top palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|Right palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Left palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Top palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Right palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Computer&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Right palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Top gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (312)&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|Left gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (311)&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Sign&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Spiderweb&lt;br /&gt;
|46&lt;br /&gt;
|Also including do and copy of a bit of door frame, floor and wall (it&#039;s a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Left palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|Butterfly&lt;br /&gt;
|47&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|Sign&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|Right palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|Snake&lt;br /&gt;
|48&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|Sign&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|Right palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|Left palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|Parrot&lt;br /&gt;
|51&lt;br /&gt;
|Including support, floor and fence&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|Sign&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|Left palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|Monkey&lt;br /&gt;
|49&lt;br /&gt;
|Including base. Also including nose, but 331 is placed on top&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|Sign&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|Monkey nose&lt;br /&gt;
|49&lt;br /&gt;
|Placed on top of 329, assumable to be interactive to be able to get 131&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|Left palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|Panda&lt;br /&gt;
|50&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|Sign&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|53&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|Beetle&lt;br /&gt;
|53&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|Sign&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|Vase&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|Top palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|Right palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|Tapir&lt;br /&gt;
|52&lt;br /&gt;
|Including base, floor and holes for spises (but not the spikes - see 344)&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|Sign&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|Spikes&lt;br /&gt;
|52&lt;br /&gt;
|Also see tapir (342)&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|Tree&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 350 and 355&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|Left grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 359, 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|Right grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 382, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|Elevator door&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|Tree&lt;br /&gt;
|54&lt;br /&gt;
|Stacks with 345 and 355&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|Computer&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|Ventilation shaft&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|Suzy crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|Skipper crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|Tree&lt;br /&gt;
|57&lt;br /&gt;
|Stacks with 345 and 350&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|Loose lion paw&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|Lion&lt;br /&gt;
|57&lt;br /&gt;
|Including base, but without the loose paw (356)&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|Sign&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|Left grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|Top grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346, 359, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|Gnu&lt;br /&gt;
|60&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|Sign&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|Revolving door&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|Tree&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 378&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|Grass&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 346, 359, 360 and 381&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|Zebra&lt;br /&gt;
|59&lt;br /&gt;
|Includes plate&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|Sign&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|Whip on ground&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|Stone&lt;br /&gt;
|61&lt;br /&gt;
|Used to activate the split waterfall&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|Loose elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|Elefant&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|Sign&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|Waterfall  split animation&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout).&lt;br /&gt;
It&#039;s not 100% clear this is the animation, but the animation is&#039;t there when this has been picked up.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|Waterfall before split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|Waterfall after split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|Tree&lt;br /&gt;
|62&lt;br /&gt;
|Stacks with 365&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|Rhino&lt;br /&gt;
|62&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|Sign&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|Middle grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 346, 359, 360 and 366&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|Left grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|Right grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 382 and 391&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|Tree, leopard and dirt&lt;br /&gt;
|58&lt;br /&gt;
|This does not include the sign&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|Leopard&lt;br /&gt;
|58&lt;br /&gt;
|Does not include the tail. Is on top of 384 that also includes the leopard&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|Sign&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|Suzy using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. If using the whip as Suzy while this is picked up, Suzy will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|Skipper using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. If using the whip as Skipper while this is picked up, Skipper will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|Crocodile&lt;br /&gt;
|56&lt;br /&gt;
|Note that this is on top of the crododile that&#039;s part of the location base, so when this item is removed, it looks like the crocodile is still there.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|Sign&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|Right grass&lt;br /&gt;
|55&lt;br /&gt;
|Stacks with 347, 382 and 383&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|Gazelle&lt;br /&gt;
|55&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|Sign&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|Ventilation shaft and steps&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|Suzy climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|Skipper climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|Bricks&lt;br /&gt;
|14&lt;br /&gt;
|Stacks with 402 and 420&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|Elevator door&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|Bricks&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|Computer&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|Bricks&lt;br /&gt;
|64&lt;br /&gt;
|Stacks with 397 and 420&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|Puma and vending machine&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|Sign&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|Llama&lt;br /&gt;
|65&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|Sign&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|Left pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|Right pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|Goat&lt;br /&gt;
|66&lt;br /&gt;
|Including base, without loose horn&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|Sign&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|Loose horn&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|Pile of rocks&lt;br /&gt;
|66&lt;br /&gt;
|Including some of the wall door frame (a cutout). This is also the animation playing when doing the demolition&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|Skeleton&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|Ring on ground&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|Sign&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|Tools&lt;br /&gt;
|67&lt;br /&gt;
|In left corner&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|Door&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|Bricks&lt;br /&gt;
|71&lt;br /&gt;
|Stacks with 397 and 402&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|Bear&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|Sign&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|Door&lt;br /&gt;
|70&lt;br /&gt;
|Just a cutout/copy, the door is still there when the item is removed&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|Mountain&lt;br /&gt;
|70&lt;br /&gt;
|Both when it&#039;s up and down, including animation. Has the hole, flower and sign (including pole) as well.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|Sign when mountain is up&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole. Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|Sign when mountain is down&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole.Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|Right fence/rail&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|Condor&lt;br /&gt;
|69&lt;br /&gt;
|Including the tree&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|Sign&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|Animation of Suzy climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This does not include the wall and door in contrary to 433, 434 and 435.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|Animation of Suzy climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|Animation of Skipper climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|Animation of Skipper climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|Eagle&lt;br /&gt;
|68&lt;br /&gt;
|Including stone, support and sign (sign is present as 437 as well). When clicking this in gameplay you hear about the eagle&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|Sign&lt;br /&gt;
|68&lt;br /&gt;
|When clicking this in gameplay Skipper/Suzy jump to read the sign (if they&#039;ve used 149 beforehand)&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|Animation of Suzy jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|Animation of Skipper jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|16&lt;br /&gt;
|Note: Does not stack with 497&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|Elevator door&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|Soda vending machine&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|Ice cube box&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|Whale tail&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|72&lt;br /&gt;
|Stacks with 483&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|Computer&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|Globe&lt;br /&gt;
|72&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|Eskimo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|Sign&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|Igloo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|Animation of Suzy crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|Animation of Skipper crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|Whale tail&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|Dog sledge and dogs&lt;br /&gt;
|74&lt;br /&gt;
|Book laying on top (item 159) is not inlcuded&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|Sign&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|Animation of Suzy drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|Animation of Skipper drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Animation of Skipper drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery and also the default state (so when this is picked up, Skipper is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|Animation of Suzy drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. Cutout of a lot of the scenery and also the default state (so when this is picked up, Suzy is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|Animation of Suzy drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|Animation of Skipper drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|Narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|Sign&lt;br /&gt;
|75&lt;br /&gt;
|Semi-copy of the one in the location, some is still left when it&#039;s picked up&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|Left doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|Right doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|Boat&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|Animation of Suzy drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|Animation of Skipper drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|Animation of Suzy drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|Animation of Skipper drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Animation of Suzy drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|Animation of Skipper drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|Animation of Suzy drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|Animation of Skipper drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|Animation of Skipper floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|Animation of Suzy floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|Top-right doorstep&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|Bottom-right doorstop&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|Seal&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|Sign&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|Polarbear&lt;br /&gt;
|77&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|Sign&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|80&lt;br /&gt;
|Stacks with 445&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|Walrus&lt;br /&gt;
|80&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|Sign&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Whale tail&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|Pinguins and Skipper animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Skipper bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|Pinguins and Suzy animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Suzy bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Sign&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|Animation of Skipper skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|Animation of Suzy skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|Rabbit&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|Sign&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|Elevator door&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|18&lt;br /&gt;
|Note: Does not stack with 440&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|Tree&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|Computer&lt;br /&gt;
|81&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|Fire&lt;br /&gt;
|85&lt;br /&gt;
|Animation that appears when try to go through top-left door (if you haven&#039;t used item 157)&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|Dragon head&lt;br /&gt;
|85&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|Sign&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|Animation of appearing net&lt;br /&gt;
|82&lt;br /&gt;
|Starting as a stone (copy of the scenery), ending like a net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|Mermaid&lt;br /&gt;
|82&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|Sign&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|Loch Ness&lt;br /&gt;
|83&lt;br /&gt;
|Default state of it, but also the animation when the camera (item 116) has been attached&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|Sign&lt;br /&gt;
|83&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|Tripod (with camera)&lt;br /&gt;
|83&lt;br /&gt;
|Per default just the tripod, but when the camera (item 116) has been attached, that&#039;s included as well&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|Right cross &lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|Left cross&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|Entrance to chamber tomb&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|Animation of zombie getting caugth&lt;br /&gt;
|86&lt;br /&gt;
|When using the net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|Zombie&lt;br /&gt;
|86&lt;br /&gt;
|Including initial animation&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|Sign&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|Coffin&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|Alter&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|Sign&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|Accordion in elfs hand&lt;br /&gt;
|84&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 166&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|Elfs and pot in top corner&lt;br /&gt;
|84&lt;br /&gt;
|Three elfs&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|Elf with accordion&lt;br /&gt;
|84&lt;br /&gt;
|The accordion (item 166/523) is not included&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|Snow white and elf&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|Right sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|Elf in left corner&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|Sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|Unicorn horn on unicorn&lt;br /&gt;
|88&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 167&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Unicorn&lt;br /&gt;
|88&lt;br /&gt;
|Without horn (item 167/530), but including base&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|Sign&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|Cloud that Suzy is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 534, but only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|Cloud that Skipper is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 533, but only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|Control switch&lt;br /&gt;
|89&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|Right door&lt;br /&gt;
|89&lt;br /&gt;
|Only the double-door, the frame isn&#039;t part of this&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|Skipper fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|Sign&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|Suzy fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|Elevator door&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|Glass doors&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|Middle small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 545 and 546&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|Left small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stackcs with 544 and 546&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|Right small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 544 and 545&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|Italian wall&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|Top-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 550 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|Top-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 551 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|Middle-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|Middle-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|Bottom-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 550 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|Bottom-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|Big spider&lt;br /&gt;
|99&lt;br /&gt;
|Including drop animation&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|Drop &amp;quot;wheel&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|Where unicorn horn (item 167) should be placed to drop big spider (item 556). This is both with and without the horn attached&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|Animation of Suzy in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|Animation of Skipper in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|Animation of Suzy crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|Animation of Skipper crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|Spider robot&lt;br /&gt;
|97&lt;br /&gt;
|The broken one before they&#039;re using it&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Robot and junk in top corner&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|Drum with green liquid&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|Spider piece in right corner&lt;br /&gt;
|97&lt;br /&gt;
|Next to box of junk (item 568)&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|Robotic arm to the left&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|Box of junk&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|Mr. Shade talking&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades first animation&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|Mr. Shade fighting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades second animation&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|Mr. Shade fainting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades third animation&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|Air tank&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|Empty spider robot&lt;br /&gt;
|95&lt;br /&gt;
|After fight&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|Suzy in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|Skipper in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|Suzy in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|Skipper in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|Suzy in cage&lt;br /&gt;
|95&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|Skipper in cage&lt;br /&gt;
|95&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=594</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=594"/>
		<updated>2023-10-23T17:19:31Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Update/add info of various items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|Picked up when clicking the left locker in the group of lockers&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|27&lt;br /&gt;
|Makes it possible to inspect all floors via the blue button (but only if picked up while in location 27)&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|35&lt;br /&gt;
|Picked up by clicking on the table (item 268)&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|06&lt;br /&gt;
|Picked up when clicking on the catcus (item 240)&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|30&lt;br /&gt;
|Picked up in the locker (item 244) by using item 115&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|34&lt;br /&gt;
|Picked up when clicking the left sofa (item 265)&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|34&lt;br /&gt;
|Picked up when clicking the right sofa (item 266)&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|44&lt;br /&gt;
|Placed on the right side (from our perspective) on the right crab&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|73&lt;br /&gt;
|Found by crawling into igloo&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; (just the usual background in the inventory) when picked up unless you stand in the room where they usually belong to - the only exception seems to be the dead spiders. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not always fit into the inventory window as they were made for something else. The items are possible to place randomly in the location the usually belong to if there are room for them.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table, box and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|Orca&lt;br /&gt;
|42&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|Sign&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|Loose crab claw&lt;br /&gt;
|44&lt;br /&gt;
|Placed in right crab (294). Stacks with 143, even though they don&#039;t look the same in inventory (item 294 is smaller).&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|Placed pearl&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|Left crab&lt;br /&gt;
|44&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|Right crab&lt;br /&gt;
|44&lt;br /&gt;
|Without loosse claw (item 294)&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|Sign&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|Whale&lt;br /&gt;
|43&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|Sign&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Top palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|Right palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Left palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Top palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Right palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Computer&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Right palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Top gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (312)&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|Left gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (311)&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Sign&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Spiderweb&lt;br /&gt;
|46&lt;br /&gt;
|Also including do and copy of a bit of door frame, floor and wall (it&#039;s a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Left palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|Butterfly&lt;br /&gt;
|47&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|Sign&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|Right palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|Snake&lt;br /&gt;
|48&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|Sign&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|Right palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|Left palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|Parrot&lt;br /&gt;
|51&lt;br /&gt;
|Including support, floor and fence&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|Sign&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|Left palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|Monkey&lt;br /&gt;
|49&lt;br /&gt;
|Including base. Also including nose, but 331 is placed on top&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|Sign&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|Monkey nose&lt;br /&gt;
|49&lt;br /&gt;
|Placed on top of 329, assumable to be interactive to be able to get 131&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|Left palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|Panda&lt;br /&gt;
|50&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|Sign&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|53&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|Beetle&lt;br /&gt;
|53&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|Sign&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|Vase&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|Top palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|Right palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|Tapir&lt;br /&gt;
|52&lt;br /&gt;
|Including base, floor and holes for spises (but not the spikes - see 344)&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|Sign&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|Spikes&lt;br /&gt;
|52&lt;br /&gt;
|Also see tapir (342)&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|Tree&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 350 and 355&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|Left grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 359, 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|Right grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 382, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|Elevator door&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|Tree&lt;br /&gt;
|54&lt;br /&gt;
|Stacks with 345 and 355&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|Computer&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|Ventilation shaft&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|Suzy crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|Skipper crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|Tree&lt;br /&gt;
|57&lt;br /&gt;
|Stacks with 345 and 350&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|Loose lion paw&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|Lion&lt;br /&gt;
|57&lt;br /&gt;
|Including base, but without the loose paw (356)&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|Sign&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|Left grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|Top grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346, 359, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|Gnu&lt;br /&gt;
|60&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|Sign&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|Revolving door&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|Tree&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 378&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|Grass&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 346, 359, 360 and 381&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|Zebra&lt;br /&gt;
|59&lt;br /&gt;
|Includes plate&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|Sign&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|Whip on ground&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|Stone&lt;br /&gt;
|61&lt;br /&gt;
|Used to activate the split waterfall&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|Loose elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|Elefant&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|Sign&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|Waterfall  split animation&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout).&lt;br /&gt;
It&#039;s not 100% clear this is the animation, but the animation is&#039;t there when this has been picked up.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|Waterfall before split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|Waterfall after split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|Tree&lt;br /&gt;
|62&lt;br /&gt;
|Stacks with 365&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|Rhino&lt;br /&gt;
|62&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|Sign&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|Middle grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 346, 359, 360 and 366&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|Left grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|Right grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 382 and 391&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|Tree, leopard and dirt&lt;br /&gt;
|58&lt;br /&gt;
|This does not include the sign&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|Leopard&lt;br /&gt;
|58&lt;br /&gt;
|Does not include the tail. Is on top of 384 that also includes the leopard&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|Sign&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|Suzy using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. If using the whip as Suzy while this is picked up, Suzy will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|Skipper using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. If using the whip as Skipper while this is picked up, Skipper will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|Crocodile&lt;br /&gt;
|56&lt;br /&gt;
|Note that this is on top of the crododile that&#039;s part of the location base, so when this item is removed, it looks like the crocodile is still there.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|Sign&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|Right grass&lt;br /&gt;
|55&lt;br /&gt;
|Stacks with 347, 382 and 383&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|Gazelle&lt;br /&gt;
|55&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|Sign&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|Ventilation shaft and steps&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|Suzy climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|Skipper climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|Bricks&lt;br /&gt;
|14&lt;br /&gt;
|Stacks with 402 and 420&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|Elevator door&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|Bricks&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|Computer&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|Bricks&lt;br /&gt;
|64&lt;br /&gt;
|Stacks with 397 and 420&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|Puma and vending machine&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|Sign&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|Llama&lt;br /&gt;
|65&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|Sign&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|Left pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|Right pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|Goat&lt;br /&gt;
|66&lt;br /&gt;
|Including base, without loose horn&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|Sign&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|Loose horn&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|Pile of rocks&lt;br /&gt;
|66&lt;br /&gt;
|Including some of the wall door frame (a cutout). This is also the animation playing when doing the demolition&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|Skeleton&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|Ring on ground&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|Sign&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|Tools&lt;br /&gt;
|67&lt;br /&gt;
|In left corner&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|Door&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|Bricks&lt;br /&gt;
|71&lt;br /&gt;
|Stacks with 397 and 402&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|Bear&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|Sign&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|Door&lt;br /&gt;
|70&lt;br /&gt;
|Just a cutout/copy, the door is still there when the item is removed&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|Mountain&lt;br /&gt;
|70&lt;br /&gt;
|Both when it&#039;s up and down, including animation. Has the hole, flower and sign (including pole) as well.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|Sign when mountain is up&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole. Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|Sign when mountain is down&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole.Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|Right fence/rail&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|Condor&lt;br /&gt;
|69&lt;br /&gt;
|Including the tree&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|Sign&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|Animation of Suzy climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This does not include the wall and door in contrary to 433, 434 and 435.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|Animation of Suzy climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|Animation of Skipper climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|Animation of Skipper climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|Eagle&lt;br /&gt;
|68&lt;br /&gt;
|Including stone, support and sign (sign is present as 437 as well). When clicking this in gameplay you hear about the eagle&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|Sign&lt;br /&gt;
|68&lt;br /&gt;
|When clicking this in gameplay Skipper/Suzy jump to read the sign (if they&#039;ve used 149 beforehand)&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|Animation of Suzy jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|Animation of Skipper jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|16&lt;br /&gt;
|Note: Does not stack with 497&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|Elevator door&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|Soda vending machine&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|Ice cube box&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|Whale tail&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|72&lt;br /&gt;
|Stacks with 483&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|Computer&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|Globe&lt;br /&gt;
|72&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|Eskimo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|Sign&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|Igloo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|Animation of Suzy crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|Animation of Skipper crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|Whale tail&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|Dog sledge and dogs&lt;br /&gt;
|74&lt;br /&gt;
|Book laying on top (item 159) is not inlcuded&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|Sign&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|Animation of Suzy drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|Animation of Skipper drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Animation of Skipper drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery and also the default state (so when this is picked up, Skipper is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|Animation of Suzy drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. Cutout of a lot of the scenery and also the default state (so when this is picked up, Suzy is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|Animation of Suzy drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|Animation of Skipper drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|Narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|Sign&lt;br /&gt;
|75&lt;br /&gt;
|Semi-copy of the one in the location, some is still left when it&#039;s picked up&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|Left doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|Right doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|Boat&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|Animation of Suzy drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|Animation of Skipper drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|Animation of Suzy drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|Animation of Skipper drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Animation of Suzy drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|Animation of Skipper drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|Animation of Suzy drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|Animation of Skipper drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|Animation of Skipper floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|Animation of Suzy floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|Top-right doorstep&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|Bottom-right doorstop&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|Seal&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|Sign&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|Polarbear&lt;br /&gt;
|77&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|Sign&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|80&lt;br /&gt;
|Stacks with 445&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|Walrus&lt;br /&gt;
|80&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|Sign&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Whale tail&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|Pinguins and Skipper animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Skipper bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|Pinguins and Suzy animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Suzy bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Sign&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|Animation of Skipper skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|Animation of Suzy skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|Rabbit&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|Sign&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|Elevator door&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|18&lt;br /&gt;
|Note: Does not stack with 440&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|Tree&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|Computer&lt;br /&gt;
|81&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|Fire&lt;br /&gt;
|85&lt;br /&gt;
|Animation that appears when try to go through top-left door (if you haven&#039;t used item 157)&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|Dragon head&lt;br /&gt;
|85&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|Sign&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|Animation of appearing net&lt;br /&gt;
|82&lt;br /&gt;
|Starting as a stone (copy of the scenery), ending like a net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|Mermaid&lt;br /&gt;
|82&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|Sign&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|Loch Ness&lt;br /&gt;
|83&lt;br /&gt;
|Default state of it, but also the animation when the camera (item 116) has been attached&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|Sign&lt;br /&gt;
|83&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|Tripod (with camera)&lt;br /&gt;
|83&lt;br /&gt;
|Per default just the tripod, but when the camera (item 116) has been attached, that&#039;s included as well&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|Right cross &lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|Left cross&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|Entrance to chamber tomb&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|Animation of zombie getting caugth&lt;br /&gt;
|86&lt;br /&gt;
|When using the net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|Zombie&lt;br /&gt;
|86&lt;br /&gt;
|Including initial animation&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|Sign&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|Coffin&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|Alter&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|Sign&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|Accordion in elfs hand&lt;br /&gt;
|84&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 166&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|Elfs and pot in top corner&lt;br /&gt;
|84&lt;br /&gt;
|Three elfs&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|Elf with accordion&lt;br /&gt;
|84&lt;br /&gt;
|The accordion (item 166/523) is not included&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|Snow white and elf&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|Right sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|Elf in left corner&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|Sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|Unicorn horn on unicorn&lt;br /&gt;
|88&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 167&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Unicorn&lt;br /&gt;
|88&lt;br /&gt;
|Without horn (item 167/530), but including base&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|Sign&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|Cloud that Suzy is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 534, but only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|Cloud that Skipper is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 533, but only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|Control switch&lt;br /&gt;
|89&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|Right door&lt;br /&gt;
|89&lt;br /&gt;
|Only the double-door, the frame isn&#039;t part of this&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|Skipper fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|Sign&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|Suzy fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|Elevator door&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|Glass doors&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|Middle small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 545 and 546&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|Left small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stackcs with 544 and 546&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|Right small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 544 and 545&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|Italian wall&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|Top-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 550 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|Top-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 551 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|Middle-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|Middle-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|Bottom-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 550 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|Bottom-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|Big spider&lt;br /&gt;
|99&lt;br /&gt;
|Including drop animation&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|Drop &amp;quot;wheel&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|Where unicorn horn (item 167) should be placed to drop big spider (item 556). This is both with and without the horn attached&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|Animation of Suzy in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|Animation of Skipper in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|Animation of Suzy crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|Animation of Skipper crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|Spider robot&lt;br /&gt;
|97&lt;br /&gt;
|The broken one before they&#039;re using it&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Robot and junk in top corner&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|Drum with green liquid&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|Spider piece in right corner&lt;br /&gt;
|97&lt;br /&gt;
|Next to box of junk (item 568)&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|Robotic arm to the left&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|Box of junk&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|Mr. Shade talking&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades first animation&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|Mr. Shade fighting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades second animation&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|Mr. Shade fainting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades third animation&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|Air tank&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|Empty spider robot&lt;br /&gt;
|95&lt;br /&gt;
|After fight&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|Suzy in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|Skipper in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|Suzy in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|Skipper in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|Suzy in cage&lt;br /&gt;
|95&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|Skipper in cage&lt;br /&gt;
|95&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=593</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=593"/>
		<updated>2023-10-23T16:24:58Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add the last dead spider and add some extra details about the behavior of the special items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|44&lt;br /&gt;
|Placed on the right side (from our perspective) on the right crab&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|73&lt;br /&gt;
|Found by crawling into igloo&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; (just the usual background in the inventory) when picked up unless you stand in the room where they usually belong to - the only exception seems to be the dead spiders. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not always fit into the inventory window as they were made for something else. The items are possible to place randomly in the location the usually belong to if there are room for them.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|Orca&lt;br /&gt;
|42&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|Sign&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|Loose crab claw&lt;br /&gt;
|44&lt;br /&gt;
|Placed in right crab (294). Stacks with 143, even though they don&#039;t look the same in inventory (item 294 is smaller).&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|Placed pearl&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|Left crab&lt;br /&gt;
|44&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|Right crab&lt;br /&gt;
|44&lt;br /&gt;
|Without loosse claw (item 294)&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|Sign&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|Whale&lt;br /&gt;
|43&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|Sign&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Top palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|Right palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Left palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Top palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Right palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Computer&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Right palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Top gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (312)&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|Left gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (311)&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Sign&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Spiderweb&lt;br /&gt;
|46&lt;br /&gt;
|Also including do and copy of a bit of door frame, floor and wall (it&#039;s a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Left palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|Butterfly&lt;br /&gt;
|47&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|Sign&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|Right palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|Snake&lt;br /&gt;
|48&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|Sign&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|Right palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|Left palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|Parrot&lt;br /&gt;
|51&lt;br /&gt;
|Including support, floor and fence&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|Sign&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|Left palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|Monkey&lt;br /&gt;
|49&lt;br /&gt;
|Including base. Also including nose, but 331 is placed on top&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|Sign&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|Monkey nose&lt;br /&gt;
|49&lt;br /&gt;
|Placed on top of 329, assumable to be interactive to be able to get 131&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|Left palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|Panda&lt;br /&gt;
|50&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|Sign&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|53&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|Beetle&lt;br /&gt;
|53&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|Sign&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|Vase&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|Top palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|Right palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|Tapir&lt;br /&gt;
|52&lt;br /&gt;
|Including base, floor and holes for spises (but not the spikes - see 344)&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|Sign&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|Spikes&lt;br /&gt;
|52&lt;br /&gt;
|Also see tapir (342)&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|Tree&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 350 and 355&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|Left grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 359, 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|Right grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 382, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|Elevator door&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|Tree&lt;br /&gt;
|54&lt;br /&gt;
|Stacks with 345 and 355&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|Computer&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|Ventilation shaft&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|Suzy crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|Skipper crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|Tree&lt;br /&gt;
|57&lt;br /&gt;
|Stacks with 345 and 350&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|Loose lion paw&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|Lion&lt;br /&gt;
|57&lt;br /&gt;
|Including base, but without the loose paw (356)&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|Sign&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|Left grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|Top grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346, 359, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|Gnu&lt;br /&gt;
|60&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|Sign&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|Revolving door&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|Tree&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 378&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|Grass&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 346, 359, 360 and 381&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|Zebra&lt;br /&gt;
|59&lt;br /&gt;
|Includes plate&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|Sign&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|Whip on ground&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|Stone&lt;br /&gt;
|61&lt;br /&gt;
|Used to activate the split waterfall&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|Loose elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|Elefant&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|Sign&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|Waterfall  split animation&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout).&lt;br /&gt;
It&#039;s not 100% clear this is the animation, but the animation is&#039;t there when this has been picked up.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|Waterfall before split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|Waterfall after split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|Tree&lt;br /&gt;
|62&lt;br /&gt;
|Stacks with 365&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|Rhino&lt;br /&gt;
|62&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|Sign&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|Middle grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 346, 359, 360 and 366&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|Left grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|Right grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 382 and 391&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|Tree, leopard and dirt&lt;br /&gt;
|58&lt;br /&gt;
|This does not include the sign&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|Leopard&lt;br /&gt;
|58&lt;br /&gt;
|Does not include the tail. Is on top of 384 that also includes the leopard&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|Sign&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|Suzy using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. If using the whip as Suzy while this is picked up, Suzy will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|Skipper using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. If using the whip as Skipper while this is picked up, Skipper will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|Crocodile&lt;br /&gt;
|56&lt;br /&gt;
|Note that this is on top of the crododile that&#039;s part of the location base, so when this item is removed, it looks like the crocodile is still there.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|Sign&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|Right grass&lt;br /&gt;
|55&lt;br /&gt;
|Stacks with 347, 382 and 383&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|Gazelle&lt;br /&gt;
|55&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|Sign&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|Ventilation shaft and steps&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|Suzy climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|Skipper climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|Bricks&lt;br /&gt;
|14&lt;br /&gt;
|Stacks with 402 and 420&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|Elevator door&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|Bricks&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|Computer&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|Bricks&lt;br /&gt;
|64&lt;br /&gt;
|Stacks with 397 and 420&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|Puma and vending machine&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|Sign&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|Llama&lt;br /&gt;
|65&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|Sign&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|Left pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|Right pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|Goat&lt;br /&gt;
|66&lt;br /&gt;
|Including base, without loose horn&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|Sign&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|Loose horn&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|Pile of rocks&lt;br /&gt;
|66&lt;br /&gt;
|Including some of the wall door frame (a cutout). This is also the animation playing when doing the demolition&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|Skeleton&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|Ring on ground&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|Sign&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|Tools&lt;br /&gt;
|67&lt;br /&gt;
|In left corner&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|Door&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|Bricks&lt;br /&gt;
|71&lt;br /&gt;
|Stacks with 397 and 402&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|Bear&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|Sign&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|Door&lt;br /&gt;
|70&lt;br /&gt;
|Just a cutout/copy, the door is still there when the item is removed&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|Mountain&lt;br /&gt;
|70&lt;br /&gt;
|Both when it&#039;s up and down, including animation. Has the hole, flower and sign (including pole) as well.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|Sign when mountain is up&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole. Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|Sign when mountain is down&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole.Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|Right fence/rail&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|Condor&lt;br /&gt;
|69&lt;br /&gt;
|Including the tree&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|Sign&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|Animation of Suzy climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This does not include the wall and door in contrary to 433, 434 and 435.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|Animation of Suzy climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|Animation of Skipper climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|Animation of Skipper climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|Eagle&lt;br /&gt;
|68&lt;br /&gt;
|Including stone, support and sign (sign is present as 437 as well). When clicking this in gameplay you hear about the eagle&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|Sign&lt;br /&gt;
|68&lt;br /&gt;
|When clicking this in gameplay Skipper/Suzy jump to read the sign (if they&#039;ve used 149 beforehand)&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|Animation of Suzy jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|Animation of Skipper jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|16&lt;br /&gt;
|Note: Does not stack with 497&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|Elevator door&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|Soda vending machine&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|Ice cube box&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|Whale tail&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|72&lt;br /&gt;
|Stacks with 483&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|Computer&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|Globe&lt;br /&gt;
|72&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|Eskimo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|Sign&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|Igloo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|Animation of Suzy crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|Animation of Skipper crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|Whale tail&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|Dog sledge and dogs&lt;br /&gt;
|74&lt;br /&gt;
|Book laying on top (item 159) is not inlcuded&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|Sign&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|Animation of Suzy drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|Animation of Skipper drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Animation of Skipper drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery and also the default state (so when this is picked up, Skipper is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|Animation of Suzy drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. Cutout of a lot of the scenery and also the default state (so when this is picked up, Suzy is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|Animation of Suzy drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|Animation of Skipper drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|Narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|Sign&lt;br /&gt;
|75&lt;br /&gt;
|Semi-copy of the one in the location, some is still left when it&#039;s picked up&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|Left doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|Right doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|Boat&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|Animation of Suzy drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|Animation of Skipper drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|Animation of Suzy drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|Animation of Skipper drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Animation of Suzy drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|Animation of Skipper drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|Animation of Suzy drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|Animation of Skipper drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|Animation of Skipper floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|Animation of Suzy floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|Top-right doorstep&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|Bottom-right doorstop&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|Seal&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|Sign&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|Polarbear&lt;br /&gt;
|77&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|Sign&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|80&lt;br /&gt;
|Stacks with 445&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|Walrus&lt;br /&gt;
|80&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|Sign&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Whale tail&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|Pinguins and Skipper animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Skipper bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|Pinguins and Suzy animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Suzy bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Sign&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|Animation of Skipper skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|Animation of Suzy skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|Rabbit&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|Sign&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|Elevator door&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|18&lt;br /&gt;
|Note: Does not stack with 440&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|Tree&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|Computer&lt;br /&gt;
|81&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|Fire&lt;br /&gt;
|85&lt;br /&gt;
|Animation that appears when try to go through top-left door (if you haven&#039;t used item 157)&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|Dragon head&lt;br /&gt;
|85&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|Sign&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|Animation of appearing net&lt;br /&gt;
|82&lt;br /&gt;
|Starting as a stone (copy of the scenery), ending like a net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|Mermaid&lt;br /&gt;
|82&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|Sign&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|Loch Ness&lt;br /&gt;
|83&lt;br /&gt;
|Default state of it, but also the animation when the camera (item 116) has been attached&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|Sign&lt;br /&gt;
|83&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|Tripod (with camera)&lt;br /&gt;
|83&lt;br /&gt;
|Per default just the tripod, but when the camera (item 116) has been attached, that&#039;s included as well&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|Right cross &lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|Left cross&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|Entrance to chamber tomb&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|Animation of zombie getting caugth&lt;br /&gt;
|86&lt;br /&gt;
|When using the net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|Zombie&lt;br /&gt;
|86&lt;br /&gt;
|Including initial animation&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|Sign&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|Coffin&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|Alter&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|Sign&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|Accordion in elfs hand&lt;br /&gt;
|84&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 166&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|Elfs and pot in top corner&lt;br /&gt;
|84&lt;br /&gt;
|Three elfs&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|Elf with accordion&lt;br /&gt;
|84&lt;br /&gt;
|The accordion (item 166/523) is not included&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|Snow white and elf&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|Right sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|Elf in left corner&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|Sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|Unicorn horn on unicorn&lt;br /&gt;
|88&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 167&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Unicorn&lt;br /&gt;
|88&lt;br /&gt;
|Without horn (item 167/530), but including base&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|Sign&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|Cloud that Suzy is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 534, but only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|Cloud that Skipper is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 533, but only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|Control switch&lt;br /&gt;
|89&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|Right door&lt;br /&gt;
|89&lt;br /&gt;
|Only the double-door, the frame isn&#039;t part of this&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|Skipper fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|Sign&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|Suzy fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|Elevator door&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|Glass doors&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|Middle small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 545 and 546&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|Left small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stackcs with 544 and 546&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|Right small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 544 and 545&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|Italian wall&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|Top-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 550 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|Top-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 551 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|Middle-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|Middle-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|Bottom-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 550 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|Bottom-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|Big spider&lt;br /&gt;
|99&lt;br /&gt;
|Including drop animation&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|Drop &amp;quot;wheel&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|Where unicorn horn (item 167) should be placed to drop big spider (item 556). This is both with and without the horn attached&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|Animation of Suzy in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|Animation of Skipper in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|Animation of Suzy crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|Animation of Skipper crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|Spider robot&lt;br /&gt;
|97&lt;br /&gt;
|The broken one before they&#039;re using it&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Robot and junk in top corner&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|Drum with green liquid&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|Spider piece in right corner&lt;br /&gt;
|97&lt;br /&gt;
|Next to box of junk (item 568)&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|Robotic arm to the left&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|Box of junk&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|Mr. Shade talking&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades first animation&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|Mr. Shade fighting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades second animation&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|Mr. Shade fainting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades third animation&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|Air tank&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|Empty spider robot&lt;br /&gt;
|95&lt;br /&gt;
|After fight&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|Suzy in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|Skipper in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|Suzy in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|Skipper in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|Suzy in cage&lt;br /&gt;
|95&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|Skipper in cage&lt;br /&gt;
|95&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=592</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=592"/>
		<updated>2023-10-23T15:59:07Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add most of the dead spider special items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|44&lt;br /&gt;
|Placed on the right side (from our perspective) on the right crab&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|73&lt;br /&gt;
|Found by crawling into igloo&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|Orca&lt;br /&gt;
|42&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|Sign&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|Loose crab claw&lt;br /&gt;
|44&lt;br /&gt;
|Placed in right crab (294). Stacks with 143, even though they don&#039;t look the same in inventory (item 294 is smaller).&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|Placed pearl&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|Left crab&lt;br /&gt;
|44&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|Right crab&lt;br /&gt;
|44&lt;br /&gt;
|Without loosse claw (item 294)&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|Sign&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|Whale&lt;br /&gt;
|43&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|Sign&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Top palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|Right palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Left palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Top palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Right palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Computer&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Right palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Top gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (312)&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|Left gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (311)&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Sign&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Spiderweb&lt;br /&gt;
|46&lt;br /&gt;
|Also including do and copy of a bit of door frame, floor and wall (it&#039;s a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Left palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|Butterfly&lt;br /&gt;
|47&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|Sign&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|Right palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|Snake&lt;br /&gt;
|48&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|Sign&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|Right palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|Left palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|Parrot&lt;br /&gt;
|51&lt;br /&gt;
|Including support, floor and fence&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|Sign&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|Left palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|Monkey&lt;br /&gt;
|49&lt;br /&gt;
|Including base. Also including nose, but 331 is placed on top&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|Sign&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|Monkey nose&lt;br /&gt;
|49&lt;br /&gt;
|Placed on top of 329, assumable to be interactive to be able to get 131&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|Left palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|Panda&lt;br /&gt;
|50&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|Sign&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|53&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|Beetle&lt;br /&gt;
|53&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|Sign&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|Vase&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|Top palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|Right palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|Tapir&lt;br /&gt;
|52&lt;br /&gt;
|Including base, floor and holes for spises (but not the spikes - see 344)&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|Sign&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|Spikes&lt;br /&gt;
|52&lt;br /&gt;
|Also see tapir (342)&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|Tree&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 350 and 355&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|Left grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 359, 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|Right grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 382, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|Elevator door&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|Tree&lt;br /&gt;
|54&lt;br /&gt;
|Stacks with 345 and 355&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|Computer&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|Ventilation shaft&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|Suzy crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|Skipper crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|Tree&lt;br /&gt;
|57&lt;br /&gt;
|Stacks with 345 and 350&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|Loose lion paw&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|Lion&lt;br /&gt;
|57&lt;br /&gt;
|Including base, but without the loose paw (356)&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|Sign&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|Left grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|Top grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346, 359, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|Gnu&lt;br /&gt;
|60&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|Sign&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|Revolving door&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|Tree&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 378&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|Grass&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 346, 359, 360 and 381&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|Zebra&lt;br /&gt;
|59&lt;br /&gt;
|Includes plate&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|Sign&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|Whip on ground&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|Stone&lt;br /&gt;
|61&lt;br /&gt;
|Used to activate the split waterfall&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|Loose elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|Elefant&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|Sign&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|Waterfall  split animation&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout).&lt;br /&gt;
It&#039;s not 100% clear this is the animation, but the animation is&#039;t there when this has been picked up.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|Waterfall before split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|Waterfall after split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|Tree&lt;br /&gt;
|62&lt;br /&gt;
|Stacks with 365&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|Rhino&lt;br /&gt;
|62&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|Sign&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|Middle grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 346, 359, 360 and 366&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|Left grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|Right grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 382 and 391&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|Tree, leopard and dirt&lt;br /&gt;
|58&lt;br /&gt;
|This does not include the sign&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|Leopard&lt;br /&gt;
|58&lt;br /&gt;
|Does not include the tail. Is on top of 384 that also includes the leopard&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|Sign&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|Suzy using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. If using the whip as Suzy while this is picked up, Suzy will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|Skipper using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. If using the whip as Skipper while this is picked up, Skipper will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|Crocodile&lt;br /&gt;
|56&lt;br /&gt;
|Note that this is on top of the crododile that&#039;s part of the location base, so when this item is removed, it looks like the crocodile is still there.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|Sign&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|Right grass&lt;br /&gt;
|55&lt;br /&gt;
|Stacks with 347, 382 and 383&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|Gazelle&lt;br /&gt;
|55&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|Sign&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|Ventilation shaft and steps&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|Suzy climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|Skipper climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|Bricks&lt;br /&gt;
|14&lt;br /&gt;
|Stacks with 402 and 420&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|Elevator door&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|Bricks&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|Computer&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|Bricks&lt;br /&gt;
|64&lt;br /&gt;
|Stacks with 397 and 420&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|Puma and vending machine&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|Sign&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|Llama&lt;br /&gt;
|65&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|Sign&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|Left pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|Right pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|Goat&lt;br /&gt;
|66&lt;br /&gt;
|Including base, without loose horn&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|Sign&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|Loose horn&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|Pile of rocks&lt;br /&gt;
|66&lt;br /&gt;
|Including some of the wall door frame (a cutout). This is also the animation playing when doing the demolition&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|Skeleton&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|Ring on ground&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|Sign&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|Tools&lt;br /&gt;
|67&lt;br /&gt;
|In left corner&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|Door&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|Bricks&lt;br /&gt;
|71&lt;br /&gt;
|Stacks with 397 and 402&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|Bear&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|Sign&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|Door&lt;br /&gt;
|70&lt;br /&gt;
|Just a cutout/copy, the door is still there when the item is removed&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|Mountain&lt;br /&gt;
|70&lt;br /&gt;
|Both when it&#039;s up and down, including animation. Has the hole, flower and sign (including pole) as well.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|Sign when mountain is up&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole. Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|Sign when mountain is down&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole.Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|Right fence/rail&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|Condor&lt;br /&gt;
|69&lt;br /&gt;
|Including the tree&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|Sign&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|Animation of Suzy climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This does not include the wall and door in contrary to 433, 434 and 435.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|Animation of Suzy climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|Animation of Skipper climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|Animation of Skipper climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|Eagle&lt;br /&gt;
|68&lt;br /&gt;
|Including stone, support and sign (sign is present as 437 as well). When clicking this in gameplay you hear about the eagle&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|Sign&lt;br /&gt;
|68&lt;br /&gt;
|When clicking this in gameplay Skipper/Suzy jump to read the sign (if they&#039;ve used 149 beforehand)&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|Animation of Suzy jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|Animation of Skipper jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|16&lt;br /&gt;
|Note: Does not stack with 497&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|Elevator door&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|Soda vending machine&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|Ice cube box&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|Whale tail&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|72&lt;br /&gt;
|Stacks with 483&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|Computer&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|Globe&lt;br /&gt;
|72&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|Eskimo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|Sign&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|Igloo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|Animation of Suzy crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|Animation of Skipper crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|Whale tail&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|Dog sledge and dogs&lt;br /&gt;
|74&lt;br /&gt;
|Book laying on top (item 159) is not inlcuded&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|Sign&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|Animation of Suzy drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|Animation of Skipper drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Animation of Skipper drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery and also the default state (so when this is picked up, Skipper is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|Animation of Suzy drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. Cutout of a lot of the scenery and also the default state (so when this is picked up, Suzy is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|Animation of Suzy drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|Animation of Skipper drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|Narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|Sign&lt;br /&gt;
|75&lt;br /&gt;
|Semi-copy of the one in the location, some is still left when it&#039;s picked up&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|Left doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|Right doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|Boat&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|Animation of Suzy drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|Animation of Skipper drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|Animation of Suzy drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|Animation of Skipper drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Animation of Suzy drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|Animation of Skipper drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|Animation of Suzy drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|Animation of Skipper drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|Animation of Skipper floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|Animation of Suzy floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|Top-right doorstep&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|Bottom-right doorstop&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|Seal&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|Sign&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|Polarbear&lt;br /&gt;
|77&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|Sign&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|80&lt;br /&gt;
|Stacks with 445&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|Walrus&lt;br /&gt;
|80&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|Sign&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Whale tail&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|Pinguins and Skipper animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Skipper bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|Pinguins and Suzy animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Suzy bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Sign&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|Animation of Skipper skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|Animation of Suzy skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|Rabbit&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|Sign&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|Elevator door&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|18&lt;br /&gt;
|Note: Does not stack with 440&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|Tree&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|Computer&lt;br /&gt;
|81&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|Fire&lt;br /&gt;
|85&lt;br /&gt;
|Animation that appears when try to go through top-left door (if you haven&#039;t used item 157)&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|Dragon head&lt;br /&gt;
|85&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|Sign&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|Animation of appearing net&lt;br /&gt;
|82&lt;br /&gt;
|Starting as a stone (copy of the scenery), ending like a net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|Mermaid&lt;br /&gt;
|82&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|Sign&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|Loch Ness&lt;br /&gt;
|83&lt;br /&gt;
|Default state of it, but also the animation when the camera (item 116) has been attached&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|Sign&lt;br /&gt;
|83&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|Tripod (with camera)&lt;br /&gt;
|83&lt;br /&gt;
|Per default just the tripod, but when the camera (item 116) has been attached, that&#039;s included as well&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|Right cross &lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|Left cross&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|Entrance to chamber tomb&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|Animation of zombie getting caugth&lt;br /&gt;
|86&lt;br /&gt;
|When using the net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|Zombie&lt;br /&gt;
|86&lt;br /&gt;
|Including initial animation&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|Sign&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|Coffin&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|Alter&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|Sign&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|Accordion in elfs hand&lt;br /&gt;
|84&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 166&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|Elfs and pot in top corner&lt;br /&gt;
|84&lt;br /&gt;
|Three elfs&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|Elf with accordion&lt;br /&gt;
|84&lt;br /&gt;
|The accordion (item 166/523) is not included&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|Snow white and elf&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|Right sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|Elf in left corner&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|Sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|Unicorn horn on unicorn&lt;br /&gt;
|88&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 167&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Unicorn&lt;br /&gt;
|88&lt;br /&gt;
|Without horn (item 167/530), but including base&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|Sign&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|Cloud that Suzy is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 534, but only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|Cloud that Skipper is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 533, but only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|Control switch&lt;br /&gt;
|89&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|Right door&lt;br /&gt;
|89&lt;br /&gt;
|Only the double-door, the frame isn&#039;t part of this&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|Skipper fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|Sign&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|Suzy fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|Elevator door&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|Glass doors&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|Middle small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 545 and 546&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|Left small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stackcs with 544 and 546&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|Right small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 544 and 545&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|Italian wall&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|Top-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 550 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|Top-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 551 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|Middle-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|Middle-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|Bottom-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 550 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|Bottom-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|Big spider&lt;br /&gt;
|99&lt;br /&gt;
|Including drop animation&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|Drop &amp;quot;wheel&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|Where unicorn horn (item 167) should be placed to drop big spider (item 556). This is both with and without the horn attached&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|Animation of Suzy in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|Animation of Skipper in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|Animation of Suzy crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|Animation of Skipper crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|Spider robot&lt;br /&gt;
|97&lt;br /&gt;
|The broken one before they&#039;re using it&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Robot and junk in top corner&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|Drum with green liquid&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|Spider piece in right corner&lt;br /&gt;
|97&lt;br /&gt;
|Next to box of junk (item 568)&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|Robotic arm to the left&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|Box of junk&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|Mr. Shade talking&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades first animation&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|Mr. Shade fighting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades second animation&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|Mr. Shade fainting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades third animation&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|Air tank&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|Empty spider robot&lt;br /&gt;
|95&lt;br /&gt;
|After fight&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|Suzy in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|Skipper in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|Suzy in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|Skipper in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|Suzy in cage&lt;br /&gt;
|95&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|Skipper in cage&lt;br /&gt;
|95&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=591</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=591"/>
		<updated>2023-10-17T23:06:48Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add notice about special item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|44&lt;br /&gt;
|Placed on the right side (from our perspective) on the right crab&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|73&lt;br /&gt;
|Found by crawling into igloo&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|Orca&lt;br /&gt;
|42&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|Sign&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|Loose crab claw&lt;br /&gt;
|44&lt;br /&gt;
|Placed in right crab (294). Stacks with 143, even though they don&#039;t look the same in inventory (item 294 is smaller).&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|Placed pearl&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|Left crab&lt;br /&gt;
|44&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|Right crab&lt;br /&gt;
|44&lt;br /&gt;
|Without loosse claw (item 294)&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|Sign&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|Whale&lt;br /&gt;
|43&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|Sign&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Top palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|Right palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Left palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Top palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Right palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Computer&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Right palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Top gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (312)&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|Left gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (311)&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Sign&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Spiderweb&lt;br /&gt;
|46&lt;br /&gt;
|Also including do and copy of a bit of door frame, floor and wall (it&#039;s a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Left palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|Butterfly&lt;br /&gt;
|47&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|Sign&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|Right palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|Snake&lt;br /&gt;
|48&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|Sign&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|Right palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|Left palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|Parrot&lt;br /&gt;
|51&lt;br /&gt;
|Including support, floor and fence&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|Sign&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|Left palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|Monkey&lt;br /&gt;
|49&lt;br /&gt;
|Including base. Also including nose, but 331 is placed on top&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|Sign&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|Monkey nose&lt;br /&gt;
|49&lt;br /&gt;
|Placed on top of 329, assumable to be interactive to be able to get 131&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|Left palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|Panda&lt;br /&gt;
|50&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|Sign&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|53&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|Beetle&lt;br /&gt;
|53&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|Sign&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|Vase&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|Top palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|Right palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|Tapir&lt;br /&gt;
|52&lt;br /&gt;
|Including base, floor and holes for spises (but not the spikes - see 344)&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|Sign&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|Spikes&lt;br /&gt;
|52&lt;br /&gt;
|Also see tapir (342)&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|Tree&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 350 and 355&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|Left grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 359, 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|Right grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 382, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|Elevator door&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|Tree&lt;br /&gt;
|54&lt;br /&gt;
|Stacks with 345 and 355&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|Computer&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|Ventilation shaft&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|Suzy crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|Skipper crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|Tree&lt;br /&gt;
|57&lt;br /&gt;
|Stacks with 345 and 350&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|Loose lion paw&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|Lion&lt;br /&gt;
|57&lt;br /&gt;
|Including base, but without the loose paw (356)&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|Sign&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|Left grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|Top grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346, 359, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|Gnu&lt;br /&gt;
|60&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|Sign&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|Revolving door&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|Tree&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 378&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|Grass&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 346, 359, 360 and 381&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|Zebra&lt;br /&gt;
|59&lt;br /&gt;
|Includes plate&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|Sign&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|Whip on ground&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|Stone&lt;br /&gt;
|61&lt;br /&gt;
|Used to activate the split waterfall&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|Loose elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|Elefant&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|Sign&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|Waterfall  split animation&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout).&lt;br /&gt;
It&#039;s not 100% clear this is the animation, but the animation is&#039;t there when this has been picked up.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|Waterfall before split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|Waterfall after split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|Tree&lt;br /&gt;
|62&lt;br /&gt;
|Stacks with 365&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|Rhino&lt;br /&gt;
|62&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|Sign&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|Middle grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 346, 359, 360 and 366&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|Left grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|Right grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 382 and 391&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|Tree, leopard and dirt&lt;br /&gt;
|58&lt;br /&gt;
|This does not include the sign&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|Leopard&lt;br /&gt;
|58&lt;br /&gt;
|Does not include the tail. Is on top of 384 that also includes the leopard&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|Sign&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|Suzy using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. If using the whip as Suzy while this is picked up, Suzy will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|Skipper using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. If using the whip as Skipper while this is picked up, Skipper will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|Crocodile&lt;br /&gt;
|56&lt;br /&gt;
|Note that this is on top of the crododile that&#039;s part of the location base, so when this item is removed, it looks like the crocodile is still there.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|Sign&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|Right grass&lt;br /&gt;
|55&lt;br /&gt;
|Stacks with 347, 382 and 383&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|Gazelle&lt;br /&gt;
|55&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|Sign&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|Ventilation shaft and steps&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|Suzy climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|Skipper climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|Bricks&lt;br /&gt;
|14&lt;br /&gt;
|Stacks with 402 and 420&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|Elevator door&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|Bricks&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|Computer&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|Bricks&lt;br /&gt;
|64&lt;br /&gt;
|Stacks with 397 and 420&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|Puma and vending machine&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|Sign&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|Llama&lt;br /&gt;
|65&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|Sign&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|Left pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|Right pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|Goat&lt;br /&gt;
|66&lt;br /&gt;
|Including base, without loose horn&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|Sign&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|Loose horn&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|Pile of rocks&lt;br /&gt;
|66&lt;br /&gt;
|Including some of the wall door frame (a cutout). This is also the animation playing when doing the demolition&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|Skeleton&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|Ring on ground&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|Sign&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|Tools&lt;br /&gt;
|67&lt;br /&gt;
|In left corner&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|Door&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|Bricks&lt;br /&gt;
|71&lt;br /&gt;
|Stacks with 397 and 402&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|Bear&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|Sign&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|Door&lt;br /&gt;
|70&lt;br /&gt;
|Just a cutout/copy, the door is still there when the item is removed&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|Mountain&lt;br /&gt;
|70&lt;br /&gt;
|Both when it&#039;s up and down, including animation. Has the hole, flower and sign (including pole) as well.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|Sign when mountain is up&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole. Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|Sign when mountain is down&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole.Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|Right fence/rail&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|Condor&lt;br /&gt;
|69&lt;br /&gt;
|Including the tree&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|Sign&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|Animation of Suzy climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This does not include the wall and door in contrary to 433, 434 and 435.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|Animation of Suzy climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|Animation of Skipper climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|Animation of Skipper climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|Eagle&lt;br /&gt;
|68&lt;br /&gt;
|Including stone, support and sign (sign is present as 437 as well). When clicking this in gameplay you hear about the eagle&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|Sign&lt;br /&gt;
|68&lt;br /&gt;
|When clicking this in gameplay Skipper/Suzy jump to read the sign (if they&#039;ve used 149 beforehand)&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|Animation of Suzy jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|Animation of Skipper jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|16&lt;br /&gt;
|Note: Does not stack with 497&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|Elevator door&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|Soda vending machine&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|Ice cube box&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|Whale tail&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|72&lt;br /&gt;
|Stacks with 483&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|Computer&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|Globe&lt;br /&gt;
|72&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|Eskimo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|Sign&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|Igloo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|Animation of Suzy crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|Animation of Skipper crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|Whale tail&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|Dog sledge and dogs&lt;br /&gt;
|74&lt;br /&gt;
|Book laying on top (item 159) is not inlcuded&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|Sign&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|Animation of Suzy drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|Animation of Skipper drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Animation of Skipper drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery and also the default state (so when this is picked up, Skipper is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|Animation of Suzy drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. Cutout of a lot of the scenery and also the default state (so when this is picked up, Suzy is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|Animation of Suzy drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|Animation of Skipper drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|Narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|Sign&lt;br /&gt;
|75&lt;br /&gt;
|Semi-copy of the one in the location, some is still left when it&#039;s picked up&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|Left doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|Right doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|Boat&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|Animation of Suzy drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|Animation of Skipper drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|Animation of Suzy drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|Animation of Skipper drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Animation of Suzy drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|Animation of Skipper drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|Animation of Suzy drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|Animation of Skipper drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|Animation of Skipper floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|Animation of Suzy floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|Top-right doorstep&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|Bottom-right doorstop&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|Seal&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|Sign&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|Polarbear&lt;br /&gt;
|77&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|Sign&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|80&lt;br /&gt;
|Stacks with 445&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|Walrus&lt;br /&gt;
|80&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|Sign&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Whale tail&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|Pinguins and Skipper animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Skipper bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|Pinguins and Suzy animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Suzy bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Sign&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|Animation of Skipper skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|Animation of Suzy skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|Rabbit&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|Sign&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|Elevator door&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|18&lt;br /&gt;
|Note: Does not stack with 440&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|Tree&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|Computer&lt;br /&gt;
|81&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|Fire&lt;br /&gt;
|85&lt;br /&gt;
|Animation that appears when try to go through top-left door (if you haven&#039;t used item 157)&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|Dragon head&lt;br /&gt;
|85&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|Sign&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|Animation of appearing net&lt;br /&gt;
|82&lt;br /&gt;
|Starting as a stone (copy of the scenery), ending like a net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|Mermaid&lt;br /&gt;
|82&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|Sign&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|Loch Ness&lt;br /&gt;
|83&lt;br /&gt;
|Default state of it, but also the animation when the camera (item 116) has been attached&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|Sign&lt;br /&gt;
|83&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|Tripod (with camera)&lt;br /&gt;
|83&lt;br /&gt;
|Per default just the tripod, but when the camera (item 116) has been attached, that&#039;s included as well&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|Right cross &lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|Left cross&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|Entrance to chamber tomb&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|Animation of zombie getting caugth&lt;br /&gt;
|86&lt;br /&gt;
|When using the net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|Zombie&lt;br /&gt;
|86&lt;br /&gt;
|Including initial animation&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|Sign&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|Coffin&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|Alter&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|Sign&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|Accordion in elfs hand&lt;br /&gt;
|84&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 166&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|Elfs and pot in top corner&lt;br /&gt;
|84&lt;br /&gt;
|Three elfs&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|Elf with accordion&lt;br /&gt;
|84&lt;br /&gt;
|The accordion (item 166/523) is not included&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|Snow white and elf&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|Right sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|Elf in left corner&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|Sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|Unicorn horn on unicorn&lt;br /&gt;
|88&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 167&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Unicorn&lt;br /&gt;
|88&lt;br /&gt;
|Without horn (item 167/530), but including base&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|Sign&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|Cloud that Suzy is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 534, but only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|Cloud that Skipper is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 533, but only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|Control switch&lt;br /&gt;
|89&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|Right door&lt;br /&gt;
|89&lt;br /&gt;
|Only the double-door, the frame isn&#039;t part of this&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|Skipper fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|Sign&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|Suzy fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|Elevator door&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|Glass doors&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|Middle small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 545 and 546&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|Left small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stackcs with 544 and 546&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|Right small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 544 and 545&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|Italian wall&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|Top-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 550 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|Top-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 551 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|Middle-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|Middle-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|Bottom-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 550 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|Bottom-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|Big spider&lt;br /&gt;
|99&lt;br /&gt;
|Including drop animation&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|Drop &amp;quot;wheel&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|Where unicorn horn (item 167) should be placed to drop big spider (item 556). This is both with and without the horn attached&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|Animation of Suzy in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|Animation of Skipper in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|Animation of Suzy crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|Animation of Skipper crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|Spider robot&lt;br /&gt;
|97&lt;br /&gt;
|The broken one before they&#039;re using it&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Robot and junk in top corner&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|Drum with green liquid&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|Spider piece in right corner&lt;br /&gt;
|97&lt;br /&gt;
|Next to box of junk (item 568)&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|Robotic arm to the left&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|Box of junk&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|Mr. Shade talking&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades first animation&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|Mr. Shade fighting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades second animation&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|Mr. Shade fainting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades third animation&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|Air tank&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|Empty spider robot&lt;br /&gt;
|95&lt;br /&gt;
|After fight&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|Suzy in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|Skipper in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|Suzy in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|Skipper in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|Suzy in cage&lt;br /&gt;
|95&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|Skipper in cage&lt;br /&gt;
|95&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=590</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=590"/>
		<updated>2023-10-17T23:06:13Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add special items for 6th and 7th floor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|44&lt;br /&gt;
|Placed on the right side (from our perspective) on the right crab&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|73&lt;br /&gt;
|Found by crawling into igloo&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|Orca&lt;br /&gt;
|42&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|Sign&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|Loose crab claw&lt;br /&gt;
|44&lt;br /&gt;
|Placed in right crab (294). Stacks with 143, even though they don&#039;t look the same in inventory (item 294 is smaller).&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|Placed pearl&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|Left crab&lt;br /&gt;
|44&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|Right crab&lt;br /&gt;
|44&lt;br /&gt;
|Without loosse claw (item 294)&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|Sign&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|Whale&lt;br /&gt;
|43&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|Sign&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Top palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|Right palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Left palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Top palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Right palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Computer&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Right palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Top gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (312)&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|Left gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (311)&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Sign&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Spiderweb&lt;br /&gt;
|46&lt;br /&gt;
|Also including do and copy of a bit of door frame, floor and wall (it&#039;s a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Left palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|Butterfly&lt;br /&gt;
|47&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|Sign&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|Right palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|Snake&lt;br /&gt;
|48&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|Sign&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|Right palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|Left palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|Parrot&lt;br /&gt;
|51&lt;br /&gt;
|Including support, floor and fence&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|Sign&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|Left palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|Monkey&lt;br /&gt;
|49&lt;br /&gt;
|Including base. Also including nose, but 331 is placed on top&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|Sign&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|Monkey nose&lt;br /&gt;
|49&lt;br /&gt;
|Placed on top of 329, assumable to be interactive to be able to get 131&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|Left palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|Panda&lt;br /&gt;
|50&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|Sign&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|53&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|Beetle&lt;br /&gt;
|53&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|Sign&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|Vase&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|Top palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|Right palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|Tapir&lt;br /&gt;
|52&lt;br /&gt;
|Including base, floor and holes for spises (but not the spikes - see 344)&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|Sign&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|Spikes&lt;br /&gt;
|52&lt;br /&gt;
|Also see tapir (342)&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|Tree&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 350 and 355&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|Left grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 359, 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|Right grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 382, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|Elevator door&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|Tree&lt;br /&gt;
|54&lt;br /&gt;
|Stacks with 345 and 355&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|Computer&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|Ventilation shaft&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|Suzy crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|Skipper crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|Tree&lt;br /&gt;
|57&lt;br /&gt;
|Stacks with 345 and 350&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|Loose lion paw&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|Lion&lt;br /&gt;
|57&lt;br /&gt;
|Including base, but without the loose paw (356)&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|Sign&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|Left grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|Top grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346, 359, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|Gnu&lt;br /&gt;
|60&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|Sign&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|Revolving door&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|Tree&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 378&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|Grass&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 346, 359, 360 and 381&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|Zebra&lt;br /&gt;
|59&lt;br /&gt;
|Includes plate&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|Sign&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|Whip on ground&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|Stone&lt;br /&gt;
|61&lt;br /&gt;
|Used to activate the split waterfall&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|Loose elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|Elefant&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|Sign&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|Waterfall  split animation&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout).&lt;br /&gt;
It&#039;s not 100% clear this is the animation, but the animation is&#039;t there when this has been picked up.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|Waterfall before split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|Waterfall after split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|Tree&lt;br /&gt;
|62&lt;br /&gt;
|Stacks with 365&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|Rhino&lt;br /&gt;
|62&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|Sign&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|Middle grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 346, 359, 360 and 366&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|Left grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|Right grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 382 and 391&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|Tree, leopard and dirt&lt;br /&gt;
|58&lt;br /&gt;
|This does not include the sign&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|Leopard&lt;br /&gt;
|58&lt;br /&gt;
|Does not include the tail. Is on top of 384 that also includes the leopard&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|Sign&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|Suzy using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. If using the whip as Suzy while this is picked up, Suzy will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|Skipper using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. If using the whip as Skipper while this is picked up, Skipper will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|Crocodile&lt;br /&gt;
|56&lt;br /&gt;
|Note that this is on top of the crododile that&#039;s part of the location base, so when this item is removed, it looks like the crocodile is still there.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|Sign&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|Right grass&lt;br /&gt;
|55&lt;br /&gt;
|Stacks with 347, 382 and 383&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|Gazelle&lt;br /&gt;
|55&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|Sign&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|Ventilation shaft and steps&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|Suzy climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|Skipper climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|Bricks&lt;br /&gt;
|14&lt;br /&gt;
|Stacks with 402 and 420&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|Elevator door&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|Bricks&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|Computer&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|Bricks&lt;br /&gt;
|64&lt;br /&gt;
|Stacks with 397 and 420&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|Puma and vending machine&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|Sign&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|Llama&lt;br /&gt;
|65&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|Sign&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|Left pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|Right pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|Goat&lt;br /&gt;
|66&lt;br /&gt;
|Including base, without loose horn&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|Sign&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|Loose horn&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|Pile of rocks&lt;br /&gt;
|66&lt;br /&gt;
|Including some of the wall door frame (a cutout). This is also the animation playing when doing the demolition&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|Skeleton&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|Ring on ground&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|Sign&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|Tools&lt;br /&gt;
|67&lt;br /&gt;
|In left corner&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|Door&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|Bricks&lt;br /&gt;
|71&lt;br /&gt;
|Stacks with 397 and 402&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|Bear&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|Sign&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|Door&lt;br /&gt;
|70&lt;br /&gt;
|Just a cutout/copy, the door is still there when the item is removed&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|Mountain&lt;br /&gt;
|70&lt;br /&gt;
|Both when it&#039;s up and down, including animation. Has the hole, flower and sign (including pole) as well.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|Sign when mountain is up&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole. Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|Sign when mountain is down&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole.Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|Right fence/rail&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|Condor&lt;br /&gt;
|69&lt;br /&gt;
|Including the tree&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|Sign&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|Animation of Suzy climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This does not include the wall and door in contrary to 433, 434 and 435.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|Animation of Suzy climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|Animation of Skipper climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|Animation of Skipper climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|Eagle&lt;br /&gt;
|68&lt;br /&gt;
|Including stone, support and sign (sign is present as 437 as well). When clicking this in gameplay you hear about the eagle&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|Sign&lt;br /&gt;
|68&lt;br /&gt;
|When clicking this in gameplay Skipper/Suzy jump to read the sign (if they&#039;ve used 149 beforehand)&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|Animation of Suzy jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|Animation of Skipper jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|16&lt;br /&gt;
|Note: Does not stack with 497&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|Elevator door&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|Soda vending machine&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|Ice cube box&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|Whale tail&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|72&lt;br /&gt;
|Stacks with 483&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|Computer&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|Globe&lt;br /&gt;
|72&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|Eskimo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|Sign&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|Igloo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|Animation of Suzy crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|Animation of Skipper crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|Whale tail&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|Dog sledge and dogs&lt;br /&gt;
|74&lt;br /&gt;
|Book laying on top (item 159) is not inlcuded&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|Sign&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|Animation of Suzy drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|Animation of Skipper drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Animation of Skipper drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery and also the default state (so when this is picked up, Skipper is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|Animation of Suzy drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. Cutout of a lot of the scenery and also the default state (so when this is picked up, Suzy is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|Animation of Suzy drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|Animation of Skipper drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|Narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|Sign&lt;br /&gt;
|75&lt;br /&gt;
|Semi-copy of the one in the location, some is still left when it&#039;s picked up&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|Left doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|Right doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|Boat&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|Animation of Suzy drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|Animation of Skipper drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|Animation of Suzy drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|Animation of Skipper drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Animation of Suzy drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|Animation of Skipper drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|Animation of Suzy drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|Animation of Skipper drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|Animation of Skipper floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|Animation of Suzy floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|Top-right doorstep&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|Bottom-right doorstop&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|Seal&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|Sign&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|Polarbear&lt;br /&gt;
|77&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|Sign&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|80&lt;br /&gt;
|Stacks with 445&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|Walrus&lt;br /&gt;
|80&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|Sign&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Whale tail&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|Pinguins and Skipper animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Skipper bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|Pinguins and Suzy animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Suzy bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Sign&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|Animation of Skipper skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|Animation of Suzy skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|Rabbit&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|Sign&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|Elevator door&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|18&lt;br /&gt;
|Note: Does not stack with 440&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|Tree&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|Computer&lt;br /&gt;
|81&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|Fire&lt;br /&gt;
|85&lt;br /&gt;
|Animation that appears when try to go through top-left door (if you haven&#039;t used item 157)&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|Dragon head&lt;br /&gt;
|85&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|Sign&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|Animation of appearing net&lt;br /&gt;
|82&lt;br /&gt;
|Starting as a stone (copy of the scenery), ending like a net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|Mermaid&lt;br /&gt;
|82&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|Sign&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|Loch Ness&lt;br /&gt;
|83&lt;br /&gt;
|Default state of it, but also the animation when the camera (item 116) has been attached&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|Sign&lt;br /&gt;
|83&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|Tripod (with camera)&lt;br /&gt;
|83&lt;br /&gt;
|Per default just the tripod, but when the camera (item 116) has been attached, that&#039;s included as well&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|Right cross &lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|Left cross&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|Entrance to chamber tomb&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|Animation of zombie getting caugth&lt;br /&gt;
|86&lt;br /&gt;
|When using the net (item 162)&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|Zombie&lt;br /&gt;
|86&lt;br /&gt;
|Including initial animation&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|Sign&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|Coffin&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|Alter&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|Sign&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|Accordion in elfs hand&lt;br /&gt;
|84&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 166&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|Elfs and pot in top corner&lt;br /&gt;
|84&lt;br /&gt;
|Three elfs&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|Elf with accordion&lt;br /&gt;
|84&lt;br /&gt;
|The accordion (item 166/523) is not included&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|Snow white and elf&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|Right sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|Elf in left corner&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|Sign&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|Unicorn horn on unicorn&lt;br /&gt;
|88&lt;br /&gt;
|When picked up in regular gameplay it&#039;s 167&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Unicorn&lt;br /&gt;
|88&lt;br /&gt;
|Without horn (item 167/530), but including base&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|Sign&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|Cloud that Suzy is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 534, but only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|Cloud that Skipper is standing on&lt;br /&gt;
|89&lt;br /&gt;
|Including animation. Looks a lot like item 533, but only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|Control switch&lt;br /&gt;
|89&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|Right door&lt;br /&gt;
|89&lt;br /&gt;
|Only the double-door, the frame isn&#039;t part of this&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|Skipper fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|Sign&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|Suzy fake&lt;br /&gt;
|90&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|Elevator door&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|Glass doors&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|Middle small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 545 and 546&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|Left small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stackcs with 544 and 546&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|Right small spider&lt;br /&gt;
|92&lt;br /&gt;
|Including animation. Stacks with 544 and 545&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|Italian wall&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|Top-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 550 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|Top-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 551 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|Middle-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 552 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|Middle-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|Bottom-left leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 548 and 550 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|Bottom-right leg&lt;br /&gt;
|98&lt;br /&gt;
|Including open state. Stacks with 549 and 553 no matter the state&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|Big spider&lt;br /&gt;
|99&lt;br /&gt;
|Including drop animation&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|Drop &amp;quot;wheel&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|Where unicorn horn (item 167) should be placed to drop big spider (item 556). This is both with and without the horn attached&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|Animation of Suzy in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|Animation of Skipper in moving spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|Animation of Suzy crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|Animation of Skipper crawling into the spider robot&lt;br /&gt;
|97&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|Spider robot&lt;br /&gt;
|97&lt;br /&gt;
|The broken one before they&#039;re using it&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Robot and junk in top corner&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|Drum with green liquid&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|Spider piece in right corner&lt;br /&gt;
|97&lt;br /&gt;
|Next to box of junk (item 568)&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|Robotic arm to the left&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|Box of junk&lt;br /&gt;
|97&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|Mr. Shade talking&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades first animation&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|Mr. Shade fighting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades second animation&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|Mr. Shade fainting&lt;br /&gt;
|95&lt;br /&gt;
|Mr. Shades third animation&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|Air tank&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|Empty spider robot&lt;br /&gt;
|95&lt;br /&gt;
|After fight&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|Suzy in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|Skipper in spider robot initial&lt;br /&gt;
|95&lt;br /&gt;
|First stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|Suzy in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|Skipper in spider robot attacking&lt;br /&gt;
|95&lt;br /&gt;
|Second stage. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|Suzy in cage&lt;br /&gt;
|95&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|Skipper in cage&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=589</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=589"/>
		<updated>2023-10-16T21:44:41Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add items for 5th floor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|44&lt;br /&gt;
|Placed on the right side (from our perspective) on the right crab&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|73&lt;br /&gt;
|Found by crawling into igloo&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|Orca&lt;br /&gt;
|42&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|Sign&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|Loose crab claw&lt;br /&gt;
|44&lt;br /&gt;
|Placed in right crab (294). Stacks with 143, even though they don&#039;t look the same in inventory (item 294 is smaller).&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|Placed pearl&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|Left crab&lt;br /&gt;
|44&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|Right crab&lt;br /&gt;
|44&lt;br /&gt;
|Without loosse claw (item 294)&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|Sign&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|Whale&lt;br /&gt;
|43&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|Sign&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Top palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|Right palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Left palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Top palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Right palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Computer&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Right palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Top gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (312)&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|Left gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (311)&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Sign&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Spiderweb&lt;br /&gt;
|46&lt;br /&gt;
|Also including do and copy of a bit of door frame, floor and wall (it&#039;s a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Left palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|Butterfly&lt;br /&gt;
|47&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|Sign&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|Right palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|Snake&lt;br /&gt;
|48&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|Sign&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|Right palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|Left palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|Parrot&lt;br /&gt;
|51&lt;br /&gt;
|Including support, floor and fence&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|Sign&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|Left palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|Monkey&lt;br /&gt;
|49&lt;br /&gt;
|Including base. Also including nose, but 331 is placed on top&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|Sign&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|Monkey nose&lt;br /&gt;
|49&lt;br /&gt;
|Placed on top of 329, assumable to be interactive to be able to get 131&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|Left palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|Panda&lt;br /&gt;
|50&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|Sign&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|53&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|Beetle&lt;br /&gt;
|53&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|Sign&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|Vase&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|Top palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|Right palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|Tapir&lt;br /&gt;
|52&lt;br /&gt;
|Including base, floor and holes for spises (but not the spikes - see 344)&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|Sign&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|Spikes&lt;br /&gt;
|52&lt;br /&gt;
|Also see tapir (342)&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|Tree&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 350 and 355&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|Left grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 359, 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|Right grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 382, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|Elevator door&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|Tree&lt;br /&gt;
|54&lt;br /&gt;
|Stacks with 345 and 355&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|Computer&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|Ventilation shaft&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|Suzy crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|Skipper crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|Tree&lt;br /&gt;
|57&lt;br /&gt;
|Stacks with 345 and 350&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|Loose lion paw&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|Lion&lt;br /&gt;
|57&lt;br /&gt;
|Including base, but without the loose paw (356)&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|Sign&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|Left grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|Top grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346, 359, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|Gnu&lt;br /&gt;
|60&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|Sign&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|Revolving door&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|Tree&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 378&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|Grass&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 346, 359, 360 and 381&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|Zebra&lt;br /&gt;
|59&lt;br /&gt;
|Includes plate&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|Sign&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|Whip on ground&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|Stone&lt;br /&gt;
|61&lt;br /&gt;
|Used to activate the split waterfall&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|Loose elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|Elefant&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|Sign&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|Waterfall  split animation&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout).&lt;br /&gt;
It&#039;s not 100% clear this is the animation, but the animation is&#039;t there when this has been picked up.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|Waterfall before split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|Waterfall after split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|Tree&lt;br /&gt;
|62&lt;br /&gt;
|Stacks with 365&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|Rhino&lt;br /&gt;
|62&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|Sign&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|Middle grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 346, 359, 360 and 366&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|Left grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|Right grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 382 and 391&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|Tree, leopard and dirt&lt;br /&gt;
|58&lt;br /&gt;
|This does not include the sign&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|Leopard&lt;br /&gt;
|58&lt;br /&gt;
|Does not include the tail. Is on top of 384 that also includes the leopard&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|Sign&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|Suzy using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. If using the whip as Suzy while this is picked up, Suzy will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|Skipper using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. If using the whip as Skipper while this is picked up, Skipper will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|Crocodile&lt;br /&gt;
|56&lt;br /&gt;
|Note that this is on top of the crododile that&#039;s part of the location base, so when this item is removed, it looks like the crocodile is still there.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|Sign&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|Right grass&lt;br /&gt;
|55&lt;br /&gt;
|Stacks with 347, 382 and 383&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|Gazelle&lt;br /&gt;
|55&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|Sign&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|Ventilation shaft and steps&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|Suzy climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|Skipper climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|Bricks&lt;br /&gt;
|14&lt;br /&gt;
|Stacks with 402 and 420&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|Elevator door&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|Bricks&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|Computer&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|Bricks&lt;br /&gt;
|64&lt;br /&gt;
|Stacks with 397 and 420&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|Puma and vending machine&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|Sign&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|Llama&lt;br /&gt;
|65&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|Sign&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|Left pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|Right pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|Goat&lt;br /&gt;
|66&lt;br /&gt;
|Including base, without loose horn&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|Sign&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|Loose horn&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|Pile of rocks&lt;br /&gt;
|66&lt;br /&gt;
|Including some of the wall door frame (a cutout). This is also the animation playing when doing the demolition&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|Skeleton&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|Ring on ground&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|Sign&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|Tools&lt;br /&gt;
|67&lt;br /&gt;
|In left corner&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|Door&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|Bricks&lt;br /&gt;
|71&lt;br /&gt;
|Stacks with 397 and 402&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|Bear&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|Sign&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|Door&lt;br /&gt;
|70&lt;br /&gt;
|Just a cutout/copy, the door is still there when the item is removed&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|Mountain&lt;br /&gt;
|70&lt;br /&gt;
|Both when it&#039;s up and down, including animation. Has the hole, flower and sign (including pole) as well.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|Sign when mountain is up&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole. Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|Sign when mountain is down&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole.Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|Right fence/rail&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|Condor&lt;br /&gt;
|69&lt;br /&gt;
|Including the tree&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|Sign&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|Animation of Suzy climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This does not include the wall and door in contrary to 433, 434 and 435.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|Animation of Suzy climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|Animation of Skipper climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|Animation of Skipper climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|Eagle&lt;br /&gt;
|68&lt;br /&gt;
|Including stone, support and sign (sign is present as 437 as well). When clicking this in gameplay you hear about the eagle&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|Sign&lt;br /&gt;
|68&lt;br /&gt;
|When clicking this in gameplay Skipper/Suzy jump to read the sign (if they&#039;ve used 149 beforehand)&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|Animation of Suzy jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|Animation of Skipper jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Water dispenser&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|Elevator door&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|Soda vending machine&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|Ice cube box&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|Whale tail&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|72&lt;br /&gt;
|Stacks with 483&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|Computer&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|Globe&lt;br /&gt;
|72&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|Eskimo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|Sign&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|Igloo&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|Animation of Suzy crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|Animation of Skipper crawling into igloo&lt;br /&gt;
|73&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|Whale tail&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|Dog sledge and dogs&lt;br /&gt;
|74&lt;br /&gt;
|Book laying on top (item 159) is not inlcuded&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|Sign&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|Animation of Suzy drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|Animation of Skipper drifting to right platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Animation of Skipper drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery and also the default state (so when this is picked up, Skipper is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|Animation of Suzy drifting to the narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. Cutout of a lot of the scenery and also the default state (so when this is picked up, Suzy is gone from the location)&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|Animation of Suzy drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|Animation of Skipper drifting from the narwhal to the left platform&lt;br /&gt;
|75&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|Narwhal&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|Sign&lt;br /&gt;
|75&lt;br /&gt;
|Semi-copy of the one in the location, some is still left when it&#039;s picked up&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|Left doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|Right doorstep&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|Boat&lt;br /&gt;
|75&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|Animation of Suzy drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|Animation of Skipper drifting to Seal&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|Animation of Suzy drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|Animation of Skipper drifting from Seal to center&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Animation of Suzy drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|Animation of Skipper drifting to top-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|Animation of Suzy drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|Animation of Skipper drifting to bottom-right door&lt;br /&gt;
|76&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|Animation of Skipper floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|Animation of Suzy floating in center&lt;br /&gt;
|76&lt;br /&gt;
|This is the animation when in default location. Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|Top-right doorstep&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|Bottom-right doorstop&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|Seal&lt;br /&gt;
|76&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|Sign&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|Polarbear&lt;br /&gt;
|77&lt;br /&gt;
|Copy of the one in the location, when picked up it&#039;s still there&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|Sign&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|Aquarium with plant&lt;br /&gt;
|80&lt;br /&gt;
|Stacks with 445&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|Walrus&lt;br /&gt;
|80&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|Sign&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Whale tail&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|Pinguins and Skipper animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Skipper bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|Pinguins and Suzy animation&lt;br /&gt;
|79&lt;br /&gt;
|Default state of pinguins, but also the animation of Suzy bowling with the globe (item 158). Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Sign&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|Animation of Skipper skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. Cutout of a lot of the scenery.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|Animation of Suzy skating to sign and back&lt;br /&gt;
|78&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|Rabbit&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|Sign&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
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|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=588</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=588"/>
		<updated>2023-10-15T22:12:48Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Finish 4th floor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|44&lt;br /&gt;
|Placed on the right side (from our perspective) on the right crab&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|Orca&lt;br /&gt;
|42&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|Sign&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|Loose crab claw&lt;br /&gt;
|44&lt;br /&gt;
|Placed in right crab (294). Stacks with 143, even though they don&#039;t look the same in inventory (item 294 is smaller).&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|Placed pearl&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|Left crab&lt;br /&gt;
|44&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|Right crab&lt;br /&gt;
|44&lt;br /&gt;
|Without loosse claw (item 294)&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|Sign&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|Whale&lt;br /&gt;
|43&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|Sign&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Top palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|Right palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Left palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Top palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Right palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Computer&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Right palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Top gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (312)&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|Left gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (311)&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Sign&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Spiderweb&lt;br /&gt;
|46&lt;br /&gt;
|Also including do and copy of a bit of door frame, floor and wall (it&#039;s a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Left palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|Butterfly&lt;br /&gt;
|47&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|Sign&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|Right palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|Snake&lt;br /&gt;
|48&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|Sign&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|Right palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|Left palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|Parrot&lt;br /&gt;
|51&lt;br /&gt;
|Including support, floor and fence&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|Sign&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|Left palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|Monkey&lt;br /&gt;
|49&lt;br /&gt;
|Including base. Also including nose, but 331 is placed on top&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|Sign&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|Monkey nose&lt;br /&gt;
|49&lt;br /&gt;
|Placed on top of 329, assumable to be interactive to be able to get 131&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|Left palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|Panda&lt;br /&gt;
|50&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|Sign&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|53&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|Beetle&lt;br /&gt;
|53&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|Sign&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|Vase&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|Top palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|Right palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|Tapir&lt;br /&gt;
|52&lt;br /&gt;
|Including base, floor and holes for spises (but not the spikes - see 344)&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|Sign&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|Spikes&lt;br /&gt;
|52&lt;br /&gt;
|Also see tapir (342)&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|Tree&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 350 and 355&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|Left grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 359, 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|Right grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 382, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|Elevator door&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|Tree&lt;br /&gt;
|54&lt;br /&gt;
|Stacks with 345 and 355&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|Computer&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|Ventilation shaft&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|Suzy crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|Skipper crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|Tree&lt;br /&gt;
|57&lt;br /&gt;
|Stacks with 345 and 350&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|Loose lion paw&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|Lion&lt;br /&gt;
|57&lt;br /&gt;
|Including base, but without the loose paw (356)&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|Sign&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|Left grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|Top grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346, 359, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|Gnu&lt;br /&gt;
|60&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|Sign&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|Revolving door&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|Tree&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 378&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|Grass&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 346, 359, 360 and 381&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|Zebra&lt;br /&gt;
|59&lt;br /&gt;
|Includes plate&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|Sign&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|Whip on ground&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|Stone&lt;br /&gt;
|61&lt;br /&gt;
|Used to activate the split waterfall&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|Loose elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|Elefant&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|Sign&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|Waterfall  split animation&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout).&lt;br /&gt;
It&#039;s not 100% clear this is the animation, but the animation is&#039;t there when this has been picked up.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|Waterfall before split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|Waterfall after split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|Tree&lt;br /&gt;
|62&lt;br /&gt;
|Stacks with 365&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|Rhino&lt;br /&gt;
|62&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|Sign&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|Middle grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 346, 359, 360 and 366&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|Left grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|Right grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 382 and 391&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|Tree, leopard and dirt&lt;br /&gt;
|58&lt;br /&gt;
|This does not include the sign&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|Leopard&lt;br /&gt;
|58&lt;br /&gt;
|Does not include the tail. Is on top of 384 that also includes the leopard&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|Sign&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|Suzy using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. If using the whip as Suzy while this is picked up, Suzy will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|Skipper using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. If using the whip as Skipper while this is picked up, Skipper will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|Crocodile&lt;br /&gt;
|56&lt;br /&gt;
|Note that this is on top of the crododile that&#039;s part of the location base, so when this item is removed, it looks like the crocodile is still there.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|Sign&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|Right grass&lt;br /&gt;
|55&lt;br /&gt;
|Stacks with 347, 382 and 383&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|Gazelle&lt;br /&gt;
|55&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|Sign&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|Ventilation shaft and steps&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|Suzy climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|Skipper climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|Bricks&lt;br /&gt;
|14&lt;br /&gt;
|Stacks with 402 and 420&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|Elevator door&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|Bricks&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|Computer&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|Bricks&lt;br /&gt;
|64&lt;br /&gt;
|Stacks with 397 and 420&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|Puma and vending machine&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|Sign&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|Llama&lt;br /&gt;
|65&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|Sign&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|Left pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|Right pile of rokcs after demolition&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|Goat&lt;br /&gt;
|66&lt;br /&gt;
|Including base, without loose horn&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|Sign&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|Loose horn&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|Pile of rocks&lt;br /&gt;
|66&lt;br /&gt;
|Including some of the wall door frame (a cutout). This is also the animation playing when doing the demolition&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|Wall decoration&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|Skeleton&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|Ring on ground&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|Sign&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|Tools&lt;br /&gt;
|67&lt;br /&gt;
|In left corner&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|Door&lt;br /&gt;
|67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|Bricks&lt;br /&gt;
|71&lt;br /&gt;
|Stacks with 397 and 402&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|Bear&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|Sign&lt;br /&gt;
|71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|Door&lt;br /&gt;
|70&lt;br /&gt;
|Just a cutout/copy, the door is still there when the item is removed&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|Mountain&lt;br /&gt;
|70&lt;br /&gt;
|Both when it&#039;s up and down, including animation. Has the hole, flower and sign (including pole) as well.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|Sign when mountain is up&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole. Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|Sign when mountain is down&lt;br /&gt;
|70&lt;br /&gt;
|Without the usual pole.Put on top of the sign in 426&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|Right fence/rail&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|Condor&lt;br /&gt;
|69&lt;br /&gt;
|Including the tree&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|Sign&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|Animation of Suzy climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This does not include the wall and door in contrary to 433, 434 and 435.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|Animation of Suzy climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|Animation of Skipper climbing from the platform to the sign&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|Animation of Skipper climbing from the sign to the platform&lt;br /&gt;
|69&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. This includes the wall, floor and door as well (a cutout).&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|Eagle&lt;br /&gt;
|68&lt;br /&gt;
|Including stone, support and sign (sign is present as 437 as well). When clicking this in gameplay you hear about the eagle&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|Sign&lt;br /&gt;
|68&lt;br /&gt;
|When clicking this in gameplay Skipper/Suzy jump to read the sign (if they&#039;ve used 149 beforehand)&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|Animation of Suzy jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|Animation of Skipper jumping down and up&lt;br /&gt;
|68&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=587</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=587"/>
		<updated>2023-10-14T23:54:20Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add location for some of the candy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|44&lt;br /&gt;
|Placed on the right side (from our perspective) on the right crab&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|Orca&lt;br /&gt;
|42&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|Sign&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|Loose crab claw&lt;br /&gt;
|44&lt;br /&gt;
|Placed in right crab (294). Stacks with 143, even though they don&#039;t look the same in inventory (item 294 is smaller).&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|Placed pearl&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|Left crab&lt;br /&gt;
|44&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|Right crab&lt;br /&gt;
|44&lt;br /&gt;
|Without loosse claw (item 294)&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|Sign&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|Whale&lt;br /&gt;
|43&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|Sign&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Top palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|Right palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Left palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Top palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Right palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Computer&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Right palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Top gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (312)&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|Left gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (311)&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Sign&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Spiderweb&lt;br /&gt;
|46&lt;br /&gt;
|Also including do and copy of a bit of door frame, floor and wall (it&#039;s a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Left palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|Butterfly&lt;br /&gt;
|47&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|Sign&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|Right palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|Snake&lt;br /&gt;
|48&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|Sign&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|Right palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|Left palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|Parrot&lt;br /&gt;
|51&lt;br /&gt;
|Including support, floor and fence&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|Sign&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|Left palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|Monkey&lt;br /&gt;
|49&lt;br /&gt;
|Including base. Also including nose, but 331 is placed on top&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|Sign&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|Monkey nose&lt;br /&gt;
|49&lt;br /&gt;
|Placed on top of 329, assumable to be interactive to be able to get 131&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|Left palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|Panda&lt;br /&gt;
|50&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|Sign&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|53&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|Beetle&lt;br /&gt;
|53&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|Sign&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|Vase&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|Top palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|Right palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|Tapir&lt;br /&gt;
|52&lt;br /&gt;
|Including base, floor and holes for spises (but not the spikes - see 344)&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|Sign&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|Spikes&lt;br /&gt;
|52&lt;br /&gt;
|Also see tapir (342)&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|Tree&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 350 and 355&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|Left grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 359, 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|Right grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 382, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|Elevator door&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|Tree&lt;br /&gt;
|54&lt;br /&gt;
|Stacks with 345 and 355&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|Computer&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|Ventilation shaft&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|Suzy crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|Skipper crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|Tree&lt;br /&gt;
|57&lt;br /&gt;
|Stacks with 345 and 350&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|Loose lion paw&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|Lion&lt;br /&gt;
|57&lt;br /&gt;
|Including base, but without the loose paw (356)&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|Sign&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|Left grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|Top grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346, 359, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|Gnu&lt;br /&gt;
|60&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|Sign&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|Revolving door&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|Tree&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 378&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|Grass&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 346, 359, 360 and 381&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|Zebra&lt;br /&gt;
|59&lt;br /&gt;
|Includes plate&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|Sign&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|Whip on ground&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|Stone&lt;br /&gt;
|61&lt;br /&gt;
|Used to activate the split waterfall&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|Loose elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|Elefant&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|Sign&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|Waterfall  split animation&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout).&lt;br /&gt;
It&#039;s not 100% clear this is the animation, but the animation is&#039;t there when this has been picked up.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|Waterfall before split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|Waterfall after split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|Tree&lt;br /&gt;
|62&lt;br /&gt;
|Stacks with 365&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|Rhino&lt;br /&gt;
|62&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|Sign&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|Middle grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 346, 359, 360 and 366&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|Left grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|Right grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 382 and 391&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|Tree, leopard and dirt&lt;br /&gt;
|58&lt;br /&gt;
|This does not include the sign&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|Leopard&lt;br /&gt;
|58&lt;br /&gt;
|Does not include the tail. Is on top of 384 that also includes the leopard&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|Sign&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|Suzy using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. If using the whip as Suzy while this is picked up, Suzy will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|Skipper using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. If using the whip as Skipper while this is picked up, Skipper will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|Crocodile&lt;br /&gt;
|56&lt;br /&gt;
|Note that this is on top of the crododile that&#039;s part of the location base, so when this item is removed, it looks like the crocodile is still there.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|Sign&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|Right grass&lt;br /&gt;
|55&lt;br /&gt;
|Stacks with 347, 382 and 383&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|Gazelle&lt;br /&gt;
|55&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|Sign&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|Ventilation shaft and steps&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|Suzy climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|Skipper climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|562&lt;br /&gt;
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|563&lt;br /&gt;
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|564&lt;br /&gt;
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|565&lt;br /&gt;
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|566&lt;br /&gt;
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|567&lt;br /&gt;
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|568&lt;br /&gt;
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|569&lt;br /&gt;
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|570&lt;br /&gt;
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|571&lt;br /&gt;
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|572&lt;br /&gt;
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|573&lt;br /&gt;
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|574&lt;br /&gt;
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|575&lt;br /&gt;
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|576&lt;br /&gt;
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|577&lt;br /&gt;
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|578&lt;br /&gt;
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|579&lt;br /&gt;
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|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=586</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=586"/>
		<updated>2023-10-14T23:48:30Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Special items */ Add 3rd floor special items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|44&lt;br /&gt;
|Placed on the right side (from our perspective) on the right crab&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|Orca&lt;br /&gt;
|42&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|Sign&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|Loose crab claw&lt;br /&gt;
|44&lt;br /&gt;
|Placed in right crab (294). Stacks with 143, even though they don&#039;t look the same in inventory (item 294 is smaller).&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|Placed pearl&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|Left crab&lt;br /&gt;
|44&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|Right crab&lt;br /&gt;
|44&lt;br /&gt;
|Without loosse claw (item 294)&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|Sign&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|Whale&lt;br /&gt;
|43&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|Sign&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Top palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|Right palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Left palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Top palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Right palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Computer&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Right palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Top gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (312)&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|Left gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (311)&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Sign&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Spiderweb&lt;br /&gt;
|46&lt;br /&gt;
|Also including do and copy of a bit of door frame, floor and wall (it&#039;s a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Left palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|Butterfly&lt;br /&gt;
|47&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|Sign&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|Right palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|Snake&lt;br /&gt;
|48&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|Sign&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|Right palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|Left palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|Parrot&lt;br /&gt;
|51&lt;br /&gt;
|Including support, floor and fence&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|Sign&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|Left palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|Monkey&lt;br /&gt;
|49&lt;br /&gt;
|Including base. Also including nose, but 331 is placed on top&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|Sign&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|Monkey nose&lt;br /&gt;
|49&lt;br /&gt;
|Placed on top of 329, assumable to be interactive to be able to get 131&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|Left palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|Panda&lt;br /&gt;
|50&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|Sign&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|53&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|Beetle&lt;br /&gt;
|53&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|Sign&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|Vase&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|Top palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|Right palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|Tapir&lt;br /&gt;
|52&lt;br /&gt;
|Including base, floor and holes for spises (but not the spikes - see 344)&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|Sign&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|Spikes&lt;br /&gt;
|52&lt;br /&gt;
|Also see tapir (342)&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|Tree&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 350 and 355&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|Left grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 359, 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|Right grass&lt;br /&gt;
|12&lt;br /&gt;
|Stacks with 382, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|Elevator door&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|Tree&lt;br /&gt;
|54&lt;br /&gt;
|Stacks with 345 and 355&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|Computer&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|Ventilation shaft&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|Suzy crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|Skipper crawling out of ventilation&lt;br /&gt;
|54&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|Tree&lt;br /&gt;
|57&lt;br /&gt;
|Stacks with 345 and 350&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|Loose lion paw&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|Lion&lt;br /&gt;
|57&lt;br /&gt;
|Including base, but without the loose paw (356)&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|Sign&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|Left grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346 360, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|Top grass&lt;br /&gt;
|60&lt;br /&gt;
|Stacks with 346, 359, 366 and 381&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|Gnu&lt;br /&gt;
|60&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|Sign&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|Revolving door&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|Tree&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 378&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|Grass&lt;br /&gt;
|59&lt;br /&gt;
|Stacks with 346, 359, 360 and 381&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|Zebra&lt;br /&gt;
|59&lt;br /&gt;
|Includes plate&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|Sign&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|Whip on ground&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|Stone&lt;br /&gt;
|61&lt;br /&gt;
|Used to activate the split waterfall&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|Loose elephant tusk&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|Elefant&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|Sign&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|Waterfall  split animation&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout).&lt;br /&gt;
It&#039;s not 100% clear this is the animation, but the animation is&#039;t there when this has been picked up.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|Waterfall before split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|Waterfall after split&lt;br /&gt;
|61&lt;br /&gt;
|This is both horizontal and vertical water, stones and some of the wall (it&#039;s basically a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|Tree&lt;br /&gt;
|62&lt;br /&gt;
|Stacks with 365&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|Rhino&lt;br /&gt;
|62&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|Sign&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|Middle grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 346, 359, 360 and 366&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|Left grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 383 and 391&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|Right grass&lt;br /&gt;
|58&lt;br /&gt;
|In group of grass to the left. Stacks with 347, 382 and 391&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|Tree, leopard and dirt&lt;br /&gt;
|58&lt;br /&gt;
|This does not include the sign&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|Leopard&lt;br /&gt;
|58&lt;br /&gt;
|Does not include the tail. Is on top of 384 that also includes the leopard&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|Sign&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|Suzy using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy. If using the whip as Suzy while this is picked up, Suzy will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|Skipper using whip animation&lt;br /&gt;
|58&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper. If using the whip as Skipper while this is picked up, Skipper will get stuck in the animation and thus not return to regular gameplay unless for instance the RESET code is used.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|Crocodile&lt;br /&gt;
|56&lt;br /&gt;
|Note that this is on top of the crododile that&#039;s part of the location base, so when this item is removed, it looks like the crocodile is still there.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|Sign&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|Right grass&lt;br /&gt;
|55&lt;br /&gt;
|Stacks with 347, 382 and 383&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|Gazelle&lt;br /&gt;
|55&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|Sign&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|Ventilation shaft and steps&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|Suzy climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|Skipper climbing animation&lt;br /&gt;
|55&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is only playing in inventory if your character is Skipper.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
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|-&lt;br /&gt;
|404&lt;br /&gt;
|&lt;br /&gt;
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|405&lt;br /&gt;
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|406&lt;br /&gt;
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|407&lt;br /&gt;
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|-&lt;br /&gt;
|408&lt;br /&gt;
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|-&lt;br /&gt;
|409&lt;br /&gt;
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|410&lt;br /&gt;
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|-&lt;br /&gt;
|411&lt;br /&gt;
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|412&lt;br /&gt;
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|413&lt;br /&gt;
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|414&lt;br /&gt;
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|415&lt;br /&gt;
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|416&lt;br /&gt;
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|417&lt;br /&gt;
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|418&lt;br /&gt;
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|419&lt;br /&gt;
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|420&lt;br /&gt;
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|421&lt;br /&gt;
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|422&lt;br /&gt;
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|423&lt;br /&gt;
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|424&lt;br /&gt;
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|425&lt;br /&gt;
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|426&lt;br /&gt;
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|-&lt;br /&gt;
|427&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|428&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|429&lt;br /&gt;
|&lt;br /&gt;
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|430&lt;br /&gt;
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|431&lt;br /&gt;
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|432&lt;br /&gt;
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|433&lt;br /&gt;
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|434&lt;br /&gt;
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|-&lt;br /&gt;
|435&lt;br /&gt;
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|-&lt;br /&gt;
|436&lt;br /&gt;
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|437&lt;br /&gt;
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|438&lt;br /&gt;
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|439&lt;br /&gt;
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|440&lt;br /&gt;
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|441&lt;br /&gt;
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|442&lt;br /&gt;
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|443&lt;br /&gt;
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|444&lt;br /&gt;
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|445&lt;br /&gt;
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|446&lt;br /&gt;
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|447&lt;br /&gt;
|&lt;br /&gt;
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|448&lt;br /&gt;
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|449&lt;br /&gt;
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|450&lt;br /&gt;
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|451&lt;br /&gt;
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|452&lt;br /&gt;
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|453&lt;br /&gt;
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|454&lt;br /&gt;
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|455&lt;br /&gt;
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|456&lt;br /&gt;
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|457&lt;br /&gt;
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|458&lt;br /&gt;
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|459&lt;br /&gt;
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|460&lt;br /&gt;
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|461&lt;br /&gt;
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|462&lt;br /&gt;
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|463&lt;br /&gt;
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|464&lt;br /&gt;
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|465&lt;br /&gt;
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|466&lt;br /&gt;
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|467&lt;br /&gt;
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|468&lt;br /&gt;
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|469&lt;br /&gt;
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|470&lt;br /&gt;
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|471&lt;br /&gt;
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|474&lt;br /&gt;
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|475&lt;br /&gt;
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|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=585</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=585"/>
		<updated>2023-10-14T01:50:54Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Finish special items for 2nd floor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|44&lt;br /&gt;
|Placed on the right side (from our perspective) on the right crab&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|Orca&lt;br /&gt;
|42&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|Sign&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|Loose crab claw&lt;br /&gt;
|44&lt;br /&gt;
|Placed in right crab (294). Stacks with 143, even though they don&#039;t look the same in inventory (item 294 is smaller).&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|Placed pearl&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|Left crab&lt;br /&gt;
|44&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|Right crab&lt;br /&gt;
|44&lt;br /&gt;
|Without loosse claw (item 294)&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|Sign&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|Whale&lt;br /&gt;
|43&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|Sign&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Top palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|Right palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Left palm&lt;br /&gt;
|10&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Top palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Right palm&lt;br /&gt;
|45&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Computer&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Right palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|46&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Top gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (312)&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|Left gorilla&lt;br /&gt;
|46&lt;br /&gt;
|Note: Does not stack with the other gorilla (311)&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Sign&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Spiderweb&lt;br /&gt;
|46&lt;br /&gt;
|Also including do and copy of a bit of door frame, floor and wall (it&#039;s a cutout)&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Left palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|47&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 319, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|Butterfly&lt;br /&gt;
|47&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|Sign&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|Right palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 320, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|48&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 323, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|Snake&lt;br /&gt;
|48&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|Sign&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|Right palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 324, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|Left palm&lt;br /&gt;
|51&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 327, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|Parrot&lt;br /&gt;
|51&lt;br /&gt;
|Including support, floor and fence&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|Sign&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 328, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|Left palm&lt;br /&gt;
|49&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 332, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|Monkey&lt;br /&gt;
|49&lt;br /&gt;
|Including base. Also including nose, but 331 is placed on top&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|Sign&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|Monkey nose&lt;br /&gt;
|49&lt;br /&gt;
|Placed on top of 329, assumable to be interactive to be able to get 131&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 333, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|Left palm&lt;br /&gt;
|50&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 336, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|Panda&lt;br /&gt;
|50&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|Sign&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|Bottom palm&lt;br /&gt;
|53&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 340 and 341&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|Beetle&lt;br /&gt;
|53&lt;br /&gt;
|Including base&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|Sign&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|Vase&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|Top palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 341&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|Right palm&lt;br /&gt;
|52&lt;br /&gt;
|Stacks with all the other palms on 2nd floor: 301, 302, 303, 304, 305, 306, 309, 310, 315, 316, 319, 320, 323, 324, 327, 328, 332, 333, 336 and 340&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|Tapir&lt;br /&gt;
|52&lt;br /&gt;
|Including base, floor and holes for spises (but not the spikes - see 344)&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|Sign&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
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|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=584</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=584"/>
		<updated>2023-10-14T00:28:08Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add the remaining numbers that we assume exists for special items so it&amp;#039;s easier to fill in the unknown afterwards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
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|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=583</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=583"/>
		<updated>2023-10-13T23:24:22Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add a lot more of the special items and add a few more details to the existing as we learn more and more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|31&lt;br /&gt;
|Looks like 104 when laying on table.&lt;br /&gt;
Picked up by clicking on table that starts a dialog from Skeeto. Right after the dialog the book is automatically picked up.&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|41&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 216 and 269&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214, 215 and 269&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 244.&lt;br /&gt;
Note: Does not seem to stack with the other lockers in room 26&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|Stacks with 250&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239 and 270&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228 and 270&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|Locker&lt;br /&gt;
|30&lt;br /&gt;
|Stacks with 218&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|Big computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|Small computer&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|Fountain&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|Office chair&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|31&lt;br /&gt;
|Stacks with 221&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|Book&lt;br /&gt;
|31&lt;br /&gt;
|Has same front as 104, but when picked up in regular gameplay it&#039;s 120&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|Plant (bottom)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 254&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|Plant (right)&lt;br /&gt;
|32&lt;br /&gt;
|Stacks with 253&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Desk&lt;br /&gt;
|32&lt;br /&gt;
|Includes small in front poster, but not phone (256)&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|Phone&lt;br /&gt;
|32&lt;br /&gt;
|Standing on 255&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|Doors to outside&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|Laser beams&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|Left sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|Right sofa&lt;br /&gt;
|34&lt;br /&gt;
|Note: Does not stack with the other sofas&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|Door (right)&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|Table and lamp&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|Locker&lt;br /&gt;
|35&lt;br /&gt;
|Stacks with 213, 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Elevator door&lt;br /&gt;
|08&lt;br /&gt;
|Stacks with 228 and 239&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|Sign&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|Shark&lt;br /&gt;
|36&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|Red square&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|Sign&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|Computer&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|Turtle&lt;br /&gt;
|38&lt;br /&gt;
|Including base and support&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|Sign&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|Ray&lt;br /&gt;
|39&lt;br /&gt;
|Including support&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|Ray tail&lt;br /&gt;
|39&lt;br /&gt;
|When picked up in regular gameplay, this becomes item 140&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|Sign&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|Oyster&lt;br /&gt;
|40&lt;br /&gt;
|Including base and a copy of the wall&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|Sign&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|Eel (animation)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The animation when &amp;quot;charging&amp;quot; item 141 into 142. The animation only plays when charging is being done like in regular gameplay, but this item (285) get blank from inventory if have been &amp;quot;picked up&amp;quot; beforehand. See 290&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|Red square&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|Laser beams&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|Left laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|Right laser tower&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|Eel (static)&lt;br /&gt;
|41&lt;br /&gt;
|Including base and support. The eel before and after &amp;quot;charged&amp;quot; item 141 into 142. See 285&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|Sign&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Main_Page&amp;diff=582</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Main_Page&amp;diff=582"/>
		<updated>2023-10-11T23:03:02Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Links */ Fix link to speedrun.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Game 1.jpg|thumb|Danish cover of the [[Tales from Paradise Park|first game]]. The game has been translated into a lot of different languages.]]&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Skipper &amp;amp; Skeeto&#039;&#039;&#039; website. Here you&#039;ll find all sorts of information about the games and franchise. A good place to start is for instance check out everything related to [[List of games|the games]], [[:Category:Characters|the characters]] or if there exists content for your own [[:Category:Localizations|language]]. A list of all pages can be found [[Special:AllPages|here]].&lt;br /&gt;
&lt;br /&gt;
This site originated from the speedrunning community, so the content might intially reflect that a bit. It&#039;s however not limited to that, everything related to the franchise is welcome! Feel free to add information and data or contact us if you have any questions or comments. &lt;br /&gt;
&lt;br /&gt;
As we&#039;re a quite small community it could potentially be tricky for us to verify all data added at the page. Therefore you need to be logged in, in order to edit any information. It is however quite easy to make an account, and if you don&#039;t feel like you&#039;re always to get in contact with us in other ways so we can get the information added anyway.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://discord.gg/ktPH2sB Community discord]&lt;br /&gt;
* [https://www.speedrun.com/skipper Speedrunning]&lt;br /&gt;
* [mailto:info@skipperandskeeto.com Contact email]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=581</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=581"/>
		<updated>2023-10-11T22:47:46Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Special items */ Adding more special items, finishing basement and elevator (at least it seems like)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|24&lt;br /&gt;
|Placed in box (item 206) on shelf (item 205)&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Boxes in left cornor (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 187.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Cages (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). This stacks with 188.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Shelf with boxes &lt;br /&gt;
|24&lt;br /&gt;
|A &amp;quot;duplicate&amp;quot; of item 206 (box with item 102) is also present in the shelf (item 206 is placed on top of it such that item 102 can be picked)&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Box with item 102&lt;br /&gt;
|24&lt;br /&gt;
|Placed in shelf (item 205)&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Open box&lt;br /&gt;
|25&lt;br /&gt;
|Skeeto concludes based on this box that the boxes contains formalin&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Top box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 209, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Bottom box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 210 and 211&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Left box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 211&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Right box&lt;br /&gt;
|25&lt;br /&gt;
|Stacks with 208, 209 and 210&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;These seems to be a special special item. They cannot always be picked up nothing (not even a blank slot) shows up in the inventory. For now the only consistent way of getting these (and then they&#039;re still just blank) is by starting the game process from scratch. After getting one item, it&#039;s not possible to get it again in the same process (not even by loading a saved game)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks wtih 242&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|First locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 214, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Second locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 215 and 216&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Third locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214 and 216&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Fourth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|Stacks with 213, 214 and 215&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Fifth locker from top corner&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Locker in left corner&lt;br /&gt;
|26&lt;br /&gt;
|Note: Does not seem to stack with the other lockers even though it&#039;s similar&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Shelf&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|Poster with spider&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Torch&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Red square&lt;br /&gt;
|27&lt;br /&gt;
|Seems like it can&#039;t be seen in the location usually&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|Table, lamp, phone and sockets&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|Office chair&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|Plant + pot&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|Sofa&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|Elevator door&lt;br /&gt;
|28&lt;br /&gt;
|Stacks with 239&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|Red square&lt;br /&gt;
|03/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|B button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) basement button&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|G button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) ground floor button&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|1 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 1st floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|2 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 2nd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|3 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 3rd floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|4 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 4th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|5 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 5th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|6 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 6th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|7 button&lt;br /&gt;
|03/04&lt;br /&gt;
|Active (yellow) 7th floor floor button&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Elevator door&lt;br /&gt;
|06&lt;br /&gt;
|Stacks with 228&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|Cactus&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|Sofa&lt;br /&gt;
|06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|???&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Stacks with 212&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_91_all_items_picked.png&amp;diff=580</id>
		<title>File:Ss3 location 91 all items picked.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_91_all_items_picked.png&amp;diff=580"/>
		<updated>2023-10-11T21:04:59Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add Category:Gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_21_all_items_picked.png&amp;diff=579</id>
		<title>File:Ss3 location 21 all items picked.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_21_all_items_picked.png&amp;diff=579"/>
		<updated>2023-10-11T21:04:42Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add Category:Gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=578</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=578"/>
		<updated>2023-10-11T21:04:22Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Special items */ Update screenshot description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_21_all_items_picked.png&amp;diff=577</id>
		<title>File:Ss3 location 21 all items picked.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_21_all_items_picked.png&amp;diff=577"/>
		<updated>2023-10-11T21:03:04Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Update description and add category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_91_all_items_picked.png&amp;diff=576</id>
		<title>File:Ss3 location 91 all items picked.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_91_all_items_picked.png&amp;diff=576"/>
		<updated>2023-10-11T21:01:11Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Update description and add category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory. Notice that Suzy is in the middle of an animiation.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=575</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=575"/>
		<updated>2023-10-11T20:59:03Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Special items */ Add images illustrating how picking up special items looks like&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&amp;lt;gallery perrow=&amp;quot;2&amp;quot; mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;225&amp;quot; caption=&amp;quot;Examples of how it looks in gameplay when special items are picked up.&amp;quot;&amp;gt;&lt;br /&gt;
File:Ss3 location 21 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 21 (item 187-192). The items are overlapping whenever there are a item next to them (Skipper is cut of since it&#039;s the last item).&lt;br /&gt;
File:Ss3 location 91 all items picked.png|An example of how it looks if all items are picked up with the ITEM cheat code in location 91 (item 580-582). The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks like in the inventory.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_91_all_items_picked.png&amp;diff=574</id>
		<title>File:Ss3 location 91 all items picked.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_91_all_items_picked.png&amp;diff=574"/>
		<updated>2023-10-11T20:46:12Z</updated>

		<summary type="html">&lt;p&gt;Anigif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of how it looks if all items are picked up with the ITEM cheat code in location 91. The last item in inventory is just an random item that&#039;s not from location 91, to illustrate how an &amp;quot;blank&amp;quot; item looks.&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_21_all_items_picked.png&amp;diff=573</id>
		<title>File:Ss3 location 21 all items picked.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_location_21_all_items_picked.png&amp;diff=573"/>
		<updated>2023-10-11T20:44:12Z</updated>

		<summary type="html">&lt;p&gt;Anigif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of how it looks if all items are picked up with the ITEM cheat code in location 21&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=572</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=572"/>
		<updated>2023-10-10T23:16:00Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Special items */ Add location for items 199-202&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|22&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Locations_of_The_Revenge_of_Mr._Shade&amp;diff=571</id>
		<title>Locations of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Locations_of_The_Revenge_of_Mr._Shade&amp;diff=571"/>
		<updated>2023-10-10T23:15:36Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Scenes */ Better specifying when 22 is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all locations in [[The Revenge of Mr. Shade]]. They are identified by the number used when using the &#039;&#039;LOCATION&#039;&#039; cheat code. Therefore not all locations are possible to access directly in the game, as they&#039;re only accessible by entering the cheat code.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
There are in total of 9 floors in the game. The gameplay startes on top of basement (B) and groundfloor (G) there is floors 1st-7th.&lt;br /&gt;
&lt;br /&gt;
== Scenes ==&lt;br /&gt;
There are a total of 87 locations as part of the gameplay, some being more important part than others. On top of that there are some special scenes that are either just shown once or never shown in the gameplay. This is e.g. the black/void scene and a scene for each floor where you as a player are taken back to the last location Skipper/Suzy and Skeeto were in.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Floor&lt;br /&gt;
!Scene&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|00&lt;br /&gt;
|&lt;br /&gt;
|Black / void&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|&lt;br /&gt;
|Last place they&#039;ve been&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|02&lt;br /&gt;
|B&lt;br /&gt;
|Garage (first cutscene)&lt;br /&gt;
|See also 23&lt;br /&gt;
|-&lt;br /&gt;
|03&lt;br /&gt;
|&lt;br /&gt;
|Elevator&lt;br /&gt;
|See also 04 (the difference is currently unknown)&lt;br /&gt;
|-&lt;br /&gt;
|04&lt;br /&gt;
|&lt;br /&gt;
|Elevator&lt;br /&gt;
|See also 03 (the difference is currently unknown)&lt;br /&gt;
|-&lt;br /&gt;
|05&lt;br /&gt;
|G&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|06&lt;br /&gt;
|G&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|07&lt;br /&gt;
|1st&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|08&lt;br /&gt;
|1st&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|09&lt;br /&gt;
|2nd&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|2nd&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|3rd&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|3rd&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|4th&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|4th&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|5th&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|5th&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|6th&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|6th&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|7th&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|7th&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|B&lt;br /&gt;
|Dungeon (both locked up)&lt;br /&gt;
|First scene. See also 22&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|B&lt;br /&gt;
|Dungeon (at least one unlocked)&lt;br /&gt;
|The following times going to the scene (including Mr. Shade realizing one is gone). See also 21&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|B&lt;br /&gt;
|Garage (regular gameplay)&lt;br /&gt;
|See also 02&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|B&lt;br /&gt;
|Storage room with screwdriver&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|B&lt;br /&gt;
|Boxes with formalin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|B&lt;br /&gt;
|Locker room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|B&lt;br /&gt;
|Office&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|B&lt;br /&gt;
|Elevator entrance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|G&lt;br /&gt;
|Fountain&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|G&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|G&lt;br /&gt;
|Office (spider poster)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|G&lt;br /&gt;
|Reception&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|G&lt;br /&gt;
|Lasers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|G&lt;br /&gt;
|Two sofas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|G&lt;br /&gt;
|Office (chest + locker)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|1st&lt;br /&gt;
|Shark&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|1st&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|1st&lt;br /&gt;
|Turtle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|1st&lt;br /&gt;
|Ray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1st&lt;br /&gt;
|Shell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|1st&lt;br /&gt;
|Eel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|1st&lt;br /&gt;
|Orca&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|1st&lt;br /&gt;
|Whale&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|1st&lt;br /&gt;
|Crabs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2nd&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|2nd&lt;br /&gt;
|Gorillas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|2nd&lt;br /&gt;
|Butterfly&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|2nd&lt;br /&gt;
|Snake&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|2nd&lt;br /&gt;
|Proboscis monkey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2nd&lt;br /&gt;
|Panda&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|2nd&lt;br /&gt;
|Parrot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|2nd&lt;br /&gt;
|Tapir&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|2nd&lt;br /&gt;
|Beetle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|3rd&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|3rd&lt;br /&gt;
|Gazelle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|3rd&lt;br /&gt;
|Crocodile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|3rd&lt;br /&gt;
|Lion&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|3rd&lt;br /&gt;
|Leopard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|3rd&lt;br /&gt;
|Zebra&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3rd&lt;br /&gt;
|Gnu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|3rd&lt;br /&gt;
|Elephant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|3rd&lt;br /&gt;
|Rhino&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|4th&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|4th&lt;br /&gt;
|Puma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|4th&lt;br /&gt;
|Llama&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|4th&lt;br /&gt;
|Goat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|4th&lt;br /&gt;
|Skeleton&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|4th&lt;br /&gt;
|Eagle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|4th&lt;br /&gt;
|Condor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|4th&lt;br /&gt;
|Mountain&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|4th&lt;br /&gt;
|Bear&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|5th&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|5th&lt;br /&gt;
|Igloo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|5th&lt;br /&gt;
|Sledge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|5th&lt;br /&gt;
|Narwhal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|5th&lt;br /&gt;
|Seal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|5th&lt;br /&gt;
|Polarbear&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|5th&lt;br /&gt;
|Rabbit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|5th&lt;br /&gt;
|Pinguins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|5th&lt;br /&gt;
|Walrus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|6th&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|6th&lt;br /&gt;
|Mermaid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|6th&lt;br /&gt;
|Loch Ness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|6th&lt;br /&gt;
|Snow White + Dwarfs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|6th&lt;br /&gt;
|Dragon head&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|6th&lt;br /&gt;
|Zombie&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|6th&lt;br /&gt;
|Coffin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|6th&lt;br /&gt;
|Unicorn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|6th&lt;br /&gt;
|Cloud&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|6th&lt;br /&gt;
|Skipper + Suzy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|7th&lt;br /&gt;
|Rocket&lt;br /&gt;
|Final scene&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|7th&lt;br /&gt;
|Small spiders&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|7th&lt;br /&gt;
|Italian wall&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|7th&lt;br /&gt;
|Text floor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|7th&lt;br /&gt;
|Mr. Shade battle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|7th&lt;br /&gt;
|Empty room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|7th&lt;br /&gt;
|Spider assembly room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|7th&lt;br /&gt;
|Spider leg door&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|7th&lt;br /&gt;
|Big spider&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=570</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=570"/>
		<updated>2023-10-10T23:11:51Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Special items */ Add items up to 202 and specify some things about animations in general (as it seems to be quite the same)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items are however not always possible to retrieve. For instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else. The items possible to place randomly in the location the usually belong to.&lt;br /&gt;
&lt;br /&gt;
Items that are alike will like regular items stack - for instance the cars in first cutscene (item182) and in regular gameplay (193). If the item usually have an animation playing (for instance Skipper, Suzy or Mr. Shade speaking) they will as well animate in the inventory, but it won&#039;t happen in all cases - for instance for 581 or 582 if the character (or item) aren&#039;t usually visual because you&#039;re playing with the opposite one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 193.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 194.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 195.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes - but it can be removed at that time). Will stack with 196.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|Garage door (first cutscene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the garage is shown (briefly during the first cutscenes). It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 197.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|Boxes in left cornor&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|Cages&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). &lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|Suzy&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 191. This stacks with 199.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|Skipper&#039;s ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 192. This stacks with 200.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|Suzy with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 189. This stacks with 201.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|Skipper with ball and chain (when locked up)&lt;br /&gt;
|21&lt;br /&gt;
|Only in first time the dungeon is shown (before they are unlocked). Note that this is present along with 190. This stacks with 202.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|Car (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 182.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|Toolbox (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 183.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|Spare tire (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 184.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|Oil drum (first cutscene)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. Will stack with 185.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|Garage door (regular gameplay)&lt;br /&gt;
|23&lt;br /&gt;
|Only during regular gameplay. It is not visible that you remove it unless something articially is placed behind it (like a thing you&#039;ve previously picked up). Will stack with 186.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|Mr Shade&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|Suzy&#039;s ball and chain (after unlocked)&lt;br /&gt;
|&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 201. This stacks with 189.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Skipper&#039;s ball and chain (after unlocked)&lt;br /&gt;
|&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 202. This stacks with 190.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Suzy with ball and chain (after unlocked)&lt;br /&gt;
|&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 199. This stacks with 191.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Skipper with ball and chain (after unlocked)&lt;br /&gt;
|&lt;br /&gt;
|Only after unlocking (even during cutscene). Note that this is present along with 200. This stacks with 192.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Locations_of_The_Revenge_of_Mr._Shade&amp;diff=569</id>
		<title>Locations of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Locations_of_The_Revenge_of_Mr._Shade&amp;diff=569"/>
		<updated>2023-10-10T22:21:19Z</updated>

		<summary type="html">&lt;p&gt;Anigif: &amp;quot;Rename&amp;quot; car to garage and fix the comment about when it&amp;#039;s present&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all locations in [[The Revenge of Mr. Shade]]. They are identified by the number used when using the &#039;&#039;LOCATION&#039;&#039; cheat code. Therefore not all locations are possible to access directly in the game, as they&#039;re only accessible by entering the cheat code.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
There are in total of 9 floors in the game. The gameplay startes on top of basement (B) and groundfloor (G) there is floors 1st-7th.&lt;br /&gt;
&lt;br /&gt;
== Scenes ==&lt;br /&gt;
There are a total of 87 locations as part of the gameplay, some being more important part than others. On top of that there are some special scenes that are either just shown once or never shown in the gameplay. This is e.g. the black/void scene and a scene for each floor where you as a player are taken back to the last location Skipper/Suzy and Skeeto were in.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Floor&lt;br /&gt;
!Scene&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|00&lt;br /&gt;
|&lt;br /&gt;
|Black / void&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|&lt;br /&gt;
|Last place they&#039;ve been&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|02&lt;br /&gt;
|B&lt;br /&gt;
|Garage (first cutscene)&lt;br /&gt;
|See also 23&lt;br /&gt;
|-&lt;br /&gt;
|03&lt;br /&gt;
|&lt;br /&gt;
|Elevator&lt;br /&gt;
|See also 04 (the difference is currently unknown)&lt;br /&gt;
|-&lt;br /&gt;
|04&lt;br /&gt;
|&lt;br /&gt;
|Elevator&lt;br /&gt;
|See also 03 (the difference is currently unknown)&lt;br /&gt;
|-&lt;br /&gt;
|05&lt;br /&gt;
|G&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|06&lt;br /&gt;
|G&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|07&lt;br /&gt;
|1st&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|08&lt;br /&gt;
|1st&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|09&lt;br /&gt;
|2nd&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|2nd&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|3rd&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|3rd&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|4th&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|4th&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|5th&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|5th&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|6th&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|6th&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|7th&lt;br /&gt;
|Last place they&#039;ve been or first room&lt;br /&gt;
|Not part of regular gameplay&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|7th&lt;br /&gt;
|First room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|B&lt;br /&gt;
|Dungeon (both locked up)&lt;br /&gt;
|First scene. See also 22&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|B&lt;br /&gt;
|Dungeon (both unlocked)&lt;br /&gt;
|Following times going to the scene (including Mr. Shade realizing one is gone). See also 21&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|B&lt;br /&gt;
|Garage (regular gameplay)&lt;br /&gt;
|See also 02&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|B&lt;br /&gt;
|Storage room with screwdriver&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|B&lt;br /&gt;
|Boxes with formalin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|B&lt;br /&gt;
|Locker room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|B&lt;br /&gt;
|Office&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|B&lt;br /&gt;
|Elevator entrance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|G&lt;br /&gt;
|Fountain&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|G&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|G&lt;br /&gt;
|Office (spider poster)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|G&lt;br /&gt;
|Reception&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|G&lt;br /&gt;
|Lasers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|G&lt;br /&gt;
|Two sofas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|G&lt;br /&gt;
|Office (chest + locker)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|1st&lt;br /&gt;
|Shark&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|1st&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|1st&lt;br /&gt;
|Turtle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|1st&lt;br /&gt;
|Ray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1st&lt;br /&gt;
|Shell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|1st&lt;br /&gt;
|Eel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|1st&lt;br /&gt;
|Orca&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|1st&lt;br /&gt;
|Whale&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|1st&lt;br /&gt;
|Crabs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2nd&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|2nd&lt;br /&gt;
|Gorillas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|2nd&lt;br /&gt;
|Butterfly&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|2nd&lt;br /&gt;
|Snake&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|2nd&lt;br /&gt;
|Proboscis monkey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2nd&lt;br /&gt;
|Panda&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|2nd&lt;br /&gt;
|Parrot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|2nd&lt;br /&gt;
|Tapir&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|2nd&lt;br /&gt;
|Beetle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|3rd&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|3rd&lt;br /&gt;
|Gazelle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|3rd&lt;br /&gt;
|Crocodile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|3rd&lt;br /&gt;
|Lion&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|3rd&lt;br /&gt;
|Leopard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|3rd&lt;br /&gt;
|Zebra&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3rd&lt;br /&gt;
|Gnu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|3rd&lt;br /&gt;
|Elephant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|3rd&lt;br /&gt;
|Rhino&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|4th&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|4th&lt;br /&gt;
|Puma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|4th&lt;br /&gt;
|Llama&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|4th&lt;br /&gt;
|Goat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|4th&lt;br /&gt;
|Skeleton&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|4th&lt;br /&gt;
|Eagle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|4th&lt;br /&gt;
|Condor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|4th&lt;br /&gt;
|Mountain&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|4th&lt;br /&gt;
|Bear&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|5th&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|5th&lt;br /&gt;
|Igloo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|5th&lt;br /&gt;
|Sledge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|5th&lt;br /&gt;
|Narwhal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|5th&lt;br /&gt;
|Seal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|5th&lt;br /&gt;
|Polarbear&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|5th&lt;br /&gt;
|Rabbit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|5th&lt;br /&gt;
|Pinguins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|5th&lt;br /&gt;
|Walrus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|6th&lt;br /&gt;
|Computer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|6th&lt;br /&gt;
|Mermaid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|6th&lt;br /&gt;
|Loch Ness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|6th&lt;br /&gt;
|Snow White + Dwarfs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|6th&lt;br /&gt;
|Dragon head&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|6th&lt;br /&gt;
|Zombie&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|6th&lt;br /&gt;
|Coffin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|6th&lt;br /&gt;
|Unicorn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|6th&lt;br /&gt;
|Cloud&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|6th&lt;br /&gt;
|Skipper + Suzy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|7th&lt;br /&gt;
|Rocket&lt;br /&gt;
|Final scene&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|7th&lt;br /&gt;
|Small spiders&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|7th&lt;br /&gt;
|Italian wall&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|7th&lt;br /&gt;
|Text floor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|7th&lt;br /&gt;
|Mr. Shade battle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|7th&lt;br /&gt;
|Empty room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|7th&lt;br /&gt;
|Spider assembly room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|7th&lt;br /&gt;
|Spider leg door&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|7th&lt;br /&gt;
|Big spider&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=568</id>
		<title>Items of The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=Items_of_The_Revenge_of_Mr._Shade&amp;diff=568"/>
		<updated>2023-10-10T22:15:59Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add new section with specail items as they are a bit more clear now what they are - and add a few of them, even though the list is long&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all items in [[The Revenge of Mr. Shade]], there is a total of 63 collectable items and 5 you can gain by assembling or processing items. The items are identified by the number used when using the &#039;&#039;ITEM&#039;&#039; cheat code. &lt;br /&gt;
&lt;br /&gt;
Item 100-167 are [[Items of The Revenge of Mr. Shade#Ordinary items|ordinary items]] and item 168-582 are [[Items of The Revenge of Mr. Shade#Special items|special items]] not possible to pick up directly in the game. Retreiving items below 100 (for instance 099) will crash the game and retreving items above 582 (for instance 583) will just play the regular &amp;quot;cheat code unlocked&amp;quot;-sound and nothing will happen. &lt;br /&gt;
&lt;br /&gt;
To get a understanding of the location identifiers, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
===Ordinary items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!Item&lt;br /&gt;
!Location &lt;br /&gt;
!Comment&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Black key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 100 inventory 333.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 101 inventory 302.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Antidote&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 102 inventory 294.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|103 &lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|104 &lt;br /&gt;
|Building book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 104 inventory 300.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Big yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 105 inventory 297.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|Behind plant&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Data paper&lt;br /&gt;
|28&lt;br /&gt;
|At elevator&lt;br /&gt;
| [[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|109 &lt;br /&gt;
|Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
| Data paper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 106 inventory 301.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
| Cactus needle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 115 inventory 295.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|116 &lt;br /&gt;
|Camera&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 116 inventory 007.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|117 &lt;br /&gt;
|Gold coin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 117 inventory 296.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
| Small yellow key&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 119 inventory 298.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Spider book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 120 inventory 250.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Pearl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 121 inventory 021.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Green candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 103 inventory 299.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|127 &lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
|Butterfly dust&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 128 inventory 038.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|129 &lt;br /&gt;
|Stick + booger + feather (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 130 + 131 + 134&lt;br /&gt;
|[[File:ss3 item 129 inventory 123.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Feather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 130 inventory 040.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Booger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 131 inventory 039.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|132 &lt;br /&gt;
|Bamboo seeds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 132 inventory 036.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Stick + booger (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 131 + 134&lt;br /&gt;
|[[File:ss3 item 133 inventory 128.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Stick&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 134 inventory 037.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Elephant tusk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 135 inventory 058.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|136 &lt;br /&gt;
|Drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 136 inventory 148.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Skeeto in drum &lt;br /&gt;
|&lt;br /&gt;
|When putting Skeeto in the drum at the water fall. See 136&lt;br /&gt;
| [[File:ss3 item 137 inventory 178.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Lion claw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 138 inventory 231.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Whip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 139 inventory 059.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Ray tail &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 140 inventory 020.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|Electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 141 inventory 023.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|Powered electric screwdriver&lt;br /&gt;
|&lt;br /&gt;
| After adding electricity from the eel&lt;br /&gt;
|[[File:ss3 item 142 inventory 343.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|Crab claw &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 143 inventory 401.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|Red candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 127 inventory 329.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|Blue candy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 145 inventory 328.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|146 &lt;br /&gt;
|Pickaxe head &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 146 inventory 234.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|Pickaxe shaft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 147 inventory 291.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
|Pickaxe (assembled)&lt;br /&gt;
|&lt;br /&gt;
|See 146 + 147&lt;br /&gt;
|[[File:ss3 item 148 inventory 239.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|Cat jump potion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 149 inventory 242.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Llama paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 150 inventory 244.png|center]] &lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|Goat horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 151 inventory 246.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
|Diamond ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 152 inventory 314.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
|Saw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:ss3 item 153 inventory 252.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|Vampire medallion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 154 inventory 284.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
| Silver coin &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 155 inventory 078.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|Soda can&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 156 inventory 077.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|157 &lt;br /&gt;
|Ice cube&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 157 inventory 073.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| Globe &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 158 inventory 075.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|Fairy tale book&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 159 inventory 079.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| Ice skates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 160 inventory 076.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
|Cogwheel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 161 inventory 344.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|Net &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 162 inventory 139.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
| Nail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 163 inventory 141.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|Heaven key &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 164 inventory 363.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|165 &lt;br /&gt;
|Garlic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 165 inventory 140.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| Accordion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 166 inventory 099.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|Unicorn horn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:ss3 item 167 inventory 134.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special items===&lt;br /&gt;
Item 168-583 can still be &amp;quot;picked up&amp;quot; with the item with the cheat code, but they don&#039;t represent something that&#039;s possible to actually pick up in the game. They instead seem to represent some objects in the game that has added to the scenes - for instance dead spiders, animals or even Skipper and Suzy when they&#039;re both present.&lt;br /&gt;
&lt;br /&gt;
Some items is however not always possible to retrieve. For  instance 168-181, which are dead spiders, cannot be picked up unless you&#039;ve already beaten that spider and left the room (it is however possible to get back again before picking it up) - otherwise the game crashes. And even if the game doesn&#039;t crash right away, it seems to be in a weird state and might crash eventually (for instance when loading another game where the spider isn&#039;t dead yet).&lt;br /&gt;
&lt;br /&gt;
For the majority of the items, they are &amp;quot;blank&amp;quot; unless you stand in the room where they usually belong to. When doing so they won&#039;t appear in their usual spot, but rather in the inventory - and might obviously not fit always into the inventory window as they were made for something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|Dead spider&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|Dead spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|Car (first scene)&lt;br /&gt;
|02&lt;br /&gt;
|Only in first time the car is shown (briefly during the first cutscenes - but it can be removed at that time)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|Rocket ship&lt;br /&gt;
|91&lt;br /&gt;
|When picked up, it&#039;s not possible to enter it&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Skipper outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Suzy. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Suzy.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|Suzy outside rocket&lt;br /&gt;
|91&lt;br /&gt;
|Only present in usual gameplay if you&#039;ve picked Skipper. Can be &amp;quot;picked up&amp;quot; in any case, but animation is playing in inventory if your character is Skipper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=567</id>
		<title>The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=567"/>
		<updated>2023-10-10T21:22:17Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Easter eggs and cheat codes */ Add warp2 effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| image=Game 3.jpg&lt;br /&gt;
| gameType=Adventure&lt;br /&gt;
| releaseTime=1998&lt;br /&gt;
| previous=[[The Great Treasure Hunt]]&lt;br /&gt;
| sequel=[[The Shadow of Mr. Shade]]&lt;br /&gt;
| danish=Magnus &amp;amp; Myggen: Skumlesens Hævn&lt;br /&gt;
| finnish=Manu ja Matti: Herra Varjon Kosto&lt;br /&gt;
| swedish=Magnus &amp;amp; Myggan: Herr Skurksons hämnd&lt;br /&gt;
| norwegian=Magnus &amp;amp; Myggen: Skumlesens Hevn&lt;br /&gt;
| german=Max &amp;amp; Mario: Die Rache des Dr Düsters&lt;br /&gt;
| russian=&lt;br /&gt;
| spanish=Topi y Teo en la Venganza de Mister Ruin&lt;br /&gt;
| czech=&lt;br /&gt;
| french=&lt;br /&gt;
| dutch=Skipper &amp;amp; Skeeto 3: De Wraak van Meneer Schim&lt;br /&gt;
| italian=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Revenge of Mr. Shade&#039;&#039;&#039; is the third game in the series. In this game, [[Mr. Shade]] has captured [[Skipper]] and [[Suzy]] as revenge for what happened in [[The Great Treasure Hunt|the second game]]. Only one of the two escapes and partners up with Skeeto in order to move up inside Mr. Shade&#039;s building to free the other. On each floor of the building, Mr. Shade has animals and alike on display he has caught around the world.&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
The evil Mr. Shade has taken Skipper as his prisoner and taken him to the Shade building, a scary building with 9 floors. Here Skipper meets Suzy the mole and his good friend Skeeto, who has followed after Mr. Shade. You have to help Skipper &amp;amp; Skeeto and their new friend Suzy stop the evil plans of Mr. Shade in this third game in the series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
It has a lot of new puzzles and features: you can play both Skipper and Suzy; lots of facts about endangered and fascination animals; more than 85 locations; collect mysterious items and solve fun puzzles; fight Mr. Shade and his mechanical spiders.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Skipper]]&lt;br /&gt;
*[[Skeeto]]&lt;br /&gt;
*[[Mr. Shade|Mr Shade]]&lt;br /&gt;
*[[Suzy Molson]]&lt;br /&gt;
&lt;br /&gt;
==Locations and items==&lt;br /&gt;
There&#039;s a total of 87 locations divided between 9 floors. On top of that it&#039;s possible to warp to a &amp;quot;void&amp;quot; room with cheat codes. For a full list of all locations, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s a total of 63 collectable items and 5 you can gain by assembling or processing items. For a full list of all items, see [[Items of The Revenge of Mr. Shade|the items page]].&lt;br /&gt;
&lt;br /&gt;
== Easter eggs and cheat codes ==&lt;br /&gt;
The game has these codes that can be entered and change the gameplay in various ways as described. These have been found by inspecting the source code. This also means it hasn&#039;t been possible to confirm all they do, but effects has been figured out by trying them out in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some things worth mentioning when using the codes:&lt;br /&gt;
&lt;br /&gt;
* The codes can be entered in either lowercase or uppercase, but are shown here in uppercase as that&#039;s how they&#039;re usually presented (in the source code) and that&#039;s hopefully easier to read.&lt;br /&gt;
* When the code has been successfully entered a sound will play. Note that this plays even if it doesn&#039;t change anything (for instance when trying to add an item you already have in your inventory)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code&lt;br /&gt;
!Requirement&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|HIFI&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BLUES&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NINJA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCATION&lt;br /&gt;
|Needs to be followed by a location number as described by the [[Locations of The Revenge of Mr. Shade|location page]]&lt;br /&gt;
|Goes to the location specified by the number. For instance entering LOCATION47 will move you to the middle of the room with the giant butterfly on 2nd floor. Furthermore [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|ITEM&lt;br /&gt;
|Needs to be followed by a item number as described by the [[Items of The Revenge of Mr. Shade|items page]]&lt;br /&gt;
|Adds the item specified by the number to your inventory. For instance entering ITEM130 adds the feather to your inventory. Furthermore [[The Revenge of Mr. Shade#The item codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|FUKUNG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CARD&lt;br /&gt;
|The key card needs to be collected&lt;br /&gt;
|Fills up the key card (if collected). In basement you still have to pick up the paper begind the plant in the last room and on ground floor you still have to do everything (at least seems like), but on the remaining it&#039;s enough to visit the computer to unlock the next level.&lt;br /&gt;
|-&lt;br /&gt;
|RESET&lt;br /&gt;
|None&lt;br /&gt;
|Moves you to the middle of the locaiton you&#039;re currently in. If used in the room where Skipper are locked up before they are unlocked, Suzy is picked and moved (as a duplicate) to the middle of the current location. You can however not move out of the room the regular way.&lt;br /&gt;
|-&lt;br /&gt;
|7LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 20, which is the first room of 7th floor (next to the elevator). The seems to be the same as typing LOCATION20 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|6LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 18, which is the first room of 6th floor (next to the elevator). The seems to be the same as typing LOCATION18 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|5LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 16, which is the first room of 5th floor (next to the elevator). The seems to be the same as typing LOCATION16 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|4LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 14, which is the first room of 4th floor (next to the elevator). The seems to be the same as typing LOCATION14 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|3LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 12, which is the first room of 3rd floor (next to the elevator). The seems to be the same as typing LOCATION12 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|2LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 10, which is the first room of 2nd floor (next to the elevator). The seems to be the same as typing LOCATION10 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|1LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 08, which is the first room of 1st floor (next to the elevator). The seems to be the same as typing LOCATION08 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|GLEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 06, which is the first room of ground floor (next to the elevator). The seems to be the same as typing LOCATION06 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|START&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 28, which is the last room of basement (next to the elevator). The seems to be the same as typing LOCATION28 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|MICKEY&lt;br /&gt;
|None&lt;br /&gt;
|Typing this any scene, will change the voices to a high pitch until leaving the scene (either manually or automatically if part of a cutscene). The narrator (at least in the Danish version) doesn&#039;t change pitch.&lt;br /&gt;
|-&lt;br /&gt;
|WARP2&lt;br /&gt;
|Skipper or Suzy needs to be unlocked (health bar activated)&lt;br /&gt;
|Switches the character you&#039;re playing with, between Skipper and Suzy&lt;br /&gt;
|-&lt;br /&gt;
|VITAMIN&lt;br /&gt;
|None&lt;br /&gt;
|Fills up the health bar, even if not activated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The location codes ===&lt;br /&gt;
When using the LOCATION code or one of the level-codes (START, GLEVEL or 1..7LEVEL) you are by default moved to the locaiton specified, as described in the table above.&lt;br /&gt;
&lt;br /&gt;
If you have unlocked Skipper or Suzy (when the health bar is activated) the following applies:&lt;br /&gt;
&lt;br /&gt;
* When moving to a location next to the one you were in, you are moved to the entrance of the next room - just like you would in regular gameplay.&lt;br /&gt;
* When moving to some location that&#039;s not next to the current location, you&#039;re moved to the middle of the location.&lt;br /&gt;
* When moving from elevator to first floor on each room, you&#039;re standing next to the elevator door - just like in regular gameplay.&lt;br /&gt;
* When moving to the location you&#039;re already in will move you to the middle of the location&lt;br /&gt;
* On some floors it is not possible to enter the elevator unless you&#039;ve unlocked the floor you&#039;re on. The doors opens, but they won&#039;t enter&lt;br /&gt;
If you haven&#039;t unlocked either Skipper or Suzy (before the health bar is activated) the following applies:&lt;br /&gt;
* It is possible to move locations, but only Skeeto will be in the screen&lt;br /&gt;
* It isn&#039;t possible to pick up things or move to other rooms the regular way&lt;br /&gt;
* It isn&#039;t possible to read signs, but the information about the animals can still be read aloud&lt;br /&gt;
* It seems like (at least in the Danish version) that it&#039;s Suzy that&#039;s supposed to be there. The narrator for instance says &amp;quot;as Suzy enters the room she...&amp;quot; and it&#039;s Suzy that&#039;s reacting to them meeting a spider&lt;br /&gt;
&lt;br /&gt;
=== The item codes ===&lt;br /&gt;
When using the ITEM code, you by default get the item identified by the number appended. However some extra details apply:&lt;br /&gt;
* A bit like in usual gameplay:&lt;br /&gt;
** Items that are of same kind (like the papers or the candy) will stack&lt;br /&gt;
** Adding items via the code will still remove the item from the floor, like you&#039;ve picked it up&lt;br /&gt;
** Items will be picked up if they&#039;re left on the floor if the code is entered&lt;br /&gt;
* It is not possible to add an item you already have, but the &amp;quot;code accepted&amp;quot; sound will still play&lt;br /&gt;
* It is possible to add an item that has previous been used (for instance the key in the first room). The item can also be left on the floor, but can not be picked up again by Skipper/Suzy&lt;br /&gt;
* Entering a number that&#039;s not present in the items list might crash the game or leave it hanging&lt;br /&gt;
==Versions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Language(s)&lt;br /&gt;
!Publisher&lt;br /&gt;
!Exe date&lt;br /&gt;
!Characteristics&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|12-11-1998&lt;br /&gt;
|CD-Case. It does not have a version when inspecting via properties&lt;br /&gt;
|-&lt;br /&gt;
|1.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|13-06-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1.1.0.1&lt;br /&gt;
|German&lt;br /&gt;
|bhv Verlags GmbH&lt;br /&gt;
|16-09-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|17-04-2000&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|2.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|02-03-2005&lt;br /&gt;
|DVD-case. Part of SuperStarter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In the German version Mr Shade has a doctoral degree.&lt;br /&gt;
&lt;br /&gt;
== Game boxes and CDs ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game 3 da front.jpg|Danish front&lt;br /&gt;
File:Game 3 da back.jpg|Danish back&lt;br /&gt;
File:Game 3 da disk.jpg|Danish CD&lt;br /&gt;
File:Game 3 fi front.jpg|Finnish front&lt;br /&gt;
File:Game 3 fi back.jpg|Finnish back&lt;br /&gt;
File:Game 3 fi front new.jpg|Finnish front new&lt;br /&gt;
File:Game 3 fi disk.jpg|Finnish CD&lt;br /&gt;
File:Game 3 sv-fi disk.jpg|Swedish/Finnish CD&lt;br /&gt;
File:Game 3 sv front.jpg|Swedish front&lt;br /&gt;
File:Game 3 de front.jpg|German front&lt;br /&gt;
File:Game 3 de back.jpg|German back&lt;br /&gt;
File:Game 1-4 de combo.jpg|German multipack&lt;br /&gt;
File:Game 3 es front.jpg|Spanish front&lt;br /&gt;
File:Game 3 es back.jpg|Spanish back&lt;br /&gt;
File:Game 3 nl front.jpg|Dutch front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=566</id>
		<title>The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=566"/>
		<updated>2023-10-10T21:19:48Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Add vitamin code effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| image=Game 3.jpg&lt;br /&gt;
| gameType=Adventure&lt;br /&gt;
| releaseTime=1998&lt;br /&gt;
| previous=[[The Great Treasure Hunt]]&lt;br /&gt;
| sequel=[[The Shadow of Mr. Shade]]&lt;br /&gt;
| danish=Magnus &amp;amp; Myggen: Skumlesens Hævn&lt;br /&gt;
| finnish=Manu ja Matti: Herra Varjon Kosto&lt;br /&gt;
| swedish=Magnus &amp;amp; Myggan: Herr Skurksons hämnd&lt;br /&gt;
| norwegian=Magnus &amp;amp; Myggen: Skumlesens Hevn&lt;br /&gt;
| german=Max &amp;amp; Mario: Die Rache des Dr Düsters&lt;br /&gt;
| russian=&lt;br /&gt;
| spanish=Topi y Teo en la Venganza de Mister Ruin&lt;br /&gt;
| czech=&lt;br /&gt;
| french=&lt;br /&gt;
| dutch=Skipper &amp;amp; Skeeto 3: De Wraak van Meneer Schim&lt;br /&gt;
| italian=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Revenge of Mr. Shade&#039;&#039;&#039; is the third game in the series. In this game, [[Mr. Shade]] has captured [[Skipper]] and [[Suzy]] as revenge for what happened in [[The Great Treasure Hunt|the second game]]. Only one of the two escapes and partners up with Skeeto in order to move up inside Mr. Shade&#039;s building to free the other. On each floor of the building, Mr. Shade has animals and alike on display he has caught around the world.&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
The evil Mr. Shade has taken Skipper as his prisoner and taken him to the Shade building, a scary building with 9 floors. Here Skipper meets Suzy the mole and his good friend Skeeto, who has followed after Mr. Shade. You have to help Skipper &amp;amp; Skeeto and their new friend Suzy stop the evil plans of Mr. Shade in this third game in the series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
It has a lot of new puzzles and features: you can play both Skipper and Suzy; lots of facts about endangered and fascination animals; more than 85 locations; collect mysterious items and solve fun puzzles; fight Mr. Shade and his mechanical spiders.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Skipper]]&lt;br /&gt;
*[[Skeeto]]&lt;br /&gt;
*[[Mr. Shade|Mr Shade]]&lt;br /&gt;
*[[Suzy Molson]]&lt;br /&gt;
&lt;br /&gt;
==Locations and items==&lt;br /&gt;
There&#039;s a total of 87 locations divided between 9 floors. On top of that it&#039;s possible to warp to a &amp;quot;void&amp;quot; room with cheat codes. For a full list of all locations, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s a total of 63 collectable items and 5 you can gain by assembling or processing items. For a full list of all items, see [[Items of The Revenge of Mr. Shade|the items page]].&lt;br /&gt;
&lt;br /&gt;
== Easter eggs and cheat codes ==&lt;br /&gt;
The game has these codes that can be entered and change the gameplay in various ways as described. These have been found by inspecting the source code. This also means it hasn&#039;t been possible to confirm all they do, but effects has been figured out by trying them out in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some things worth mentioning when using the codes:&lt;br /&gt;
&lt;br /&gt;
* The codes can be entered in either lowercase or uppercase, but are shown here in uppercase as that&#039;s how they&#039;re usually presented (in the source code) and that&#039;s hopefully easier to read.&lt;br /&gt;
* When the code has been successfully entered a sound will play. Note that this plays even if it doesn&#039;t change anything (for instance when trying to add an item you already have in your inventory)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code&lt;br /&gt;
!Requirement&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|HIFI&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BLUES&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NINJA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCATION&lt;br /&gt;
|Needs to be followed by a location number as described by the [[Locations of The Revenge of Mr. Shade|location page]]&lt;br /&gt;
|Goes to the location specified by the number. For instance entering LOCATION47 will move you to the middle of the room with the giant butterfly on 2nd floor. Furthermore [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|ITEM&lt;br /&gt;
|Needs to be followed by a item number as described by the [[Items of The Revenge of Mr. Shade|items page]]&lt;br /&gt;
|Adds the item specified by the number to your inventory. For instance entering ITEM130 adds the feather to your inventory. Furthermore [[The Revenge of Mr. Shade#The item codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|FUKUNG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CARD&lt;br /&gt;
|The key card needs to be collected&lt;br /&gt;
|Fills up the key card (if collected). In basement you still have to pick up the paper begind the plant in the last room and on ground floor you still have to do everything (at least seems like), but on the remaining it&#039;s enough to visit the computer to unlock the next level.&lt;br /&gt;
|-&lt;br /&gt;
|RESET&lt;br /&gt;
|None&lt;br /&gt;
|Moves you to the middle of the locaiton you&#039;re currently in. If used in the room where Skipper are locked up before they are unlocked, Suzy is picked and moved (as a duplicate) to the middle of the current location. You can however not move out of the room the regular way.&lt;br /&gt;
|-&lt;br /&gt;
|7LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 20, which is the first room of 7th floor (next to the elevator). The seems to be the same as typing LOCATION20 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|6LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 18, which is the first room of 6th floor (next to the elevator). The seems to be the same as typing LOCATION18 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|5LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 16, which is the first room of 5th floor (next to the elevator). The seems to be the same as typing LOCATION16 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|4LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 14, which is the first room of 4th floor (next to the elevator). The seems to be the same as typing LOCATION14 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|3LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 12, which is the first room of 3rd floor (next to the elevator). The seems to be the same as typing LOCATION12 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|2LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 10, which is the first room of 2nd floor (next to the elevator). The seems to be the same as typing LOCATION10 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|1LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 08, which is the first room of 1st floor (next to the elevator). The seems to be the same as typing LOCATION08 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|GLEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 06, which is the first room of ground floor (next to the elevator). The seems to be the same as typing LOCATION06 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|START&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 28, which is the last room of basement (next to the elevator). The seems to be the same as typing LOCATION28 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|MICKEY&lt;br /&gt;
|None&lt;br /&gt;
|Typing this any scene, will change the voices to a high pitch until leaving the scene (either manually or automatically if part of a cutscene). The narrator (at least in the Danish version) doesn&#039;t change pitch.&lt;br /&gt;
|-&lt;br /&gt;
|WARP2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VITAMIN&lt;br /&gt;
|None&lt;br /&gt;
|Fills up the health bar, even if not activated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The location codes ===&lt;br /&gt;
When using the LOCATION code or one of the level-codes (START, GLEVEL or 1..7LEVEL) you are by default moved to the locaiton specified, as described in the table above.&lt;br /&gt;
&lt;br /&gt;
If you have unlocked Skipper or Suzy (when the health bar is activated) the following applies:&lt;br /&gt;
&lt;br /&gt;
* When moving to a location next to the one you were in, you are moved to the entrance of the next room - just like you would in regular gameplay.&lt;br /&gt;
* When moving to some location that&#039;s not next to the current location, you&#039;re moved to the middle of the location.&lt;br /&gt;
* When moving from elevator to first floor on each room, you&#039;re standing next to the elevator door - just like in regular gameplay.&lt;br /&gt;
* When moving to the location you&#039;re already in will move you to the middle of the location&lt;br /&gt;
* On some floors it is not possible to enter the elevator unless you&#039;ve unlocked the floor you&#039;re on. The doors opens, but they won&#039;t enter&lt;br /&gt;
If you haven&#039;t unlocked either Skipper or Suzy (before the health bar is activated) the following applies:&lt;br /&gt;
* It is possible to move locations, but only Skeeto will be in the screen&lt;br /&gt;
* It isn&#039;t possible to pick up things or move to other rooms the regular way&lt;br /&gt;
* It isn&#039;t possible to read signs, but the information about the animals can still be read aloud&lt;br /&gt;
* It seems like (at least in the Danish version) that it&#039;s Suzy that&#039;s supposed to be there. The narrator for instance says &amp;quot;as Suzy enters the room she...&amp;quot; and it&#039;s Suzy that&#039;s reacting to them meeting a spider&lt;br /&gt;
&lt;br /&gt;
=== The item codes ===&lt;br /&gt;
When using the ITEM code, you by default get the item identified by the number appended. However some extra details apply:&lt;br /&gt;
* A bit like in usual gameplay:&lt;br /&gt;
** Items that are of same kind (like the papers or the candy) will stack&lt;br /&gt;
** Adding items via the code will still remove the item from the floor, like you&#039;ve picked it up&lt;br /&gt;
** Items will be picked up if they&#039;re left on the floor if the code is entered&lt;br /&gt;
* It is not possible to add an item you already have, but the &amp;quot;code accepted&amp;quot; sound will still play&lt;br /&gt;
* It is possible to add an item that has previous been used (for instance the key in the first room). The item can also be left on the floor, but can not be picked up again by Skipper/Suzy&lt;br /&gt;
* Entering a number that&#039;s not present in the items list might crash the game or leave it hanging&lt;br /&gt;
==Versions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Language(s)&lt;br /&gt;
!Publisher&lt;br /&gt;
!Exe date&lt;br /&gt;
!Characteristics&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|12-11-1998&lt;br /&gt;
|CD-Case. It does not have a version when inspecting via properties&lt;br /&gt;
|-&lt;br /&gt;
|1.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|13-06-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1.1.0.1&lt;br /&gt;
|German&lt;br /&gt;
|bhv Verlags GmbH&lt;br /&gt;
|16-09-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|17-04-2000&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|2.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|02-03-2005&lt;br /&gt;
|DVD-case. Part of SuperStarter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In the German version Mr Shade has a doctoral degree.&lt;br /&gt;
&lt;br /&gt;
== Game boxes and CDs ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game 3 da front.jpg|Danish front&lt;br /&gt;
File:Game 3 da back.jpg|Danish back&lt;br /&gt;
File:Game 3 da disk.jpg|Danish CD&lt;br /&gt;
File:Game 3 fi front.jpg|Finnish front&lt;br /&gt;
File:Game 3 fi back.jpg|Finnish back&lt;br /&gt;
File:Game 3 fi front new.jpg|Finnish front new&lt;br /&gt;
File:Game 3 fi disk.jpg|Finnish CD&lt;br /&gt;
File:Game 3 sv-fi disk.jpg|Swedish/Finnish CD&lt;br /&gt;
File:Game 3 sv front.jpg|Swedish front&lt;br /&gt;
File:Game 3 de front.jpg|German front&lt;br /&gt;
File:Game 3 de back.jpg|German back&lt;br /&gt;
File:Game 1-4 de combo.jpg|German multipack&lt;br /&gt;
File:Game 3 es front.jpg|Spanish front&lt;br /&gt;
File:Game 3 es back.jpg|Spanish back&lt;br /&gt;
File:Game 3 nl front.jpg|Dutch front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=565</id>
		<title>The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=565"/>
		<updated>2023-10-10T21:18:04Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Easter eggs and cheat codes */ Add what we know about card and fill in a few other details found on the way (like entering the elevator can be tricky)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| image=Game 3.jpg&lt;br /&gt;
| gameType=Adventure&lt;br /&gt;
| releaseTime=1998&lt;br /&gt;
| previous=[[The Great Treasure Hunt]]&lt;br /&gt;
| sequel=[[The Shadow of Mr. Shade]]&lt;br /&gt;
| danish=Magnus &amp;amp; Myggen: Skumlesens Hævn&lt;br /&gt;
| finnish=Manu ja Matti: Herra Varjon Kosto&lt;br /&gt;
| swedish=Magnus &amp;amp; Myggan: Herr Skurksons hämnd&lt;br /&gt;
| norwegian=Magnus &amp;amp; Myggen: Skumlesens Hevn&lt;br /&gt;
| german=Max &amp;amp; Mario: Die Rache des Dr Düsters&lt;br /&gt;
| russian=&lt;br /&gt;
| spanish=Topi y Teo en la Venganza de Mister Ruin&lt;br /&gt;
| czech=&lt;br /&gt;
| french=&lt;br /&gt;
| dutch=Skipper &amp;amp; Skeeto 3: De Wraak van Meneer Schim&lt;br /&gt;
| italian=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Revenge of Mr. Shade&#039;&#039;&#039; is the third game in the series. In this game, [[Mr. Shade]] has captured [[Skipper]] and [[Suzy]] as revenge for what happened in [[The Great Treasure Hunt|the second game]]. Only one of the two escapes and partners up with Skeeto in order to move up inside Mr. Shade&#039;s building to free the other. On each floor of the building, Mr. Shade has animals and alike on display he has caught around the world.&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
The evil Mr. Shade has taken Skipper as his prisoner and taken him to the Shade building, a scary building with 9 floors. Here Skipper meets Suzy the mole and his good friend Skeeto, who has followed after Mr. Shade. You have to help Skipper &amp;amp; Skeeto and their new friend Suzy stop the evil plans of Mr. Shade in this third game in the series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
It has a lot of new puzzles and features: you can play both Skipper and Suzy; lots of facts about endangered and fascination animals; more than 85 locations; collect mysterious items and solve fun puzzles; fight Mr. Shade and his mechanical spiders.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Skipper]]&lt;br /&gt;
*[[Skeeto]]&lt;br /&gt;
*[[Mr. Shade|Mr Shade]]&lt;br /&gt;
*[[Suzy Molson]]&lt;br /&gt;
&lt;br /&gt;
==Locations and items==&lt;br /&gt;
There&#039;s a total of 87 locations divided between 9 floors. On top of that it&#039;s possible to warp to a &amp;quot;void&amp;quot; room with cheat codes. For a full list of all locations, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s a total of 63 collectable items and 5 you can gain by assembling or processing items. For a full list of all items, see [[Items of The Revenge of Mr. Shade|the items page]].&lt;br /&gt;
&lt;br /&gt;
== Easter eggs and cheat codes ==&lt;br /&gt;
The game has these codes that can be entered and change the gameplay in various ways as described. These have been found by inspecting the source code. This also means it hasn&#039;t been possible to confirm all they do, but effects has been figured out by trying them out in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some things worth mentioning when using the codes:&lt;br /&gt;
&lt;br /&gt;
* The codes can be entered in either lowercase or uppercase, but are shown here in uppercase as that&#039;s how they&#039;re usually presented (in the source code) and that&#039;s hopefully easier to read.&lt;br /&gt;
* When the code has been successfully entered a sound will play. Note that this plays even if it doesn&#039;t change anything (for instance when trying to add an item you already have in your inventory)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code&lt;br /&gt;
!Requirement&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|HIFI&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BLUES&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NINJA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCATION&lt;br /&gt;
|Needs to be followed by a location number as described by the [[Locations of The Revenge of Mr. Shade|location page]]&lt;br /&gt;
|Goes to the location specified by the number. For instance entering LOCATION47 will move you to the middle of the room with the giant butterfly on 2nd floor. Furthermore [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|ITEM&lt;br /&gt;
|Needs to be followed by a item number as described by the [[Items of The Revenge of Mr. Shade|items page]]&lt;br /&gt;
|Adds the item specified by the number to your inventory. For instance entering ITEM130 adds the feather to your inventory. Furthermore [[The Revenge of Mr. Shade#The item codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|FUKUNG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CARD&lt;br /&gt;
|The key card needs to be collected&lt;br /&gt;
|Fills up the key card (if collected). In basement you still have to pick up the paper begind the plant in the last room and on ground floor you still have to do everything (at least seems like), but on the remaining it&#039;s enough to visit the computer to unlock the next level.&lt;br /&gt;
|-&lt;br /&gt;
|RESET&lt;br /&gt;
|None&lt;br /&gt;
|Moves you to the middle of the locaiton you&#039;re currently in. If used in the room where Skipper are locked up before they are unlocked, Suzy is picked and moved (as a duplicate) to the middle of the current location. You can however not move out of the room the regular way.&lt;br /&gt;
|-&lt;br /&gt;
|7LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 20, which is the first room of 7th floor (next to the elevator). The seems to be the same as typing LOCATION20 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|6LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 18, which is the first room of 6th floor (next to the elevator). The seems to be the same as typing LOCATION18 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|5LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 16, which is the first room of 5th floor (next to the elevator). The seems to be the same as typing LOCATION16 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|4LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 14, which is the first room of 4th floor (next to the elevator). The seems to be the same as typing LOCATION14 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|3LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 12, which is the first room of 3rd floor (next to the elevator). The seems to be the same as typing LOCATION12 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|2LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 10, which is the first room of 2nd floor (next to the elevator). The seems to be the same as typing LOCATION10 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|1LEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 08, which is the first room of 1st floor (next to the elevator). The seems to be the same as typing LOCATION08 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|GLEVEL&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 06, which is the first room of ground floor (next to the elevator). The seems to be the same as typing LOCATION06 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|START&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 28, which is the last room of basement (next to the elevator). The seems to be the same as typing LOCATION28 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|MICKEY&lt;br /&gt;
|None&lt;br /&gt;
|Typing this any scene, will change the voices to a high pitch until leaving the scene (either manually or automatically if part of a cutscene). The narrator (at least in the Danish version) doesn&#039;t change pitch.&lt;br /&gt;
|-&lt;br /&gt;
|WARP2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VITAMIN&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The location codes ===&lt;br /&gt;
When using the LOCATION code or one of the level-codes (START, GLEVEL or 1..7LEVEL) you are by default moved to the locaiton specified, as described in the table above.&lt;br /&gt;
&lt;br /&gt;
If you have unlocked Skipper or Suzy (when the health bar is activated) the following applies:&lt;br /&gt;
&lt;br /&gt;
* When moving to a location next to the one you were in, you are moved to the entrance of the next room - just like you would in regular gameplay.&lt;br /&gt;
* When moving to some location that&#039;s not next to the current location, you&#039;re moved to the middle of the location.&lt;br /&gt;
* When moving from elevator to first floor on each room, you&#039;re standing next to the elevator door - just like in regular gameplay.&lt;br /&gt;
* When moving to the location you&#039;re already in will move you to the middle of the location&lt;br /&gt;
* On some floors it is not possible to enter the elevator unless you&#039;ve unlocked the floor you&#039;re on. The doors opens, but they won&#039;t enter&lt;br /&gt;
If you haven&#039;t unlocked either Skipper or Suzy (before the health bar is activated) the following applies:&lt;br /&gt;
* It is possible to move locations, but only Skeeto will be in the screen&lt;br /&gt;
* It isn&#039;t possible to pick up things or move to other rooms the regular way&lt;br /&gt;
* It isn&#039;t possible to read signs, but the information about the animals can still be read aloud&lt;br /&gt;
* It seems like (at least in the Danish version) that it&#039;s Suzy that&#039;s supposed to be there. The narrator for instance says &amp;quot;as Suzy enters the room she...&amp;quot; and it&#039;s Suzy that&#039;s reacting to them meeting a spider&lt;br /&gt;
&lt;br /&gt;
=== The item codes ===&lt;br /&gt;
When using the ITEM code, you by default get the item identified by the number appended. However some extra details apply:&lt;br /&gt;
* A bit like in usual gameplay:&lt;br /&gt;
** Items that are of same kind (like the papers or the candy) will stack&lt;br /&gt;
** Adding items via the code will still remove the item from the floor, like you&#039;ve picked it up&lt;br /&gt;
** Items will be picked up if they&#039;re left on the floor if the code is entered&lt;br /&gt;
* It is not possible to add an item you already have, but the &amp;quot;code accepted&amp;quot; sound will still play&lt;br /&gt;
* It is possible to add an item that has previous been used (for instance the key in the first room). The item can also be left on the floor, but can not be picked up again by Skipper/Suzy&lt;br /&gt;
* Entering a number that&#039;s not present in the items list might crash the game or leave it hanging&lt;br /&gt;
==Versions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Language(s)&lt;br /&gt;
!Publisher&lt;br /&gt;
!Exe date&lt;br /&gt;
!Characteristics&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|12-11-1998&lt;br /&gt;
|CD-Case. It does not have a version when inspecting via properties&lt;br /&gt;
|-&lt;br /&gt;
|1.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|13-06-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1.1.0.1&lt;br /&gt;
|German&lt;br /&gt;
|bhv Verlags GmbH&lt;br /&gt;
|16-09-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|17-04-2000&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|2.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|02-03-2005&lt;br /&gt;
|DVD-case. Part of SuperStarter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In the German version Mr Shade has a doctoral degree.&lt;br /&gt;
&lt;br /&gt;
== Game boxes and CDs ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game 3 da front.jpg|Danish front&lt;br /&gt;
File:Game 3 da back.jpg|Danish back&lt;br /&gt;
File:Game 3 da disk.jpg|Danish CD&lt;br /&gt;
File:Game 3 fi front.jpg|Finnish front&lt;br /&gt;
File:Game 3 fi back.jpg|Finnish back&lt;br /&gt;
File:Game 3 fi front new.jpg|Finnish front new&lt;br /&gt;
File:Game 3 fi disk.jpg|Finnish CD&lt;br /&gt;
File:Game 3 sv-fi disk.jpg|Swedish/Finnish CD&lt;br /&gt;
File:Game 3 sv front.jpg|Swedish front&lt;br /&gt;
File:Game 3 de front.jpg|German front&lt;br /&gt;
File:Game 3 de back.jpg|German back&lt;br /&gt;
File:Game 1-4 de combo.jpg|German multipack&lt;br /&gt;
File:Game 3 es front.jpg|Spanish front&lt;br /&gt;
File:Game 3 es back.jpg|Spanish back&lt;br /&gt;
File:Game 3 nl front.jpg|Dutch front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=564</id>
		<title>The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=564"/>
		<updated>2023-10-10T20:42:05Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Easter eggs and cheat codes */ Add details about when Skipper/Suzy is unlocked and add what we know about the RESET code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| image=Game 3.jpg&lt;br /&gt;
| gameType=Adventure&lt;br /&gt;
| releaseTime=1998&lt;br /&gt;
| previous=[[The Great Treasure Hunt]]&lt;br /&gt;
| sequel=[[The Shadow of Mr. Shade]]&lt;br /&gt;
| danish=Magnus &amp;amp; Myggen: Skumlesens Hævn&lt;br /&gt;
| finnish=Manu ja Matti: Herra Varjon Kosto&lt;br /&gt;
| swedish=Magnus &amp;amp; Myggan: Herr Skurksons hämnd&lt;br /&gt;
| norwegian=Magnus &amp;amp; Myggen: Skumlesens Hevn&lt;br /&gt;
| german=Max &amp;amp; Mario: Die Rache des Dr Düsters&lt;br /&gt;
| russian=&lt;br /&gt;
| spanish=Topi y Teo en la Venganza de Mister Ruin&lt;br /&gt;
| czech=&lt;br /&gt;
| french=&lt;br /&gt;
| dutch=Skipper &amp;amp; Skeeto 3: De Wraak van Meneer Schim&lt;br /&gt;
| italian=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Revenge of Mr. Shade&#039;&#039;&#039; is the third game in the series. In this game, [[Mr. Shade]] has captured [[Skipper]] and [[Suzy]] as revenge for what happened in [[The Great Treasure Hunt|the second game]]. Only one of the two escapes and partners up with Skeeto in order to move up inside Mr. Shade&#039;s building to free the other. On each floor of the building, Mr. Shade has animals and alike on display he has caught around the world.&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
The evil Mr. Shade has taken Skipper as his prisoner and taken him to the Shade building, a scary building with 9 floors. Here Skipper meets Suzy the mole and his good friend Skeeto, who has followed after Mr. Shade. You have to help Skipper &amp;amp; Skeeto and their new friend Suzy stop the evil plans of Mr. Shade in this third game in the series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
It has a lot of new puzzles and features: you can play both Skipper and Suzy; lots of facts about endangered and fascination animals; more than 85 locations; collect mysterious items and solve fun puzzles; fight Mr. Shade and his mechanical spiders.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Skipper]]&lt;br /&gt;
*[[Skeeto]]&lt;br /&gt;
*[[Mr. Shade|Mr Shade]]&lt;br /&gt;
*[[Suzy Molson]]&lt;br /&gt;
&lt;br /&gt;
==Locations and items==&lt;br /&gt;
There&#039;s a total of 87 locations divided between 9 floors. On top of that it&#039;s possible to warp to a &amp;quot;void&amp;quot; room with cheat codes. For a full list of all locations, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s a total of 63 collectable items and 5 you can gain by assembling or processing items. For a full list of all items, see [[Items of The Revenge of Mr. Shade|the items page]].&lt;br /&gt;
&lt;br /&gt;
== Easter eggs and cheat codes ==&lt;br /&gt;
The game has these codes that can be entered and change the gameplay in various ways as described. These have been found by inspecting the source code. This also means it hasn&#039;t been possible to confirm all they do, but effects has been figured out by trying them out in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some things worth mentioning when using the codes:&lt;br /&gt;
&lt;br /&gt;
* The codes can be entered in either lowercase or uppercase, but are shown here in uppercase as that&#039;s how they&#039;re usually presented (in the source code) and that&#039;s hopefully easier to read.&lt;br /&gt;
* When the code has been successfully entered a sound will play. Note that this plays even if it doesn&#039;t change anything (for instance when trying to add an item you already have in your inventory)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code&lt;br /&gt;
!Requirement&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|HIFI&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BLUES&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NINJA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCATION&lt;br /&gt;
|Needs to be followed by a location number as described by the [[Locations of The Revenge of Mr. Shade|location page]]&lt;br /&gt;
|Goes to the location specified by the number. For instance entering LOCATION47 will move you to the middle of the room with the giant butterfly on 2nd floor. Furthermore [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|ITEM&lt;br /&gt;
|Needs to be followed by a item number as described by the [[Items of The Revenge of Mr. Shade|items page]]&lt;br /&gt;
|Adds the item specified by the number to your inventory. For instance entering ITEM130 adds the feather to your inventory. Furthermore [[The Revenge of Mr. Shade#The item codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|FUKUNG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CARD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RESET&lt;br /&gt;
|&lt;br /&gt;
|Moves you to the middle of the locaiton you&#039;re currently in. If used in the room where Skipper are locked up before they are unlocked, Suzy is picked and moved (as a duplicate) to the middle of the current location. You can however not move out of the room the regular way.&lt;br /&gt;
|-&lt;br /&gt;
|7LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 20, which is the first room of 7th floor (next to the elevator). The seems to be the same as typing LOCATION20 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|6LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 18, which is the first room of 6th floor (next to the elevator). The seems to be the same as typing LOCATION18 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|5LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 16, which is the first room of 5th floor (next to the elevator). The seems to be the same as typing LOCATION16 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|4LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 14, which is the first room of 4th floor (next to the elevator). The seems to be the same as typing LOCATION14 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|3LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 12, which is the first room of 3rd floor (next to the elevator). The seems to be the same as typing LOCATION12 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|2LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 10, which is the first room of 2nd floor (next to the elevator). The seems to be the same as typing LOCATION10 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|1LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 08, which is the first room of 1st floor (next to the elevator). The seems to be the same as typing LOCATION08 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|GLEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 06, which is the first room of ground floor (next to the elevator). The seems to be the same as typing LOCATION06 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|START&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 28, which is the last room of basement (next to the elevator). The seems to be the same as typing LOCATION28 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|MICKEY&lt;br /&gt;
|None&lt;br /&gt;
|Typing this any scene, will change the voices to a high pitch until leaving the scene (either manually or automatically if part of a cutscene). The narrator (at least in the Danish version) doesn&#039;t change pitch.&lt;br /&gt;
|-&lt;br /&gt;
|WARP2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VITAMIN&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The location codes ===&lt;br /&gt;
When using the LOCATION code or one of the level-codes (START, GLEVEL or 1..7LEVEL) you are by default moved to the locaiton specified, as described in the table above.&lt;br /&gt;
&lt;br /&gt;
If you have unlocked Skipper or Suzy (when the health bar is activated) the following applies:&lt;br /&gt;
&lt;br /&gt;
* When moving to a location next to the one you were in, you are moved to the entrance of the next room - just like you would in regular gameplay.&lt;br /&gt;
* When moving to some location that&#039;s not next to the current location, you&#039;re moved to the middle of the location.&lt;br /&gt;
* When moving from elevator to first floor on each room, you&#039;re standing next to the elevator door - just like in regular gameplay.&lt;br /&gt;
* When moving to the location you&#039;re already in will move you to the middle of the location&lt;br /&gt;
If you haven&#039;t unlocked either Skipper or Suzy (before the health bar is activated) the following applies:&lt;br /&gt;
* It is possible to move locations, but only Skeeto will be in the screen&lt;br /&gt;
* It isn&#039;t possible to pick up things or move to other rooms the regular way&lt;br /&gt;
* It isn&#039;t possible to read signs, but the information about the animals can still be read aloud&lt;br /&gt;
* It seems like (at least in the Danish version) that it&#039;s Suzy that&#039;s supposed to be there. The narrator for instance says &amp;quot;as Suzy enters the room she...&amp;quot; and it&#039;s Suzy that&#039;s reacting to them meeting a spider&lt;br /&gt;
&lt;br /&gt;
=== The item codes ===&lt;br /&gt;
When using the ITEM code, you by default get the item identified by the number appended. However some extra details apply:&lt;br /&gt;
* A bit like in usual gameplay:&lt;br /&gt;
** Items that are of same kind (like the papers or the candy) will stack&lt;br /&gt;
** Adding items via the code will still remove the item from the floor, like you&#039;ve picked it up&lt;br /&gt;
** Items will be picked up if they&#039;re left on the floor if the code is entered&lt;br /&gt;
* It is not possible to add an item you already have, but the &amp;quot;code accepted&amp;quot; sound will still play&lt;br /&gt;
* It is possible to add an item that has previous been used (for instance the key in the first room). The item can also be left on the floor, but can not be picked up again by Skipper/Suzy&lt;br /&gt;
* Entering a number that&#039;s not present in the items list might crash the game or leave it hanging&lt;br /&gt;
==Versions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Language(s)&lt;br /&gt;
!Publisher&lt;br /&gt;
!Exe date&lt;br /&gt;
!Characteristics&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|12-11-1998&lt;br /&gt;
|CD-Case. It does not have a version when inspecting via properties&lt;br /&gt;
|-&lt;br /&gt;
|1.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|13-06-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1.1.0.1&lt;br /&gt;
|German&lt;br /&gt;
|bhv Verlags GmbH&lt;br /&gt;
|16-09-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|17-04-2000&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|2.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|02-03-2005&lt;br /&gt;
|DVD-case. Part of SuperStarter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In the German version Mr Shade has a doctoral degree.&lt;br /&gt;
&lt;br /&gt;
== Game boxes and CDs ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game 3 da front.jpg|Danish front&lt;br /&gt;
File:Game 3 da back.jpg|Danish back&lt;br /&gt;
File:Game 3 da disk.jpg|Danish CD&lt;br /&gt;
File:Game 3 fi front.jpg|Finnish front&lt;br /&gt;
File:Game 3 fi back.jpg|Finnish back&lt;br /&gt;
File:Game 3 fi front new.jpg|Finnish front new&lt;br /&gt;
File:Game 3 fi disk.jpg|Finnish CD&lt;br /&gt;
File:Game 3 sv-fi disk.jpg|Swedish/Finnish CD&lt;br /&gt;
File:Game 3 sv front.jpg|Swedish front&lt;br /&gt;
File:Game 3 de front.jpg|German front&lt;br /&gt;
File:Game 3 de back.jpg|German back&lt;br /&gt;
File:Game 1-4 de combo.jpg|German multipack&lt;br /&gt;
File:Game 3 es front.jpg|Spanish front&lt;br /&gt;
File:Game 3 es back.jpg|Spanish back&lt;br /&gt;
File:Game 3 nl front.jpg|Dutch front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=563</id>
		<title>The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=563"/>
		<updated>2023-10-10T20:29:00Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Easter eggs and cheat codes */ Move location and item details to new section as they became large (they&amp;#039;ve been expanded even further). Adding defaults to level-codes as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| image=Game 3.jpg&lt;br /&gt;
| gameType=Adventure&lt;br /&gt;
| releaseTime=1998&lt;br /&gt;
| previous=[[The Great Treasure Hunt]]&lt;br /&gt;
| sequel=[[The Shadow of Mr. Shade]]&lt;br /&gt;
| danish=Magnus &amp;amp; Myggen: Skumlesens Hævn&lt;br /&gt;
| finnish=Manu ja Matti: Herra Varjon Kosto&lt;br /&gt;
| swedish=Magnus &amp;amp; Myggan: Herr Skurksons hämnd&lt;br /&gt;
| norwegian=Magnus &amp;amp; Myggen: Skumlesens Hevn&lt;br /&gt;
| german=Max &amp;amp; Mario: Die Rache des Dr Düsters&lt;br /&gt;
| russian=&lt;br /&gt;
| spanish=Topi y Teo en la Venganza de Mister Ruin&lt;br /&gt;
| czech=&lt;br /&gt;
| french=&lt;br /&gt;
| dutch=Skipper &amp;amp; Skeeto 3: De Wraak van Meneer Schim&lt;br /&gt;
| italian=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Revenge of Mr. Shade&#039;&#039;&#039; is the third game in the series. In this game, [[Mr. Shade]] has captured [[Skipper]] and [[Suzy]] as revenge for what happened in [[The Great Treasure Hunt|the second game]]. Only one of the two escapes and partners up with Skeeto in order to move up inside Mr. Shade&#039;s building to free the other. On each floor of the building, Mr. Shade has animals and alike on display he has caught around the world.&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
The evil Mr. Shade has taken Skipper as his prisoner and taken him to the Shade building, a scary building with 9 floors. Here Skipper meets Suzy the mole and his good friend Skeeto, who has followed after Mr. Shade. You have to help Skipper &amp;amp; Skeeto and their new friend Suzy stop the evil plans of Mr. Shade in this third game in the series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
It has a lot of new puzzles and features: you can play both Skipper and Suzy; lots of facts about endangered and fascination animals; more than 85 locations; collect mysterious items and solve fun puzzles; fight Mr. Shade and his mechanical spiders.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Skipper]]&lt;br /&gt;
*[[Skeeto]]&lt;br /&gt;
*[[Mr. Shade|Mr Shade]]&lt;br /&gt;
*[[Suzy Molson]]&lt;br /&gt;
&lt;br /&gt;
==Locations and items==&lt;br /&gt;
There&#039;s a total of 87 locations divided between 9 floors. On top of that it&#039;s possible to warp to a &amp;quot;void&amp;quot; room with cheat codes. For a full list of all locations, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s a total of 63 collectable items and 5 you can gain by assembling or processing items. For a full list of all items, see [[Items of The Revenge of Mr. Shade|the items page]].&lt;br /&gt;
&lt;br /&gt;
== Easter eggs and cheat codes ==&lt;br /&gt;
The game has these codes that can be entered and change the gameplay in various ways as described. These have been found by inspecting the source code. This also means it hasn&#039;t been possible to confirm all they do, but effects has been figured out by trying them out in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some things worth mentioning when using the codes:&lt;br /&gt;
&lt;br /&gt;
* The codes can be entered in either lowercase or uppercase, but are shown here in uppercase as that&#039;s how they&#039;re usually presented (in the source code) and that&#039;s hopefully easier to read.&lt;br /&gt;
* When the code has been successfully entered a sound will play. Note that this plays even if it doesn&#039;t change anything (for instance when trying to add an item you already have in your inventory)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code&lt;br /&gt;
!Requirement&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|HIFI&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BLUES&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NINJA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCATION&lt;br /&gt;
|Needs to be followed by a location number as described by the [[Locations of The Revenge of Mr. Shade|location page]]&lt;br /&gt;
|Goes to the location specified by the number. For instance entering LOCATION47 will move you to the middle of the room with the giant butterfly on 2nd floor. Furthermore [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|ITEM&lt;br /&gt;
|Needs to be followed by a item number as described by the [[Items of The Revenge of Mr. Shade|items page]]&lt;br /&gt;
|Adds the item specified by the number to your inventory. For instance entering ITEM130 adds the feather to your inventory. Furthermore [[The Revenge of Mr. Shade#The item codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|FUKUNG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CARD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RESET&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 20, which is the first room of 7th floor (next to the elevator). The seems to be the same as typing LOCATION20 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|6LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 18, which is the first room of 6th floor (next to the elevator). The seems to be the same as typing LOCATION18 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|5LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 16, which is the first room of 5th floor (next to the elevator). The seems to be the same as typing LOCATION16 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|4LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 14, which is the first room of 4th floor (next to the elevator). The seems to be the same as typing LOCATION14 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|3LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 12, which is the first room of 3rd floor (next to the elevator). The seems to be the same as typing LOCATION12 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|2LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 10, which is the first room of 2nd floor (next to the elevator). The seems to be the same as typing LOCATION10 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|1LEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 08, which is the first room of 1st floor (next to the elevator). The seems to be the same as typing LOCATION08 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|GLEVEL&lt;br /&gt;
|&lt;br /&gt;
|Goes to location 06, which is the first room of ground floor (next to the elevator). The seems to be the same as typing LOCATION06 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|START&lt;br /&gt;
|None&lt;br /&gt;
|Goes to location 28, which is the last room of basement (next to the elevator). The seems to be the same as typing LOCATION28 and [[The Revenge of Mr. Shade#The location codes|some extra details]] apply.&lt;br /&gt;
|-&lt;br /&gt;
|MICKEY&lt;br /&gt;
|None&lt;br /&gt;
|Typing this any scene, will change the voices to a high pitch until leaving the scene (either manually or automatically if part of a cutscene). The narrator (at least in the Danish version) doesn&#039;t change pitch.&lt;br /&gt;
|-&lt;br /&gt;
|WARP2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VITAMIN&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The location codes ===&lt;br /&gt;
When using the LOCATION code or one of the level-codes (START, GLEVEL or 1..7LEVEL) you are by default moved to the locaiton specified, as described in the table above.&lt;br /&gt;
If you have unlocked Skipper or Suzy the following applies:&lt;br /&gt;
&lt;br /&gt;
* When moving to a location next to the one you were in, you are moved to the entrance of the next room - just like you would in regular gameplay.&lt;br /&gt;
* When moving to some location that&#039;s not next to the current location, you&#039;re moved to the middle of the location.&lt;br /&gt;
* When moving from elevator to first floor on each room, you&#039;re standing next to the elevator door - just like in regular gameplay.&lt;br /&gt;
* When moving to the location you&#039;re already in will move you to the middle of the locationIf you haven&#039;t unlocked either Skipper or Suzy the following applies:&lt;br /&gt;
* It is possible to move locations, but only Skeeto will be in the screen&lt;br /&gt;
* It isn&#039;t possible to pick up things or move to other rooms the regular way&lt;br /&gt;
* It isn&#039;t possible to read signs, but the information about the animals can still be read aloud&lt;br /&gt;
* It seems like (at least in the Danish version) that it&#039;s Suzy that&#039;s supposed to be there. The narrator for instance says &amp;quot;as Suzy enters the room she...&amp;quot; and it&#039;s Suzy that&#039;s reacting to them meeting a spider&lt;br /&gt;
&lt;br /&gt;
=== The item codes ===&lt;br /&gt;
When using the ITEM code, you by default get the item identified by the number appended. However some extra details apply:&lt;br /&gt;
* A bit like in usual gameplay:&lt;br /&gt;
** Items that are of same kind (like the papers or the candy) will stack&lt;br /&gt;
** Adding items via the code will still remove the item from the floor, like you&#039;ve picked it up&lt;br /&gt;
** Items will be picked up if they&#039;re left on the floor if the code is entered&lt;br /&gt;
* It is not possible to add an item you already have, but the &amp;quot;code accepted&amp;quot; sound will still play&lt;br /&gt;
* It is possible to add an item that has previous been used (for instance the key in the first room). The item can also be left on the floor, but can not be picked up again by Skipper/Suzy&lt;br /&gt;
* Entering a number that&#039;s not present in the items list might crash the game or leave it hanging&lt;br /&gt;
==Versions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Language(s)&lt;br /&gt;
!Publisher&lt;br /&gt;
!Exe date&lt;br /&gt;
!Characteristics&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|12-11-1998&lt;br /&gt;
|CD-Case. It does not have a version when inspecting via properties&lt;br /&gt;
|-&lt;br /&gt;
|1.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|13-06-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1.1.0.1&lt;br /&gt;
|German&lt;br /&gt;
|bhv Verlags GmbH&lt;br /&gt;
|16-09-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|17-04-2000&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|2.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|02-03-2005&lt;br /&gt;
|DVD-case. Part of SuperStarter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In the German version Mr Shade has a doctoral degree.&lt;br /&gt;
&lt;br /&gt;
== Game boxes and CDs ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game 3 da front.jpg|Danish front&lt;br /&gt;
File:Game 3 da back.jpg|Danish back&lt;br /&gt;
File:Game 3 da disk.jpg|Danish CD&lt;br /&gt;
File:Game 3 fi front.jpg|Finnish front&lt;br /&gt;
File:Game 3 fi back.jpg|Finnish back&lt;br /&gt;
File:Game 3 fi front new.jpg|Finnish front new&lt;br /&gt;
File:Game 3 fi disk.jpg|Finnish CD&lt;br /&gt;
File:Game 3 sv-fi disk.jpg|Swedish/Finnish CD&lt;br /&gt;
File:Game 3 sv front.jpg|Swedish front&lt;br /&gt;
File:Game 3 de front.jpg|German front&lt;br /&gt;
File:Game 3 de back.jpg|German back&lt;br /&gt;
File:Game 1-4 de combo.jpg|German multipack&lt;br /&gt;
File:Game 3 es front.jpg|Spanish front&lt;br /&gt;
File:Game 3 es back.jpg|Spanish back&lt;br /&gt;
File:Game 3 nl front.jpg|Dutch front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=562</id>
		<title>The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=562"/>
		<updated>2023-10-09T22:33:53Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Easter eggs and cheat codes */ Add extra info about the mickey cheat code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| image=Game 3.jpg&lt;br /&gt;
| gameType=Adventure&lt;br /&gt;
| releaseTime=1998&lt;br /&gt;
| previous=[[The Great Treasure Hunt]]&lt;br /&gt;
| sequel=[[The Shadow of Mr. Shade]]&lt;br /&gt;
| danish=Magnus &amp;amp; Myggen: Skumlesens Hævn&lt;br /&gt;
| finnish=Manu ja Matti: Herra Varjon Kosto&lt;br /&gt;
| swedish=Magnus &amp;amp; Myggan: Herr Skurksons hämnd&lt;br /&gt;
| norwegian=Magnus &amp;amp; Myggen: Skumlesens Hevn&lt;br /&gt;
| german=Max &amp;amp; Mario: Die Rache des Dr Düsters&lt;br /&gt;
| russian=&lt;br /&gt;
| spanish=Topi y Teo en la Venganza de Mister Ruin&lt;br /&gt;
| czech=&lt;br /&gt;
| french=&lt;br /&gt;
| dutch=Skipper &amp;amp; Skeeto 3: De Wraak van Meneer Schim&lt;br /&gt;
| italian=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Revenge of Mr. Shade&#039;&#039;&#039; is the third game in the series. In this game, [[Mr. Shade]] has captured [[Skipper]] and [[Suzy]] as revenge for what happened in [[The Great Treasure Hunt|the second game]]. Only one of the two escapes and partners up with Skeeto in order to move up inside Mr. Shade&#039;s building to free the other. On each floor of the building, Mr. Shade has animals and alike on display he has caught around the world.&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
The evil Mr. Shade has taken Skipper as his prisoner and taken him to the Shade building, a scary building with 9 floors. Here Skipper meets Suzy the mole and his good friend Skeeto, who has followed after Mr. Shade. You have to help Skipper &amp;amp; Skeeto and their new friend Suzy stop the evil plans of Mr. Shade in this third game in the series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
It has a lot of new puzzles and features: you can play both Skipper and Suzy; lots of facts about endangered and fascination animals; more than 85 locations; collect mysterious items and solve fun puzzles; fight Mr. Shade and his mechanical spiders.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Skipper]]&lt;br /&gt;
*[[Skeeto]]&lt;br /&gt;
*[[Mr. Shade|Mr Shade]]&lt;br /&gt;
*[[Suzy Molson]]&lt;br /&gt;
&lt;br /&gt;
==Locations and items==&lt;br /&gt;
There&#039;s a total of 87 locations divided between 9 floors. On top of that it&#039;s possible to warp to a &amp;quot;void&amp;quot; room with cheat codes. For a full list of all locations, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s a total of 63 collectable items and 5 you can gain by assembling or processing items. For a full list of all items, see [[Items of The Revenge of Mr. Shade|the items page]].&lt;br /&gt;
&lt;br /&gt;
== Easter eggs and cheat codes ==&lt;br /&gt;
The game has these codes that can be entered and change the gameplay in various ways as described. These have been found by inspecting the source code. This also means it hasn&#039;t been possible to confirm all they do, but effects has been figured out by trying them out in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some things worth mentioning when using the codes:&lt;br /&gt;
&lt;br /&gt;
* The codes can be entered in either lowercase or uppercase, but are shown here in uppercase as that&#039;s how they&#039;re usually presented (in the source code) and that&#039;s hopefully easier to read.&lt;br /&gt;
* When the code has been successfully entered a sound will play. Note that this plays even if it doesn&#039;t change anything (for instance when trying to add an item you already have in your inventory)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code&lt;br /&gt;
!Requirement&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|HIFI&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BLUES&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NINJA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCATION&lt;br /&gt;
|Needs to be followed by a location number as described by the [[Locations of The Revenge of Mr. Shade|location page]]&lt;br /&gt;
|Goes to the middle of the location specified by the number. For instance entering &amp;quot;LOCATION47&amp;quot; will move you to the middle of the room with the gian butterfly on 2nd floor.&lt;br /&gt;
If you haven&#039;t picked to unlock either Skipper or Suzy the following however applies:&lt;br /&gt;
&lt;br /&gt;
* It is possible to travel, but only Skeeto will be in the screen&lt;br /&gt;
* It isn&#039;t possible to pick up things or move to other rooms the regular way&lt;br /&gt;
* It isn&#039;t possible to read signs, but the information about the animals can still be read aloud&lt;br /&gt;
* It seems like (at least in the Danish version) that it&#039;s Suzy that&#039;s supposed to be there. The narrator for instance says: &amp;quot;As Suzy enters the room she...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ITEM&lt;br /&gt;
|Needs to be followed by a item number as described by the [[Items of The Revenge of Mr. Shade|items page]]&lt;br /&gt;
|Adds the item specified by the number to your inventory. For instance entering &amp;quot;ITEM130&amp;quot; adds the feather to your inventory. Furthermore this applies:&lt;br /&gt;
&lt;br /&gt;
* A bit like in usual gameplay:&lt;br /&gt;
** Items that are of same kind (like the papers or the candy) will stack&lt;br /&gt;
** Adding items via the code will still remove the item from the floor, like you&#039;ve picked it up&lt;br /&gt;
** Items will be picked up if they&#039;re left on the floor if the code is entered&lt;br /&gt;
* It is not possible to add an item you already have, but the &amp;quot;code accepted&amp;quot; sound will still play&lt;br /&gt;
* It is possible to add an item that has previous been used (for instance the key in the first room). The item can also be left on the floor, but can not be picked up again by Skipper/Suzy&lt;br /&gt;
* Entering a number that&#039;s not present in the items list might crash the game or leave it hanging&lt;br /&gt;
|-&lt;br /&gt;
|FUKUNG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CARD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RESET&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GLEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|START&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MICKEY&lt;br /&gt;
|None&lt;br /&gt;
|Typing this any scene, will change the voices to a high pitch until leaving the scene (either manually or automatically if part of a cutscene). The narrator (at least in the Danish version) doesn&#039;t change pitch.&lt;br /&gt;
|-&lt;br /&gt;
|WARP2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VITAMIN&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Language(s)&lt;br /&gt;
!Publisher&lt;br /&gt;
!Exe date&lt;br /&gt;
!Characteristics&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|12-11-1998&lt;br /&gt;
|CD-Case. It does not have a version when inspecting via properties&lt;br /&gt;
|-&lt;br /&gt;
|1.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|13-06-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1.1.0.1&lt;br /&gt;
|German&lt;br /&gt;
|bhv Verlags GmbH&lt;br /&gt;
|16-09-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|17-04-2000&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|2.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|02-03-2005&lt;br /&gt;
|DVD-case. Part of SuperStarter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In the German version Mr Shade has a doctoral degree.&lt;br /&gt;
&lt;br /&gt;
== Game boxes and CDs ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game 3 da front.jpg|Danish front&lt;br /&gt;
File:Game 3 da back.jpg|Danish back&lt;br /&gt;
File:Game 3 da disk.jpg|Danish CD&lt;br /&gt;
File:Game 3 fi front.jpg|Finnish front&lt;br /&gt;
File:Game 3 fi back.jpg|Finnish back&lt;br /&gt;
File:Game 3 fi front new.jpg|Finnish front new&lt;br /&gt;
File:Game 3 fi disk.jpg|Finnish CD&lt;br /&gt;
File:Game 3 sv-fi disk.jpg|Swedish/Finnish CD&lt;br /&gt;
File:Game 3 sv front.jpg|Swedish front&lt;br /&gt;
File:Game 3 de front.jpg|German front&lt;br /&gt;
File:Game 3 de back.jpg|German back&lt;br /&gt;
File:Game 1-4 de combo.jpg|German multipack&lt;br /&gt;
File:Game 3 es front.jpg|Spanish front&lt;br /&gt;
File:Game 3 es back.jpg|Spanish back&lt;br /&gt;
File:Game 3 nl front.jpg|Dutch front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=561</id>
		<title>The Revenge of Mr. Shade</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=The_Revenge_of_Mr._Shade&amp;diff=561"/>
		<updated>2023-10-09T22:31:14Z</updated>

		<summary type="html">&lt;p&gt;Anigif: /* Easter eggs and cheat codes */ Add a lot of details about locaitons and items and add some general info about the cheat codes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| image=Game 3.jpg&lt;br /&gt;
| gameType=Adventure&lt;br /&gt;
| releaseTime=1998&lt;br /&gt;
| previous=[[The Great Treasure Hunt]]&lt;br /&gt;
| sequel=[[The Shadow of Mr. Shade]]&lt;br /&gt;
| danish=Magnus &amp;amp; Myggen: Skumlesens Hævn&lt;br /&gt;
| finnish=Manu ja Matti: Herra Varjon Kosto&lt;br /&gt;
| swedish=Magnus &amp;amp; Myggan: Herr Skurksons hämnd&lt;br /&gt;
| norwegian=Magnus &amp;amp; Myggen: Skumlesens Hevn&lt;br /&gt;
| german=Max &amp;amp; Mario: Die Rache des Dr Düsters&lt;br /&gt;
| russian=&lt;br /&gt;
| spanish=Topi y Teo en la Venganza de Mister Ruin&lt;br /&gt;
| czech=&lt;br /&gt;
| french=&lt;br /&gt;
| dutch=Skipper &amp;amp; Skeeto 3: De Wraak van Meneer Schim&lt;br /&gt;
| italian=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Revenge of Mr. Shade&#039;&#039;&#039; is the third game in the series. In this game, [[Mr. Shade]] has captured [[Skipper]] and [[Suzy]] as revenge for what happened in [[The Great Treasure Hunt|the second game]]. Only one of the two escapes and partners up with Skeeto in order to move up inside Mr. Shade&#039;s building to free the other. On each floor of the building, Mr. Shade has animals and alike on display he has caught around the world.&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
The evil Mr. Shade has taken Skipper as his prisoner and taken him to the Shade building, a scary building with 9 floors. Here Skipper meets Suzy the mole and his good friend Skeeto, who has followed after Mr. Shade. You have to help Skipper &amp;amp; Skeeto and their new friend Suzy stop the evil plans of Mr. Shade in this third game in the series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
It has a lot of new puzzles and features: you can play both Skipper and Suzy; lots of facts about endangered and fascination animals; more than 85 locations; collect mysterious items and solve fun puzzles; fight Mr. Shade and his mechanical spiders.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Skipper]]&lt;br /&gt;
*[[Skeeto]]&lt;br /&gt;
*[[Mr. Shade|Mr Shade]]&lt;br /&gt;
*[[Suzy Molson]]&lt;br /&gt;
&lt;br /&gt;
==Locations and items==&lt;br /&gt;
There&#039;s a total of 87 locations divided between 9 floors. On top of that it&#039;s possible to warp to a &amp;quot;void&amp;quot; room with cheat codes. For a full list of all locations, see [[Locations of The Revenge of Mr. Shade|the locations page]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s a total of 63 collectable items and 5 you can gain by assembling or processing items. For a full list of all items, see [[Items of The Revenge of Mr. Shade|the items page]].&lt;br /&gt;
&lt;br /&gt;
== Easter eggs and cheat codes ==&lt;br /&gt;
The game has these codes that can be entered and change the gameplay in various ways as described. These have been found by inspecting the source code. This also means it hasn&#039;t been possible to confirm all they do, but effects has been figured out by trying them out in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some things worth mentioning when using the codes:&lt;br /&gt;
&lt;br /&gt;
* The codes can be entered in either lowercase or uppercase, but are shown here in uppercase as that&#039;s how they&#039;re usually presented (in the source code) and that&#039;s hopefully easier to read.&lt;br /&gt;
* When the code has been successfully entered a sound will play. Note that this plays even if it doesn&#039;t change anything (for instance when trying to add an item you already have in your inventory)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code&lt;br /&gt;
!Requirement&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|HIFI&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BLUES&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NINJA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCATION&lt;br /&gt;
|Needs to be followed by a location number as described by the [[Locations of The Revenge of Mr. Shade|location page]]&lt;br /&gt;
|Goes to the middle of the location specified by the number. For instance entering &amp;quot;LOCATION47&amp;quot; will move you to the middle of the room with the gian butterfly on 2nd floor.&lt;br /&gt;
If you haven&#039;t picked to unlock either Skipper or Suzy the following however applies:&lt;br /&gt;
&lt;br /&gt;
* It is possible to travel, but only Skeeto will be in the screen&lt;br /&gt;
* It isn&#039;t possible to pick up things or move to other rooms the regular way&lt;br /&gt;
* It isn&#039;t possible to read signs, but the information about the animals can still be read aloud&lt;br /&gt;
* It seems like (at least in the Danish version) that it&#039;s Suzy that&#039;s supposed to be there. The narrator for instance says: &amp;quot;As Suzy enters the room she...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ITEM&lt;br /&gt;
|Needs to be followed by a item number as described by the [[Items of The Revenge of Mr. Shade|items page]]&lt;br /&gt;
|Adds the item specified by the number to your inventory. For instance entering &amp;quot;ITEM130&amp;quot; adds the feather to your inventory. Furthermore this applies:&lt;br /&gt;
&lt;br /&gt;
* A bit like in usual gameplay:&lt;br /&gt;
** Items that are of same kind (like the papers or the candy) will stack&lt;br /&gt;
** Adding items via the code will still remove the item from the floor, like you&#039;ve picked it up&lt;br /&gt;
** Items will be picked up if they&#039;re left on the floor if the code is entered&lt;br /&gt;
* It is not possible to add an item you already have, but the &amp;quot;code accepted&amp;quot; sound will still play&lt;br /&gt;
* It is possible to add an item that has previous been used (for instance the key in the first room). The item can also be left on the floor, but can not be picked up again by Skipper/Suzy&lt;br /&gt;
* Entering a number that&#039;s not present in the items list might crash the game or leave it hanging&lt;br /&gt;
|-&lt;br /&gt;
|FUKUNG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CARD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RESET&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1LEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GLEVEL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|START&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MICKEY&lt;br /&gt;
|None&lt;br /&gt;
|Typing this any scene, will change the voices to a high pitch until leaving the scene&lt;br /&gt;
|-&lt;br /&gt;
|WARP2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VITAMIN&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Language(s)&lt;br /&gt;
!Publisher&lt;br /&gt;
!Exe date&lt;br /&gt;
!Characteristics&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|12-11-1998&lt;br /&gt;
|CD-Case. It does not have a version when inspecting via properties&lt;br /&gt;
|-&lt;br /&gt;
|1.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|13-06-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1.1.0.1&lt;br /&gt;
|German&lt;br /&gt;
|bhv Verlags GmbH&lt;br /&gt;
|16-09-1999&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|17-04-2000&lt;br /&gt;
|CD-Case&lt;br /&gt;
|-&lt;br /&gt;
|2.0.0.0&lt;br /&gt;
|Danish&lt;br /&gt;
|Ivanoff Interactive&lt;br /&gt;
|02-03-2005&lt;br /&gt;
|DVD-case. Part of SuperStarter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In the German version Mr Shade has a doctoral degree.&lt;br /&gt;
&lt;br /&gt;
== Game boxes and CDs ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game 3 da front.jpg|Danish front&lt;br /&gt;
File:Game 3 da back.jpg|Danish back&lt;br /&gt;
File:Game 3 da disk.jpg|Danish CD&lt;br /&gt;
File:Game 3 fi front.jpg|Finnish front&lt;br /&gt;
File:Game 3 fi back.jpg|Finnish back&lt;br /&gt;
File:Game 3 fi front new.jpg|Finnish front new&lt;br /&gt;
File:Game 3 fi disk.jpg|Finnish CD&lt;br /&gt;
File:Game 3 sv-fi disk.jpg|Swedish/Finnish CD&lt;br /&gt;
File:Game 3 sv front.jpg|Swedish front&lt;br /&gt;
File:Game 3 de front.jpg|German front&lt;br /&gt;
File:Game 3 de back.jpg|German back&lt;br /&gt;
File:Game 1-4 de combo.jpg|German multipack&lt;br /&gt;
File:Game 3 es front.jpg|Spanish front&lt;br /&gt;
File:Game 3 es back.jpg|Spanish back&lt;br /&gt;
File:Game 3 nl front.jpg|Dutch front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Revenge of Mr. Shade]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_167_inventory_134.png&amp;diff=560</id>
		<title>File:Ss3 item 167 inventory 134.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_167_inventory_134.png&amp;diff=560"/>
		<updated>2023-10-09T22:01:59Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Item 167 of Skipper and Skeeto 3 as it&amp;#039;s presented in the inventory, for more info see Items of The Revenge of Mr. Shade. The last number is the order the image had in the data-file.


Category:Items of The Revenge of Mr. Shade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Item 167 of Skipper and Skeeto 3 as it&#039;s presented in the inventory, for more info see [[Items of The Revenge of Mr. Shade]]. The last number is the order the image had in the data-file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items of The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_166_inventory_099.png&amp;diff=558</id>
		<title>File:Ss3 item 166 inventory 099.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_166_inventory_099.png&amp;diff=558"/>
		<updated>2023-10-09T22:01:07Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Item 166 of Skipper and Skeeto 3 as it&amp;#039;s presented in the inventory, for more info see Items of The Revenge of Mr. Shade. The last number is the order the image had in the data-file.


Category:Items of The Revenge of Mr. Shade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Item 166 of Skipper and Skeeto 3 as it&#039;s presented in the inventory, for more info see [[Items of The Revenge of Mr. Shade]]. The last number is the order the image had in the data-file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items of The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_165_inventory_140.png&amp;diff=557</id>
		<title>File:Ss3 item 165 inventory 140.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_165_inventory_140.png&amp;diff=557"/>
		<updated>2023-10-09T22:00:53Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Item 165 of Skipper and Skeeto 3 as it&amp;#039;s presented in the inventory, for more info see Items of The Revenge of Mr. Shade. The last number is the order the image had in the data-file.


Category:Items of The Revenge of Mr. Shade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Item 165 of Skipper and Skeeto 3 as it&#039;s presented in the inventory, for more info see [[Items of The Revenge of Mr. Shade]]. The last number is the order the image had in the data-file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items of The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_164_inventory_363.png&amp;diff=556</id>
		<title>File:Ss3 item 164 inventory 363.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_164_inventory_363.png&amp;diff=556"/>
		<updated>2023-10-09T22:00:40Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Item 164 of Skipper and Skeeto 3 as it&amp;#039;s presented in the inventory, for more info see Items of The Revenge of Mr. Shade. The last number is the order the image had in the data-file.


Category:Items of The Revenge of Mr. Shade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Item 164 of Skipper and Skeeto 3 as it&#039;s presented in the inventory, for more info see [[Items of The Revenge of Mr. Shade]]. The last number is the order the image had in the data-file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items of The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_163_inventory_141.png&amp;diff=555</id>
		<title>File:Ss3 item 163 inventory 141.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_163_inventory_141.png&amp;diff=555"/>
		<updated>2023-10-09T22:00:22Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Item 163 of Skipper and Skeeto 3 as it&amp;#039;s presented in the inventory, for more info see Items of The Revenge of Mr. Shade. The last number is the order the image had in the data-file.


Category:Items of The Revenge of Mr. Shade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Item 163 of Skipper and Skeeto 3 as it&#039;s presented in the inventory, for more info see [[Items of The Revenge of Mr. Shade]]. The last number is the order the image had in the data-file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items of The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_162_inventory_139.png&amp;diff=554</id>
		<title>File:Ss3 item 162 inventory 139.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_162_inventory_139.png&amp;diff=554"/>
		<updated>2023-10-09T22:00:06Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Item 162 of Skipper and Skeeto 3 as it&amp;#039;s presented in the inventory, for more info see Items of The Revenge of Mr. Shade. The last number is the order the image had in the data-file.


Category:Items of The Revenge of Mr. Shade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Item 162 of Skipper and Skeeto 3 as it&#039;s presented in the inventory, for more info see [[Items of The Revenge of Mr. Shade]]. The last number is the order the image had in the data-file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items of The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_161_inventory_344.png&amp;diff=553</id>
		<title>File:Ss3 item 161 inventory 344.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_161_inventory_344.png&amp;diff=553"/>
		<updated>2023-10-09T21:59:50Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Item 161 of Skipper and Skeeto 3 as it&amp;#039;s presented in the inventory, for more info see Items of The Revenge of Mr. Shade. The last number is the order the image had in the data-file.


Category:Items of The Revenge of Mr. Shade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Item 161 of Skipper and Skeeto 3 as it&#039;s presented in the inventory, for more info see [[Items of The Revenge of Mr. Shade]]. The last number is the order the image had in the data-file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items of The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_160_inventory_076.png&amp;diff=552</id>
		<title>File:Ss3 item 160 inventory 076.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_160_inventory_076.png&amp;diff=552"/>
		<updated>2023-10-09T21:59:35Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Item 160 of Skipper and Skeeto 3 as it&amp;#039;s presented in the inventory, for more info see Items of The Revenge of Mr. Shade. The last number is the order the image had in the data-file.


Category:Items of The Revenge of Mr. Shade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Item 160 of Skipper and Skeeto 3 as it&#039;s presented in the inventory, for more info see [[Items of The Revenge of Mr. Shade]]. The last number is the order the image had in the data-file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items of The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_159_inventory_079.png&amp;diff=551</id>
		<title>File:Ss3 item 159 inventory 079.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_159_inventory_079.png&amp;diff=551"/>
		<updated>2023-10-09T21:59:19Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Item 159 of Skipper and Skeeto 3 as it&amp;#039;s presented in the inventory, for more info see Items of The Revenge of Mr. Shade. The last number is the order the image had in the data-file.


Category:Items of The Revenge of Mr. Shade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Item 159 of Skipper and Skeeto 3 as it&#039;s presented in the inventory, for more info see [[Items of The Revenge of Mr. Shade]]. The last number is the order the image had in the data-file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items of The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_158_inventory_075.png&amp;diff=550</id>
		<title>File:Ss3 item 158 inventory 075.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_158_inventory_075.png&amp;diff=550"/>
		<updated>2023-10-09T21:59:04Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Item 158 of Skipper and Skeeto 3 as it&amp;#039;s presented in the inventory, for more info see Items of The Revenge of Mr. Shade. The last number is the order the image had in the data-file.


Category:Items of The Revenge of Mr. Shade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Item 158 of Skipper and Skeeto 3 as it&#039;s presented in the inventory, for more info see [[Items of The Revenge of Mr. Shade]]. The last number is the order the image had in the data-file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items of The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
	<entry>
		<id>https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_157_inventory_073.png&amp;diff=549</id>
		<title>File:Ss3 item 157 inventory 073.png</title>
		<link rel="alternate" type="text/html" href="https://skipperandskeeto.com/w/index.php?title=File:Ss3_item_157_inventory_073.png&amp;diff=549"/>
		<updated>2023-10-09T21:58:51Z</updated>

		<summary type="html">&lt;p&gt;Anigif: Item 157 of Skipper and Skeeto 3 as it&amp;#039;s presented in the inventory, for more info see Items of The Revenge of Mr. Shade. The last number is the order the image had in the data-file.


Category:Items of The Revenge of Mr. Shade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Item 157 of Skipper and Skeeto 3 as it&#039;s presented in the inventory, for more info see [[Items of The Revenge of Mr. Shade]]. The last number is the order the image had in the data-file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items of The Revenge of Mr. Shade]]&lt;/div&gt;</summary>
		<author><name>Anigif</name></author>
	</entry>
</feed>